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2021. Cannot see swarms - in Technical Support/Bugs [original thread]
bump
- by CharCharOdell - at 2013.05.15 17:21:00
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2022. CCP Invisible swarms have returned - in General Discussions [original thread]
EnglishSnake wrote: Shady IceCream Truck wrote: invisible and WORTHLESS for taking out dropships or tanks. pretty though... Im not on about the power of them Im on about they are invisible when they are fired and when they hit me, makes...
- by CharCharOdell - at 2013.05.15 17:10:00
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2023. CCP, why are Assualt rifles so Powerful? - in General Discussions [original thread]
Orin the Freak wrote: my only real qualm anymore is with the tactical AR. it's almost like playing one of those COD games, i'm getting dropped so fast. lol. +1
- by CharCharOdell - at 2013.05.15 17:09:00
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2024. Where are the 24 vs 24 battles???? - in General Discussions [original thread]
bump
- by CharCharOdell - at 2013.05.15 05:28:00
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2025. Looking to join a Corp - in Corporation Recruitment [original thread]
Post a resume! KDR, total SP, and playstyle.
- by CharCharOdell - at 2013.05.15 05:27:00
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2026. a good tank vs forge battle - in General Discussions [original thread]
One way to solve the ISK descrepency is to increase the payout in insant battles.
- by CharCharOdell - at 2013.05.15 02:37:00
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2027. a good tank vs forge battle - in General Discussions [original thread]
Caeli SineDeo wrote: The problem does not come from dropships not able to tank forge round really I think they are at a okay place there. Might need a HP buff because of the change in overall HP to a resist bonus. We can not kill forgers effec...
- by CharCharOdell - at 2013.05.15 02:36:00
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2028. a good tank vs forge battle - in General Discussions [original thread]
Veritas Vitae wrote: Sometimes you sacrifice your income and stats in a match to be a better use to your team. Preventing a tank from steamrolling your team, even if you never kill the tank, is effectively removing the tank from the field of ba...
- by CharCharOdell - at 2013.05.15 00:58:00
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2029. So, the Plasma Cannon is useless. - in General Discussions [original thread]
I'm a tanker and honestly, that thing is a joke. I've run them over at least 5x today. Forges are OP, swarms are OP vs armor. AV nades are OP, but this thing is terrible. If it had a greater velocity it'd be decent. Or increase the splash radius s...
- by CharCharOdell - at 2013.05.14 23:55:00
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2030. a good tank vs forge battle - in General Discussions [original thread]
gbghg wrote: Gelan Corbaine wrote: CharCharOdell wrote: He had a 9K or maybe a standard with damage mods. I had a 5K shield gunlogi. It was...perfect. he could deny my access to an area, but never solo me unless I let him. I could still s...
- by CharCharOdell - at 2013.05.14 23:52:00
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2031. a good tank vs forge battle - in General Discussions [original thread]
Polish Hammer wrote: How did you know what his AV build was? My tanker senses.... Jk, it was just a guess based on the damage I received per shot which was just shy of 2K so it for sure had seen damage mods on it.
- by CharCharOdell - at 2013.05.14 23:45:00
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2032. a good tank vs forge battle - in General Discussions [original thread]
Gelan Corbaine wrote: CharCharOdell wrote: He had a 9K or maybe a standard with damage mods. I had a 5K shield gunlogi. It was...perfect. he could deny my access to an area, but never solo me unless I let him. I could still slaughter his tea...
- by CharCharOdell - at 2013.05.14 23:45:00
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2033. a good tank vs forge battle - in General Discussions [original thread]
He had a 9K or maybe a standard with damage mods. I had a 5K shield gunlogi. It was...perfect. he could deny my access to an area, but never solo me unless I let him. I could still slaughter his teammates if he let me, but squared off against each...
- by CharCharOdell - at 2013.05.14 23:36:00
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2034. AV solutions - in General Discussions [original thread]
Polish Hammer wrote: TheAmazing FlyingPig wrote: Polish Hammer wrote: So....wait.....the real issues people keep creating are just about the AV nades? Not entirely, no. This is one thing I noticed about the AV profession as a whole tha...
- by CharCharOdell - at 2013.05.14 23:28:00
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2035. Starter LAVs need to GO - in Feedback/Requests [original thread]
+1
- by CharCharOdell - at 2013.05.14 23:21:00
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2036. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
DeathwindRising wrote: Kilmoor Valor 514 wrote: CharCharOdell wrote: Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost...
- by CharCharOdell - at 2013.05.14 23:20:00
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2037. [Feedback] For tank recall - in Feedback/Requests [original thread]
Bump
- by CharCharOdell - at 2013.05.14 23:19:00
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2038. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Lurchasaurus wrote: WR3CK HAVOC wrote: Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go ...
- by CharCharOdell - at 2013.05.14 22:47:00
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2039. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
WR3CK HAVOC wrote: Tanks are getting too powerful again. IF they are going to be as strong as they were , they need to have a driver and a gunner. It makes no sense to me that tank drivers think they should be able to go 20 and zero every map. ...
- by CharCharOdell - at 2013.05.14 22:46:00
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2040. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
Signed
- by CharCharOdell - at 2013.05.14 22:21:00
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