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Lordbraveheart1
Bragian Order Amarr Empire
20
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Posted - 2013.05.08 17:08:00 -
[31] - Quote
I would like a 25% increase in MD blast radius from where it is now. Meaning instead of a 50% reduction, it would only be a 25% reduction from Chromosone. I think that would be reasonable. Be ye yay or nay to the subject? Could drive this thread right up to CCP and see if they pay attention! |
total masshole
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2013.05.08 17:16:00 -
[32] - Quote
Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.)
i am still getting some kills with the EXO, i am trying to accept what we have become. and yea the physics of detection and splash damage seem improved. it takes a lot more skill now to use MD.. they could take away his MD but they couldnt take the MD out of him.
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Her Nibs
Expert Intervention Caldari State
0
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Posted - 2013.05.08 17:17:00 -
[33] - Quote
DJINN Marauder wrote:The boundless had like 9 m radius after skills. That was kinda ridiculous if you ask me... However I agree... A 50% nerf is too far.
Is it just me or are all my weapons less effective. I die more too. Almost like my dropsuit and upgrades are NOT protecting me anymore. |
Lordbraveheart1
Bragian Order Amarr Empire
22
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Posted - 2013.05.08 17:46:00 -
[34] - Quote
Her Nibs wrote:DJINN Marauder wrote:The boundless had like 9 m radius after skills. That was kinda ridiculous if you ask me... However I agree... A 50% nerf is too far. Is it just me or are all my weapons less effective. I die more too. Almost like my dropsuit and upgrades are NOT protecting me anymore.
Weapons do seem less effective, due to range nerfs (Removal of Sharpshooter range increase) and the fact that everyone has a lot more EHP now. What suit and mods are you running?
I do die in some stupid ways sometimes because it also seems like basic suit scanning has been nerfed as well. Meaning no one can see eachother on the radar unless you fire your weapon or are in range to punch them in the face. (Haven't tested this with skills or modules, but I hear it still isn't good.) |
First Prophet
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
69
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Posted - 2013.05.08 18:44:00 -
[35] - Quote
The MD nerf was definitely too much. I've shot rounds in the middle of a tight group and did no damage to anyone.
1V1 I've been doing okay with it, since I have decent aim and flux grenades, but that isn't the MD niche. If this was what I wanted I would've specc'ed into ARs. |
Chinduko
KILL-EM-QUICK RISE of LEGION
37
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Posted - 2013.05.08 18:46:00 -
[36] - Quote
I don't think the MD need a nerf. I only used it for a very short time but I never noticed a problem beyond what the weapon was meant to do. |
ugg reset
ZionTCD Unclaimed.
269
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Posted - 2013.05.08 18:50:00 -
[37] - Quote
To be fair to CCP, nothing is set in stone yet. And on the bright side I've yet to KO myself |
total masshole
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.05.08 18:55:00 -
[38] - Quote
i just can't give up the MD since it's never ending nastalgia from my star wars battlefront 1 days of playing the imperial pilot/mortar cannon, definately less effective but it's making the kill more rewarding to have to land the shot, i kinda admit the old MD was getting too easy, still they went too far with the nerf, it should be half of what it is.. |
Lordbraveheart1
Bragian Order Amarr Empire
22
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Posted - 2013.05.08 19:35:00 -
[39] - Quote
total masshole wrote:i just can't give up the MD since it's never ending nastalgia from my star wars battlefront 1 days of playing the imperial pilot/mortar cannon, definately less effective but it's making the kill more rewarding to have to land the shot, i kinda admit the old MD was getting too easy, still they went too far with the nerf, it should be half of what it is..
Half nerf indeed! |
Justin Tymes
Condotta Rouvenor Gallente Federation
88
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Posted - 2013.05.08 19:40:00 -
[40] - Quote
Boundless Assault Splash = 7m Freedom Splash = 5m Core Breach Splash = 4m.
This is including MD Operation 5.
Then increase the splash damage by 10%. That pretty much bumps the MD up to Uprising standards. |
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NaglfarBP
Not Guilty EoN.
25
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Posted - 2013.05.08 19:47:00 -
[41] - Quote
Justin Tymes wrote:Boundless Assault Splash = 7m Freedom Splash = 5m Core Breach Splash = 4m.
This is including MD Operation 5.
Then increase the splash damage by 10%. That pretty much bumps the MD up to Uprising standards.
+1 this please
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Waruiko DUST
G I A N T EoN.
95
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Posted - 2013.05.08 20:03:00 -
[42] - Quote
As it was before each MD served a purpose.
The normal was a general face to face weapon best at halting charges. You did better if you had high ground or from behind, but its general use was stop people rushing a position and keep them in cover.
The assault did the opposite. The assault drove people from cover and let your men cross ground with minimum hassle. Its blastradius also gave Iit the longest effective range of the three letting you use it as a mortar.
