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801. CCP... do you hate us Minmatar assaults? - in General Discussions [original thread]
Kanye West: "CCP doesn't car about Matari people!"
- by Cosgar - at 2013.12.05 01:15:00
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802. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Sounds like armor versus shields is fine, it's the logis that need tweaking... Always goes back to logis... It's core mechanics, stop straw manning the issue.
- by Cosgar - at 2013.12.05 01:07:00
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803. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cenex Langly wrote: Cosgar wrote: Move damage mods to low slots and armor/shield will be balanced then. They are on the low slots in EVE. But I agree. Either do a crazy tank or crazy damage. Not both. ...
- by Cosgar - at 2013.12.05 00:42:00
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804. [Petition] to Change Damage Mods to a Low Slot - in General Discussions [original thread]
Yes. And before anyone checks, it's how it's done in eve. But at the same time move all scanning modules to high slots and any active EWAR related modules as well. Armor tankers only use damage mods because there's literally nothing else to put in...
- by Cosgar - at 2013.12.05 00:35:00
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805. Please support the bill about changing the Light-slot of logiistics suit to in-b... - in General Discussions [original thread]
Sev Alcatraz wrote: I think the logi's need a swift nerf, they have been in the slayer role too long Start with the incentive to use support actions. No need to nerf the logi, encourage the need for higher tier equipment by increasing WP/m ...
- by Cosgar - at 2013.12.05 00:31:00
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806. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cenex Langly wrote: Cosgar wrote: Move damage mods to low slots and armor/shield will be balanced then. They are on the low slots in EVE. But I agree. Either do a crazy tank or crazy damage. Not both. Having those mods on low slots will ...
- by Cosgar - at 2013.12.05 00:25:00
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807. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cat Merc wrote: Cosgar wrote: ScRs,ARs, and flux grenades don't blamp armor. RR, CR and Core Locus. Two of which aren't even out yet and grenades are stupid OP with little discrimination. Nobody use...
- by Cosgar - at 2013.12.05 00:11:00
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808. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: ScRs,ARs, and flux grenades don't blamp armor. RR, CR and Core Locus. Two of which aren't even out yet and grenades are stupid OP with little discrimination.
- by Cosgar - at 2013.12.04 23:58:00
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809. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cat Merc wrote: Cosgar wrote: Cat Merc wrote: If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look b...
- by Cosgar - at 2013.12.04 23:26:00
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810. How are we supposed to use the minmatar assault? - in General Discussions [original thread]
Sinboto Simmons wrote: Minmatar assault? Ha try Minmatar scout. Minmatar logi isn't that much better now. I had to use a CPU enhancer just to run ADV/PRO equipment with ~500 total HP. I thought only Bethesda hated black people...
- by Cosgar - at 2013.12.04 23:21:00
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811. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cat Merc wrote: If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look better? Well... That kinda contradi...
- by Cosgar - at 2013.12.04 23:14:00
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812. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look better?
- by Cosgar - at 2013.12.04 22:22:00
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813. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Aero Yassavi wrote: Cosgar wrote: Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit dete...
- by Cosgar - at 2013.12.04 22:18:00
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814. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cyrius Li-Moody wrote: Aero Yassavi wrote: Hey, Cat Merc is back. What up? And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes ot...
- by Cosgar - at 2013.12.04 22:09:00
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815. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cyrius Li-Moody wrote: Aero Yassavi wrote: Hey, Cat Merc is back. What up? And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus i...
- by Cosgar - at 2013.12.04 22:02:00
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816. Shooting the elephant in the room (Dev's might find this interesting) - in General Discussions [original thread]
Jadd Hatchen wrote: knight of 6 wrote: I feel as if scouts are being completely ignored in this debate... How is making scouts "invisible" to scanning ignoring them? Ask 10 different players what they think a scouts role is or should ...
- by Cosgar - at 2013.12.04 21:54:00
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817. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Agrios Endendros wrote: As a dedicated swarm user, I support these changes. If you were serious about taking out a tank, you already needed to engage a good tanker from within the 175m range(preferably within AV nade distance). With the removal...
- by Cosgar - at 2013.12.04 21:50:00
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818. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
BMSTUBBY wrote: Ripcord19981 wrote: That shield nerf is gonna end me ill adopt though, hopefully Oh yeah? A boy or a girl? Maybe that bastard child you don't want your baby's momma to find out about.
- by Cosgar - at 2013.12.04 21:48:00
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819. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Sephirian Fair wrote: OMG. I am a ******* idiot. Holy ****... I just reread the patch notes again... Added shield extender penalty - stacking slows down the depleted shield recharge delay. ..........Okay, I take back everything I have...
- by Cosgar - at 2013.12.04 21:40:00
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820. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: How about we stop telling each other how to fit our suits? This is why we have the problems we have now. And this is coming from a logi that uses proto equipment, despite any incentive to do so. Also? Who had ...
- by Cosgar - at 2013.12.04 21:07:00
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