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Cat Merc
Ahrendee Mercenaries EoN.
4330
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Posted - 2013.12.04 21:22:00 -
[61] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote: How about we stop telling each other how to fit our suits? This is why we have the problems we have now. And this is coming from a logi that uses proto equipment, despite any incentive to do so.
Also? Who had a better release? BF4 or Uprising.
"How about we stop telling each other how to fit our suits?" A shield tanker named Cosgar keeps saying that armor suits run with stacked plates. A armor tanker named Cat Merc keeps saying that it isn't viable without logi support, which means team work, which should be more powerful. Personally, I'm glad neither one of us are devs for this **** game. That we can agree on.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cosgar
ParagonX
8318
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Posted - 2013.12.04 21:40:00 -
[62] - Quote
Sephirian Fair wrote:OMG. I am a ******* idiot. Holy ****... I just reread the patch notes again...
Added shield extender penalty - stacking slows down the depleted shield recharge delay.
..........Okay, I take back everything I have said thus far. There isn't going to be any change to the hit and run playstyle that I typically do. The depleted recharge delay isn't even half as important as the normal delay. You are completely correct Cat Marc, this hurts Brick Tankers worse than pure Shield tankers. A pure Shield tanker never lets his shield hit 0, therefore the depleted delay is typically irrelevant
Crisis adverted. Don't worry, just an oversight. They'll make sure it applies to recharge delay too with a hot fix.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3688
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Posted - 2013.12.04 21:44:00 -
[63] - Quote
Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Cat Merc
Ahrendee Mercenaries EoN.
4330
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Posted - 2013.12.04 21:46:00 -
[64] - Quote
Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. Meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
463
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Posted - 2013.12.04 21:49:00 -
[65] - Quote
The problem with shields and armor balance right now is that armor with squad support is not just powerful, it can be impossible to defeat in the right circumstances (proto logis with dual beams locked onto proto armor tankers with huge buffer and damage mods).
Aside from covering fire and presenting additional targets, shield tankers get little in terms of squad support that actually helps increase their HP. |
Cat Merc
Ahrendee Mercenaries EoN.
4334
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Posted - 2013.12.04 21:49:00 -
[66] - Quote
Sana Rayya wrote:The problem with shields and armor balance right now is that armor with squad support is not just powerful, it can be impossible to defeat in the right circumstances (proto logis with dual beams locked onto proto armor tankers with huge buffer and damage mods).
THAT is a problem. Dual beams should be heavily nerfed IMHO. But the rest seems fine to me. I could always beat it if I target the logi.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1914
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Posted - 2013.12.04 21:55:00 -
[67] - Quote
Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted.
As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout.
Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields.
All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cat Merc
Ahrendee Mercenaries EoN.
4335
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Posted - 2013.12.04 22:00:00 -
[68] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. https://forums.dust514.com/default.aspx?g=posts&m=1563772#post1563772
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cosgar
ParagonX
8319
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Posted - 2013.12.04 22:02:00 -
[69] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit detection, it's time to update.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cat Merc
Ahrendee Mercenaries EoN.
4335
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Posted - 2013.12.04 22:03:00 -
[70] - Quote
Cosgar wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit detection, it's time to update. https://forums.dust514.com/default.aspx?g=posts&m=1563772#post1563772
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3689
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Posted - 2013.12.04 22:03:00 -
[71] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. We'll see how it changes when everyone stops using scramblers with 120% effectiveness verse shields and move onto the new rifles which are both armor oriented. Also a lot of it is playstyles with the two hp types. Armor tanking is for full frontal assaults where you stand and take it, where as shields are more of a hit and run style approach. I sense a lot of shield tankers want to play like armor tankers, and in that case the shield depleted delay penalty will be very bad for them. Shield tankers will need to adapt their playstyle or switch tanking styles.
