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woka 18
BetaMax. CRONOS.
0
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Posted - 2013.04.23 00:19:00 -
[1] - Quote
Is the balance for the 2 tanks even or should the balance be retouched. pls write ur suggestions |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
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Posted - 2013.04.23 00:20:00 -
[2] - Quote
shield good AV.
armor good AI.
Sounds good to me. |
King Kobrah
SyNergy Gaming EoN.
178
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Posted - 2013.04.23 00:42:00 -
[3] - Quote
why is it i see nothing but shield tanks if armor tanks are supposedly OP?
these lai dai packed AV nades don't do **** to 6000+ shields |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
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Posted - 2013.04.23 00:57:00 -
[4] - Quote
King Kobrah wrote:why is it i see nothing but shield tanks if armor tanks are supposedly OP?
these lai dai packed AV nades don't do **** to 6000+ shields are u serious. they do 2k damage per grenade to shields. so plz don't petty me with your whining about av nades. I would know i've been hit by them. |
Patoman Radiant
ZionTCD
66
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Posted - 2013.04.23 01:22:00 -
[5] - Quote
BobThe843CakeMan wrote:shield good AV.
armor good AI.
Sounds good to me.
Think you got it reversed, armor beats shields in head on fights.
However sheild have more mobility, making them perfect for chasing infantry, or running away from infantry with av weapons gunning for the tank.
In a mauder I was able to tank a orbital while standing still, in a gunlogi I usualy have to move and have sheild rep and hardeners on at same time. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
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Posted - 2013.04.23 01:27:00 -
[6] - Quote
Patoman Radiant wrote:BobThe843CakeMan wrote:shield good AV.
armor good AI.
Sounds good to me. Think you got it reversed, armor beats shields in head on fights. However sheild have more mobility, making them perfect for chasing infantry, or running away from infantry with av weapons gunning for the tank. In a mauder I was able to tank a orbital while standing still, in a gunlogi I usualy have to move and have sheild rep and hardeners on at same time. i think u got it reversed. cause i will shot an armor tank 3-4 shots and dead. from any distance. an armor tank has to chase me down and somehow shot me enough before i shot him and slaughter him. Also u have to get all ur modules on. making u weak.
Shield is point and kill and run from AV. Armor is sit in place eat it and kill infantry. |
Marston VC
SVER True Blood Unclaimed.
154
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Posted - 2013.04.23 02:08:00 -
[7] - Quote
King Kobrah wrote:why is it i see nothing but shield tanks if armor tanks are supposedly OP?
these lai dai packed AV nades don't do **** to 6000+ shields
swarms are more common then forge guns in my opinion |
xAkantor
Expert Intervention Caldari State
8
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Posted - 2013.04.23 02:28:00 -
[8] - Quote
I find that armor tanks are as fast as the shield tanks, and get up to speed faster, even when the shield tanks are supposed to be tha faster ones. The armor tanks always have armor mods that are supposed to decrease speed. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
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Posted - 2013.04.23 02:31:00 -
[9] - Quote
Marston VC wrote:King Kobrah wrote:why is it i see nothing but shield tanks if armor tanks are supposedly OP?
these lai dai packed AV nades don't do **** to 6000+ shields swarms are more common then forge guns in my opinion Yeah, militia swarms. |
Scramble Scrub
Osmon Surveillance Caldari State
4
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Posted - 2013.04.23 02:47:00 -
[10] - Quote
Forge guns are impractical to use on cluttered maps. The user is slow, the charge feels like it takes forever in tight situations. Objects are ******* massive which allows tanks to snuggle up to perfectly. And the tanks that's weak against or is usually too fast to kill off unless you catch it in a bad situation. They powerful But annoying to use on some maps. |
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Planetside2Bomberr
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.07.13 06:04:00 -
[11] - Quote
xAkantor wrote:I find that armor tanks are as fast as the shield tanks, and get up to speed faster, even when the shield tanks are supposed to be tha faster ones. The armor tanks always have armor mods that are supposed to decrease speed. Be your own Judge. What game looks like more fun to you? Dust.........Or these other F2P games coming this year.........
Planetside 2 (19 GOTY Awards)
Coming to PS4 this year...
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CharCharOdell
Shining Flame Amarr Empire
471
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Posted - 2013.07.13 06:27:00 -
[12] - Quote
The easiest way to do this is to buff PG tremendously (40% buff to base PG). I'm talking beyond what they were in Chromosome to compensate for every other nerf.
However, buffing PG will still leaves shield tanks grossly UP, so I propose buffing damage mods up to 25% for the best ones, so that shield tanks become glass cannons that can damage faster than an armor tank can rep, but will still lose to an armor tank at range because all of its low slots are being used to fit damage mods, rather than PG upgrades to fit shield extenders and boosters.
Now, we are back to Chromosome, but where everyone's tanks are relatively similar once you can fit all the modules (about 5 mil SP) so having more SP counts for very little, as an extra 5% pg or CPU from passive skills means little. Then armor tanks are the kings of CQC and shield tanks are indomitable at range- except to another shield tank.
Still, a team of assault guys with AV grenades can take down any tank by themselves, as 6 men throwing 3 adv AV grenades in 3 seconds gives a flat damage of 27,000- no tank comes close to that, and if it is an armor tank, it gets a 30% increase to the damage and will still die- even with hardeners on. Shield tanks would still be destroyed, unless they run 3 hardeners and that only lasts 10 seconds, making them only good for popping in and out to kill. The AV can still kill tanks if they are stupid as they always have. In Chromosome, tanks were very powerful, but stupid tankers got 2 mil ISK tanks blown up all the time. |
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