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7381. Request - 5/14 - in Feedback/Requests [original thread]
Core gameplay issues need to be addressed before even thinking of adding new content.
- by Cosgar - at 2013.05.09 17:00:00
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7382. [Feedback / suggestions]: weapon ranges and dmg VS map design - in Feedback/Requests [original thread]
MD was hit with a double nerf bat to damage and radius. Takes a full clip just to kill an ADV suit with the Freedom and EC-3.
- by Cosgar - at 2013.05.09 15:48:00
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7383. Why you think they nerfed it? - in General Discussions [original thread]
Aeon Amadi wrote: Lord - just remove the damn Damage Modifiers and end this endless BS. I've been saying that since day one. Either remove them or double the CPU/PG on them.
- by Cosgar - at 2013.05.09 11:22:00
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7384. Why you think they nerfed it? - in General Discussions [original thread]
You forgot to add that vehicle PGs got nerfed and the mass driver got a severe damage and blast radius nerf. AR didn't get nerfed at all, TAR is back, Burst is usable, and the breach is a monster. Not sure why people are still stuck on the standard.
- by Cosgar - at 2013.05.09 11:19:00
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7385. Why haven't the AV grenades been nerfed yet - in General Discussions [original thread]
BelleMorte MORTIMOR wrote: Don Von Hulio wrote: They have been nerfd. They adjusted the fuse times, its just militia tanks are really crappy. actually all the tanks are crappy and likely ony to get crappier from now on in dust 514 tankers...
- by Cosgar - at 2013.05.09 11:07:00
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7386. Request - Stop calling for nerfs! - in Feedback/Requests [original thread]
Forum needs a nerf in general. If CCP didn't have to listen to all of our incessant whining, imagine how much better the game would probably be by now.
- by Cosgar - at 2013.05.09 11:04:00
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7387. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
KING CHECKMATE wrote: SO the amount of logi suits i've seen after my game session was roughly about 50% of players. That means 50% of players were running logis, the amount of times i was revived 0. The amount of ammo on the fiield, 0. the amo...
- by Cosgar - at 2013.05.09 11:02:00
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7388. M,ASS DRIVER ANY GOOD? - in General Discussions [original thread]
Medic 1879 wrote: It has longer range than an AR I had a guy shooting at me but he was to far away thankfully he was on low health and seemed to assume if he cant hit me I cant hit him so he just stood still and reloaded as my MD lazily flew to...
- by Cosgar - at 2013.05.09 10:56:00
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7389. You would expect Dust players to be advanced players - in General Discussions [original thread]
Everything that got a damage nerf needs to be buffed back up to compete with the AR again. I know CCP went less twitch and more strafe this time, but one weapon keeping its damage while almost everything getting nerfed and double nerfed isn't fair...
- by Cosgar - at 2013.05.09 10:51:00
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7390. [CCP] it's time. CUT the Gordian Knot - in General Discussions [original thread]
Jaqen Morghalis wrote: You seem to be forgetting that the SP cost for levelling increases at higher levels. This means that higher level players will take longer to achieve their next level in a skill than it will for a newer player to reach ...
- by Cosgar - at 2013.05.09 10:33:00
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7391. Horray for Proto Caldari Logis! - in General Discussions [original thread]
Wait until the 14th...
- by Cosgar - at 2013.05.09 10:21:00
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7392. Speed tanking... Viable now? - in General Discussions [original thread]
Out of boredom, I made a Minmatar scout on one of my alts. The speed is ****ing incredible. Been using the pistol and nova knives and haven't even thought of looking at the shotgun. Out of all the weapons, the scrambler is left unchanged and still...
- by Cosgar - at 2013.05.09 10:20:00
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7393. So... why do YOU think Dust has such a hard time maintaining a solid 30 FPS? - in General Discussions [original thread]
Wait until it gets transferred to the Unreal 4 engine.
- by Cosgar - at 2013.05.09 08:51:00
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7394. SP respec for launch on the 14th: Yay or Nay - in General Discussions [original thread]
If the vehicle skills get fixed and the specialized suits skill tree worked like this, then yay.
- by Cosgar - at 2013.05.09 08:41:00
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7395. Mass Drivers Critical Review - in General Discussions [original thread]
Anyone notice the arc trajectory is straighter now too? I can't even flush people out of objective B in the complex by shooting through the window anymore. This really needs to be fixed. With all the proto suits running around, I'm completely gimped.
- by Cosgar - at 2013.05.09 08:24:00
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7396. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
Tiel Syysch wrote: I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's si...
- by Cosgar - at 2013.05.09 08:13:00
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7397. proto suits too common - in Feedback/Requests [original thread]
Meh, half of them are crap because people wasted all their SP on the suit and forgot the weapons and modules. Saw a proto with a militia AR and I laughed so hard, I let him kill me.
- by Cosgar - at 2013.05.09 08:11:00
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7398. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Mr Gloo Gloo wrote: Hi all, Juste read a few posts on the first page. I'm MD lvl5 and proficiency lvl 4, on a Caldari logi suit. MASS DRIVER ROCKs in this build !!! But I personnaly think that there is a too high penalty on shield damages. ...
- by Cosgar - at 2013.05.09 08:08:00
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7399. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
Surprised the AR nerds haven't started trolling.
- by Cosgar - at 2013.05.09 07:34:00
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7400. Everyone Sign This Petition - in Feedback/Requests [original thread]
The sniper class actually requires skill now, so no.
- by Cosgar - at 2013.05.09 07:32:00
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