Not saying you are wrong, this penalty may be overboard, but I don't believe there is enough of an argument to quickly change it back at this moment. Let's let the update roll out and see how things go and adjust from there.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1918
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Posted - 2013.12.04 22:03:00 -
[72] - Quote
Cat Merc wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. https://forums.dust514.com/default.aspx?g=posts&m=1563772#post1563772
Are you telling me to spec into gallente or caldari?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Kane Fyea
2316
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Posted - 2013.12.04 22:03:00 -
[73] - Quote
This is a small nerf to my Amarr Assault. |
Cat Merc
Ahrendee Mercenaries EoN.
4335
|
Posted - 2013.12.04 22:04:00 -
[74] - Quote
Cyrius Li-Moody wrote:Cat Merc wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. https://forums.dust514.com/default.aspx?g=posts&m=1563772#post1563772 Are you telling me to spec into gallente or caldari? I'm telling you that after the nerf, both are an equally good option.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3689
|
Posted - 2013.12.04 22:04:00 -
[75] - Quote
Cosgar wrote: Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit detection, it's time to update.
Completely agree and I am all in favor or buffing HP values for suits and modules in recognition of the improved hit detection.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Cat Merc
Ahrendee Mercenaries EoN.
4335
|
Posted - 2013.12.04 22:07:00 -
[76] - Quote
Aero Yassavi wrote:Cosgar wrote: Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit detection, it's time to update.
Completely agree and I am all in favor or buffing HP values for suits and modules in recognition of the improved hit detection. I agree with that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
419
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Posted - 2013.12.04 22:09:00 -
[77] - Quote
Soldiersaint wrote:Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. Ha thats what you think. Defensive players wont have any problems with this at all. The only people who are going to suffer are you run n gun rambo guys who think every one should always be out in the open. Battle brothers like me who actually have a brain will make sure to stay by cover and have other battle brothers nearby to back them up. Off topic.
When you talk about the other people that you pew pew with in a video game saying things like "Battle brothers" just sounds so..............well you know.
Just some advice how bout drop the weekend video game warrior words like "Battle brothers".
Okay sorry bout that not carry on with the whole OMG CCP has F*cked up this game blah, blah, blah, stuff.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Cosgar
ParagonX
8319
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Posted - 2013.12.04 22:09:00 -
[78] - Quote
Cat Merc wrote:Cosgar wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit detection, it's time to update. https://forums.dust514.com/default.aspx?g=posts&m=1563772#post1563772 Try that with a Mk.0 and get back to me.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cat Merc
Ahrendee Mercenaries EoN.
4338
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Posted - 2013.12.04 22:13:00 -
[79] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Hey, Cat Merc is back. What up?
And yeah I agree this is ultimately a good think as right now all Dust 514 consists of is brick tanking. Penalizing only makes other combinations more viable. Plus it is only for the depleted shield delay, not normal shield delay. If you are going to stack extra shield, try not to get depleted. As a shield tanker I spend more time depleted, in armor and hiding than with full shields in combat. If I'm seen I'm dead. This is the case with both my assault and my scout. Saying "try not to get depleted" is easy enough but shields go down way too fast. 2 bullets per complex extender on top of a base 10 second deplete delay on my assault. Sorry but I'm dead in a second even with my highs filled with extenders. My scout suit has 80 armor and less than 300 shields. All of these changes are minor debuffs to other other suits but Minmatar suits will feel this the absolute worse and we can't even dual tank well. Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit detection, it's time to update. https://forums.dust514.com/default.aspx?g=posts&m=1563772#post1563772 Try that with a Mk.0 and get back to me. That's a general suit problem. If it will be a problem in 1.7 it was a problem before 1.7.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cosgar
ParagonX
8319
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Posted - 2013.12.04 22:18:00 -
[80] - Quote
Aero Yassavi wrote:Cosgar wrote: Especially since a complex extender barely survives 2 AR bullets. Both tanking types need to be looked into. A lot of changes came in before hit detection was fixed and Ina game balanced around bad hit detection, it's time to update.
