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1361. Logistics suits yellow. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Phoenix Arakyd wrote: DeadlyAztec11 wrote: Making logi's look bad is the only thing keeping them balanced! The only broken one is the caldari. Remove their tanking bonuses. And 1 LOW POWERED SLOT. ;) That's ...
- by Cosgar - at 2013.05.12 04:32:00
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1362. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Another idea would be to limit it's damage in mid/CQC range by significantly scaling its damage down the closer your target is inside your optimal range. That way in CQC, you're forced to have to use a sidearm. This would also be a somewhat helpfu...
- by Cosgar - at 2013.05.12 03:55:00
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1363. [+1 Slot] Caldari Logisitcs - in Feedback/Requests [original thread]
Scrambler Rifle
- by Cosgar - at 2013.05.12 03:48:00
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1364. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Cosgar wrote: Just had a separate thought that could resolve the problem with the TAR or any other weapon in the future that will be considered OP. Why not just raise the CPU/PG fitting requirements on the damage mo...
- by Cosgar - at 2013.05.12 03:40:00
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1365. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Disturbingly Bored wrote: LittleCuteBunny wrote: 4. Damage Modifiers The main issue is how damage mods stack, which is what makes it so appealing. If damage mods actually exhibited diminishing damage as more modifiers are stacked instead o...
- by Cosgar - at 2013.05.12 03:13:00
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1366. TACTILE ASSAULT RIFLES - in Feedback/Requests [original thread]
You forgot the burst...
- by Cosgar - at 2013.05.12 02:30:00
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1367. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
Talos Alomar wrote: Draco Cerberus wrote: Seems pretty balanced to me. It is. I specced my alt into ARs so I could play around with it before making a post about the balance of the weapon. The only real issue I have with the weapon is t...
- by Cosgar - at 2013.05.12 02:29:00
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1368. Logistics suits yellow. - in Feedback/Requests [original thread]
...but I like being a logibee. I buzz around and stab people in the ass with my nanite needle.
- by Cosgar - at 2013.05.12 02:11:00
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1369. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
All this is assuming we're going to get another SP reset because of the borked up skill trees and bugged or misleading skills.
- by Cosgar - at 2013.05.12 01:46:00
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1370. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
First and foremost the entire AR line didn't need the blanket 10% damage buff They could have been fine with a 5% and no boost to the TAR. That's why we're here now discussing the TAR because outside of making it less effective in CQC, hip fire, o...
- by Cosgar - at 2013.05.12 01:44:00
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1371. Logistics LAV - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Cosgar wrote: Nooo! Don't buff AV grenades anymore! Mass Drivers have some sort of ninja AV buff to make them more effective at killing vehicles. Upper tier Swarms could use a buff though. He didn't say that. Lol, s...
- by Cosgar - at 2013.05.12 01:34:00
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1372. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Cosgar wrote: Ludvig Enraga wrote: The truth of the matter is that MD should be both. When you want to play support - for example in PI when your corp relies on you and you need coordinated team play with specializa...
- by Cosgar - at 2013.05.12 01:28:00
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1373. [Request] Give Advanced Repair Tools Dual Beams and Prototype Triple Beams. - in Feedback/Requests [original thread]
RECON BY FIRE wrote: I don't think they need any sort of higher CPU/PG or ISK requirements, just make them similar to current models. Its an awesome idea. The way Id like to see it play out is the proto single rep does the 105 hp/s and the trip...
- by Cosgar - at 2013.05.12 01:15:00
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1374. 6 months later... - in Feedback/Requests [original thread]
Bro, do you even play? Uprising gave Dust a huge graphical facelift. If that's not good enough for you immaculate standards, wait until they transfer to PS4 and use the Unreal 4 engine.
- by Cosgar - at 2013.05.12 01:13:00
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1375. Logistics LAV - in Feedback/Requests [original thread]
The dark cloud wrote: Logi LAV's have only a 50% damage output on their turrets and inbuild passive resistance that is a huge damage reduction. To even enhance this every lvl of your racial logi LAV gives you additionally 2% resistance. End res...
- by Cosgar - at 2013.05.12 00:41:00
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1376. Please don't over nerf the TAR - in Feedback/Requests [original thread]
Or, I don't know... take the %10 damage bonus that all the weapons got from the AR line because it's the only one that didn't get a damage nerf in uprising in the first place. That way, all the other weapons are buffed up to where they can actuall...
- by Cosgar - at 2013.05.12 00:37:00
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1377. Please don't over nerf the TAR - in Feedback/Requests [original thread]
What if they did this instead? (Please direct all +1s to Talos Alomar) Talos Alomar wrote: I've never been quiet on my dislike of the Tac AR, but it fills a niche that many people love - the marksman. It's no sniper rifle, but it's able to ta...
- by Cosgar - at 2013.05.12 00:33:00
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1378. [Request] Give Advanced Repair Tools Dual Beams and Prototype Triple Beams. - in Feedback/Requests [original thread]
bump...
- by Cosgar - at 2013.05.12 00:27:00
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1379. scrambler pistol nerfed, make the pistol how it used to be - in Feedback/Requests [original thread]
If you're talking about the headshot bonus, it's still there. Hit detection and hit box latency have been "fixed" so it takes more effort to get used to it. Actually, I'm wondering if hit detection and aiming is in fact broken, or if we need to re...
- by Cosgar - at 2013.05.11 23:40:00
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1380. [Request] Give Advanced Repair Tools Dual Beams and Prototype Triple Beams. - in Feedback/Requests [original thread]
So, as a logistics I've been noticing an issue. (well aside from the radial menu) Now that squad sizes have increased from 4 to 6 and the influx of more armor tanking suits, having two tiers of repair tools that used a single repair beam is making...
- by Cosgar - at 2013.05.11 23:32:00
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