The breach was the bastard child of the three. It looks like it was meant to fight lav but it doesn't work like that. What it could do was ambush. It was good if you got the drop on your target, but it had the worst splash of three. If you were gifted it could be used to dual directly, but this was both rare and difficult.
Now the normal md can't hit well enough to suppress, the assault can't drive people out or put hurt down range very far, and the breach doesn't hit hard enough to do much even if it was nerfed the least. |
Lordbraveheart1
Bragian Order Amarr Empire
22
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Posted - 2013.05.08 21:31:00 -
[43] - Quote
Waruiko DUST wrote:As it was before each MD served a purpose.
The normal was a general face to face weapon best at halting charges. You did better if you had high ground or from behind, but its general use was stop people rushing a position and keep them in cover.
The assault did the opposite. The assault drove people from cover and let your men cross ground with minimum hassle. Its blastradius also gave Iit the longest effective range of the three letting you use it as a mortar.
The breach was the bastard child of the three. It looks like it was meant to fight lav but it doesn't work like that. What it could do was ambush. It was good if you got the drop on your target, but it had the worst splash of three. If you were gifted it could be used to dual directly, but this was both rare and difficult.
Now the normal md can't hit well enough to suppress, the assault can't drive people out or put hurt down range very far, and the breach doesn't hit hard enough to do much even if it was nerfed the least.
I believe skilling all the way through the tree should make your weapon 'good'. You should be proud to bring it out, scare people, be deadly with it. As it stands, all the skills only make the MD lacking, a less than 'ok' weapon. |
Deluxe Edition
TeamPlayers EoN.
149
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Posted - 2013.05.08 22:42:00 -
[44] - Quote
This is one shot at my feet from a basic mass driver. Please tell me more about how broken they are.
http://i.imgur.com/0Yj0r5F.jpg |
ca ronic
Moffit Bros
9
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Posted - 2013.05.08 22:52:00 -
[45] - Quote
I've seen one guy do pretty well with one, I think his squad mates were tearing down shields and he was finishing them off. Or maybe he was just really good. |
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
189
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Posted - 2013.05.08 22:54:00 -
[46] - Quote
Welcome To AR-514. The only viable weapon at the moment. |
Justin Tymes
Condotta Rouvenor Gallente Federation
92
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Posted - 2013.05.08 23:00:00 -
[47] - Quote
"I was killed/finished off by a MD so nothing is wrong with them". Spoken like someone who doesn't main MD. |
Deluxe Edition
TeamPlayers EoN.
149
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Posted - 2013.05.08 23:02:00 -
[48] - Quote
Maybe you didn't notice the 760 dmg in 1 shot. and it wasn't a head or even a body shot... |
The Loathing
The Southern Legion RISE of LEGION
49
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Posted - 2013.05.08 23:10:00 -
[49] - Quote
One shot at the feet at 760 HP? Bug or didn't happen.
That's a base MD. Unless they are damage modded to the hilt it's unlikely. And if they are you probably could have one-shotted them as well. |
Thog A Kuma
Planetary Response Organisation
70
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Posted - 2013.05.08 23:20:00 -
[50] - Quote
I would love to see the stats on the Breach variant's use before. I got the feeling that nobody really used it..Now all the MDs are breach.
And if you look at the weapon's stats none of them can do 700+ damage in one hit. That pic needs to be sent to feedback to see if they can fix that bug..or make my MD do it all the time. |
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Thor Odinson42
Planetary Response Organization
187
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Posted - 2013.05.08 23:23:00 -
[51] - Quote
Jack McReady wrote:I tried several weapons and most are actually weaker, especially because weaponry doesnt increase damage anymore. It feels that I am overall more durable while the truth is that EVERYONE does less damage. I can run around with scrambler pistol and jump/dance around during reload and survive to continue fire 2 seconds later, which was not possible before.
to be honest, I used the MD before and the splash was huge and I could hit a whole squad sitting on an objective and all I had to do is aim their general direction. on some maps I was just sitting on the roof or somewhere close, spamming MD nades and killing whole squads trying to get the objective. imho the nerf is justified although a bit too harsh. While I understand this, the idea is for them to move. If you take out an entire squad it takes multiple rounds. You'd think they'd move. That wouldn't work in a corp battle. In a corp battle they'd move and possibly be herded into your squad/team. That was the purpose.
Again it comes down to collecting data from pub matches against lesser players. |
Thor Odinson42
Planetary Response Organization
187
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Posted - 2013.05.08 23:25:00 -
[52] - Quote
Deluxe Edition wrote:Maybe you didn't notice the 760 dmg in 1 shot. and it wasn't a head or even a body shot... I think they give total damage. Maybe you were hit by his flux simultaneously.