Completely agree and I am all in favor of buffing HP values for suits and modules in recognition of the improved hit detection.
That only band-aids the issue. We need to rethink damage profiles and the falloff system. Just thinking about the falloff, I would say give plasma/EM a hard cap, but the ability to deal consistent damage until the cap while rail/kinetics keep the current system with a more drastic falloff than we have now. Not sure how to adjust damage profiles, but for starters we need to fix armor tanking's lack of incentive to equip anything in their high slots other than damage mods, reinforce burst and passive tanking for shields and kick/dispersion for weapons. Everything right now is pretty broken.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8320
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Posted - 2013.12.04 22:22:00 -
[81] - Quote
Cat Merc wrote:If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look better?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cat Merc
Ahrendee Mercenaries EoN.
4339
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Posted - 2013.12.04 22:27:00 -
[82] - Quote
Cosgar wrote:Cat Merc wrote:If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look better? Well... That kinda contradicts itself.
When someone says shields are better, he means better than armor. When someone says armor is better, he means better than shields.
Tanking in general needs a rework, infact I say rebuild infantry from scratch like they have with vehicles.
Strip down everything and bring it back to the core, suits, weapons, modules, etc'.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Rei Shepard
The Rainbow Effect
1277
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Posted - 2013.12.04 22:49:00 -
[83] - Quote
Cosgar wrote:Move damage mods to low slots and armor/shield will be balanced then.
Not really...it would just be moving the problem around, damage mods need to be on the gun, not the suit.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Sinboto Simmons
SVER True Blood Public Disorder.
2745
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Posted - 2013.12.04 22:52:00 -
[84] - Quote
I almost never use armor plates and I see the problem, even now the shield regs are under preforming.
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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Cosgar
ParagonX
8324
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Posted - 2013.12.04 23:14:00 -
[85] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look better? Well... That kinda contradicts itself. When someone says shields are better, he means better than armor. When someone says armor is better, he means better than shields. Tanking in general needs a rework, infact I say rebuild infantry from scratch like they have with vehicles. Strip down everything and bring it back to the core, suits, weapons, modules, etc'. You're thinking of Chromosome when skills affect your character over their fitting. There was a disparity between shields and armor but they tried to balance it based on SP by giving shields higher modifiers. You had to have sufficient levels in recharging and (I think) extenders before you could even think about increasing your max shields. Armor was only a 1x modifier that you could max in a day when you made a new character. But armor didn't have the crazy prerequisites that shields had.
When Uprising came out, both skills had the same modifier and prerequisites. I admit plates underperformed, but recharge/regulation underperformed as well. Suits don't have a low enough recharge delay/depletion to work well with the hit and run tactics everyone thinks they have. They're self sustainable with shorter downtimes than self armor repair at best, but not snout to ever make a Caldari assault/logi or Minmatar assault use rechargers/energizers over simply stacking extenders and plates. This advantage you say shields have isn't there, it never was plainly because plates weren't good enough at the time.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Keri Starlight
0uter.Heaven Proficiency V.
1734
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Posted - 2013.12.04 23:18:00 -
[86] - Quote
LOLOL, for me it's the exact opposite!
Why should I waste a module slot to get back what I have right now when I can just tank HP? Armor and Shields are no longer different, both are slow as hell, but at least you can sit on a nanohive!
Just tank as much HP as you can, regeneration is now even more useless!
Welcome omni-tanking!
HP Tank 514!
"I load my gun with love instead of bullets"
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Cat Merc
Ahrendee Mercenaries EoN.
4341
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Posted - 2013.12.04 23:18:00 -
[87] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look better? Well... That kinda contradicts itself. When someone says shields are better, he means better than armor. When someone says armor is better, he means better than shields. Tanking in general needs a rework, infact I say rebuild infantry from scratch like they have with vehicles. Strip down everything and bring it back to the core, suits, weapons, modules, etc'. You're thinking of Chromosome when skills affect your character over their fitting. There was a disparity between shields and armor but they tried to balance it based on SP by giving shields higher modifiers. You had to have sufficient levels in recharging and (I think) extenders before you could even think about increasing your max shields. Armor was only a 1x modifier that you could max in a day when you made a new character. But armor didn't have the crazy prerequisites that shields had. When Uprising came out, both skills had the same modifier and prerequisites. I admit plates underperformed, but recharge/regulation underperformed as well. Suits don't have a low enough recharge delay/depletion to work well with the hit and run tactics everyone thinks they have. They're self sustainable with shorter downtimes than self armor repair at best, but not snout to ever make a Caldari assault/logi or Minmatar assault use rechargers/energizers over simply stacking extenders and plates. This advantage you say shields have isn't there, it never was plainly because plates weren't good enough at the time. 2.8 seconds while maintaining very similar eHP to the Gallente suit isn't enough?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cosgar
ParagonX
8324
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Posted - 2013.12.04 23:26:00 -
[88] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:If it will be a problem in 1.7 it was a problem before 1.7. Will you finally agree that shields were only better than armor because armor made them look better? Well... That kinda contradicts itself. When someone says shields are better, he means better than armor. When someone says armor is better, he means better than shields. Tanking in general needs a rework, infact I say rebuild infantry from scratch like they have with vehicles. Strip down everything and bring it back to the core, suits, weapons, modules, etc'. You're thinking of Chromosome when skills affect your character over their fitting. There was a disparity between shields and armor but they tried to balance it based on SP by giving shields higher modifiers. You had to have sufficient levels in recharging and (I think) extenders before you could even think about increasing your max shields. Armor was only a 1x modifier that you could max in a day when you made a new character. But armor didn't have the crazy prerequisites that shields had. When Uprising came out, both skills had the same modifier and prerequisites. I admit plates underperformed, but recharge/regulation underperformed as well. Suits don't have a low enough recharge delay/depletion to work well with the hit and run tactics everyone thinks they have. They're self sustainable with shorter downtimes than self armor repair at best, but not snout to ever make a Caldari assault/logi or Minmatar assault use rechargers/energizers over simply stacking extenders and plates. This advantage you say shields have isn't there, it never was plainly because plates weren't good enough at the time. 2.8 seconds while maintaining very similar eHP to the Gallente suit isn't enough? ScRs,ARs, and flux grenades don't blamp armor.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cat Merc
Ahrendee Mercenaries EoN.
4342
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Posted - 2013.12.04 23:31:00 -
[89] - Quote
Cosgar wrote: ScRs,ARs, and flux grenades don't blamp armor.
RR, CR and Core Locus.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Boot Booter
Omega Elite Mercs INC.
195
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Posted - 2013.12.04 23:42:00 -
[90] - Quote
Sephirian Fair wrote:Stopping brick tanking? This hits the pure Shield tankers far more than the dual tanks. I've been running pure Shield Extenders and Regulators since the start of Chromosome. My primary fit doesn't even use a proto weapon so I can fit 4 Shield Extenders and 3 Regulators because it is my favorite style of play. If the penalty is even as high as 5%, CCP just completely fucks over the ones actually using Shields to their initial design as hit and run skirmishers. The Brick tankers don't give a damn about a small added delay. They survive their encounter based on eHP, which isn't changed and just take a little longer to get back to full health.
If regulators aren't buffed in conjunction to this, CCP just again proves how poor at balancing they are. The same mistakes are constantly made with no signs of them ever learning.
Yup now how would you feel if I said the Caldari assault doesn't get a bonus to shield extenders efficiency, gets a much lower natural shield recharge, delay, and depleted delay. Oh and one more thing the Caldari gets the lowest base HP in exchange for a miniscule speed increase. Yeah and for fun let's tack on a penalty for shield extender stacking.
Welcome to the world of minmatar assault.
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