Sometimes when I die it shows that I took more damage than I have HP. |
Lordbraveheart1
Bragian Order Amarr Empire
24
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Posted - 2013.05.08 23:44:00 -
[53] - Quote
Thor Odinson42 wrote:Deluxe Edition wrote:Maybe you didn't notice the 760 dmg in 1 shot. and it wasn't a head or even a body shot... I think they give total damage. Maybe you were hit by his flux simultaneously. Sometimes when I die it shows that I took more damage than I have HP. This is indeed the case. I enjoyed being killed by an HMG and taking over 1,439 damage, when I only have 500 EHP. Talk about overkill. Obviously the total damage taken screen is a little wonky. |
Fiddlestaxp
TeamPlayers EoN.
55
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Posted - 2013.05.09 03:21:00 -
[54] - Quote
Deluxe Edition wrote:Maybe you didn't notice the 760 dmg in 1 shot. and it wasn't a head or even a body shot... I don't think a freedom with 2-3 dfamage mods head shot would do that much damage.... I don't think that screen shot and your description match what happened in the fight. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
588
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Posted - 2013.05.09 08:24:00 -
[55] - Quote
Anyone notice the arc trajectory is straighter now too? I can't even flush people out of objective B in the complex by shooting through the window anymore. This really needs to be fixed. With all the proto suits running around, I'm completely gimped. |
Sontie
Ill Omens EoN.
280
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Posted - 2013.05.09 11:06:00 -
[56] - Quote
the splash radius is a little to small, but the damage nerf is why I am not a TAR user. |
Smoky The Bear
Intergalactic Cannibus Cartel
38
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Posted - 2013.05.09 15:29:00 -
[57] - Quote
THe splash.. the aiming.. the damage .. the whole reason for running a weapon with 6 rounds that take 20 miuntes to reload.. with only 20 total before you must go looking for a Nano..
You killed my lady.. I DEMAND JUSTICE |
Zahle Undt
The Tritan Industries RISE of LEGION
88
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Posted - 2013.05.09 17:36:00 -
[58] - Quote
On another of the MD threads someone posted that they noticed the actual round travels higher than the smoke trail a shot leaves behind. After spending a couple days trying to learn to play at all with the my beloved MD (that I foolishly went to level 5 op and level 1 proficiancy without even trying first because I was unaware of a nerf) I think I noticed it too.
In general I think the round travels about a foot higher than one thinks it is. For example, if you are aiming directly at a medium frame enemy, a round aimed at and showing the smoke trail hitting him in the pelvic area would in actuallity hit the target straight in the middle of their chest.
Anyone else notice this or am I and the other guy who originally posted such completely off base? |
Lordbraveheart1
Bragian Order Amarr Empire
29
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Posted - 2013.05.09 19:24:00 -
[59] - Quote
Zahle Undt wrote:On another of the MD threads someone posted that they noticed the actual round travels higher than the smoke trail a shot leaves behind. After spending a couple days trying to learn to play at all with the my beloved MD (that I foolishly went to level 5 op and level 1 proficiancy without even trying first because I was unaware of a nerf) I think I noticed it too.
In general I think the round travels about a foot higher than one thinks it is. For example, if you are aiming directly at a medium frame enemy, a round aimed at and showing the smoke trail hitting him in the pelvic area would in actuallity hit the target straight in the middle of their chest.
Anyone else notice this or am I and the other guy who originally posted such completely off base? I did the exact same thing you did. I haven't noticed the difference in smoke to round distance. Although, I was a very good shot in Chromosone with the MD and shots that I would have expected to hit, don't.
I swear, some shots where the blast radius should splash the target, don't. Not sure if it's just me though. |
McFurious
BetaMax. CRONOS.
73
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Posted - 2013.05.09 22:19:00 -
[60] - Quote
Lordbraveheart1 wrote:Zahle Undt wrote:On another of the MD threads someone posted that they noticed the actual round travels higher than the smoke trail a shot leaves behind. After spending a couple days trying to learn to play at all with the my beloved MD (that I foolishly went to level 5 op and level 1 proficiancy without even trying first because I was unaware of a nerf) I think I noticed it too.
In general I think the round travels about a foot higher than one thinks it is. For example, if you are aiming directly at a medium frame enemy, a round aimed at and showing the smoke trail hitting him in the pelvic area would in actuallity hit the target straight in the middle of their chest.
Anyone else notice this or am I and the other guy who originally posted such completely off base? I did the exact same thing you did. I haven't noticed the difference in smoke to round distance. Although, I was a very good shot in Chromosone with the MD and shots that I would have expected to hit, don't. I swear, some shots where the blast radius should splash the target, don't. Not sure if it's just me though.
Try it from high ground. That's when I really noticed it. The explosion (actual hit) occurs further away from where the smoke trail ends. |
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