Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2041. AV is so OP it is almost hard to understand - in General Discussions [original thread]
Rasatsu wrote: Only reason the enforcer / standard tanks survive atm is that people didn't find it necessary to spec into AV. Once you face some properly fitted/specced AV guys it's not even about the team, just one guy can force you to stay o...
- by CharCharOdell - at 2013.05.14 22:20:00
|
2042. Any point in speccing swarm launcher now? - in General Discussions [original thread]
Make the swarm launcher a specifically anti air weapon. It can only lock onto air vehicles, it tracks faster, has higher velocity, but reduced DMG BC drop ships are too weak. 5 volleys to kill a proto DS seems good to me, however, missing would be...
- by CharCharOdell - at 2013.05.14 22:19:00
|
2043. AV is so OP it is almost hard to understand - in General Discussions [original thread]
Boxoffire wrote: Then use a proto tank? They spent their hard earned SP on AV equipment. If you don't do he same with your vehicles don't be surprised if they completely own you. Also there is a good amount of skill involved. A vehicle pilot/d...
- by CharCharOdell - at 2013.05.14 22:16:00
|
2044. AV is so OP it is almost hard to understand - in General Discussions [original thread]
Av is op. +1 Buff our PG, CCP!
- by CharCharOdell - at 2013.05.14 22:14:00
|
2045. Can corps currently high mercs to fight for them? - in General Discussions [original thread]
Or send an salt to get payment in the other corp then return and donate it to their main corp.
- by CharCharOdell - at 2013.05.14 22:08:00
|
2046. Tanks: Close, but no cigar - in General Discussions [original thread]
Llan Heindell wrote: Terrible. This is just the kind of thread I hate. Thank god we have our experienced tank drivers to tell those newberry tank drivers how things work in New Eden. Llan Heindell. ^never tanked in his life. 100% of tankers...
- by CharCharOdell - at 2013.05.14 21:10:00
|
2047. Tanks: Close, but no cigar - in General Discussions [original thread]
Gigatron Prime wrote: Tanks are a supplement to the team. Not another lone wolf. You need a team to back you up to take out those pesky swarms or plasma cannons. Most of the smart blaster and missiles tankers don't run solo anymore but we st...
- by CharCharOdell - at 2013.05.14 21:07:00
|
2048. Tanks: Close, but no cigar - in General Discussions [original thread]
Tiel Syysch wrote: Xender17 wrote: Tiel Syysch wrote: CharCharOdell wrote: While offensively, we are where we should be and I think all tankers will agree on that You would be quite wrong to assume we all think we should be oneshott...
- by CharCharOdell - at 2013.05.14 20:48:00
|
2049. Tanks: Close, but no cigar - in General Discussions [original thread]
Tiel Syysch wrote: CharCharOdell wrote: While offensively, we are where we should be and I think all tankers will agree on that You would be quite wrong to assume we all think we should be oneshotting infantry. With blasters no With mi...
- by CharCharOdell - at 2013.05.14 19:27:00
|
2050. Tanks: Close, but no cigar - in General Discussions [original thread]
Here's my issue: While offensively, we are where we should be and I think all tankers will agree on that (thanks, ccp blam!), we are still too weak. 2 proto breaches kill us- even tanks can't do that to eachother. If infantry can fit all of the ...
- by CharCharOdell - at 2013.05.14 19:01:00
|
2051. Tanks: feeling good today - in General Discussions [original thread]
Here's my issue: While offensively, we are where we should be and I think all tankers will agree on that, we are still too weak. 2 proto breaches kill us- even tanks can't do that to eachother. If infantry can fit all of the highest grade module...
- by CharCharOdell - at 2013.05.14 18:58:00
|
2052. Cannot see swarms - in Technical Support/Bugs [original thread]
I can't see swarm missiles. I only see the explosions. Please fix this because I have no idea where I'm being shot from and I can't dodge the missiles.
- by CharCharOdell - at 2013.05.14 18:46:00
|
2053. [Feedback] For tank recall - in Feedback/Requests [original thread]
+1
- by CharCharOdell - at 2013.05.14 18:45:00
|
2054. PFBHz looking for a couple good assault DS pilots - in Corporation Recruitment [original thread]
If you can maneuver through the tightest of urban environments, dodge rails and forges like it's cool, and wreck the best of tanks in seconds, then apply. There will be cake and hamburgers.
- by CharCharOdell - at 2013.05.14 18:33:00
|
2055. Pink Fluffy Bounty Hunterz [PFBHz] - in Corporation Recruitment [original thread]
Looking for good tankers and assault dropship pilots. Tankers: Need at least a 3.0 KDR, but if you aren't up to those standards I'll squad with you anyway because KDR isn't the whole picture. Personally, I'm interested in how well you can kill in...
- by CharCharOdell - at 2013.05.14 18:30:00
|
2056. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Give us a 10% PG/lvl passive skill. We should be able to equip as many of any module as we want, just like infantry. Please increase PG and CPU or reduce the PG/CPU cost of modules/turrets.
- by CharCharOdell - at 2013.05.14 17:50:00
|
2057. Tanks are better, but still PG starved. - in Feedback/Requests [original thread]
CCP, good job with this recent update. Now our offensive abilities are where they should be. We can aim, missile turrets are effective, railguns track faster, and blasters still slay at close range, as well as damage mods being fixed. The HP boos...
- by CharCharOdell - at 2013.05.14 16:25:00
|
2058. [Request] Vehicle recall makes force eject necessary - in Feedback/Requests [original thread]
+1 Or even better, let us TK people in our tank. That way they'll stay OUT.
- by CharCharOdell - at 2013.05.14 16:23:00
|
2059. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Following up on the changes to vehicles, it is in the right direction. Our angle of aim has been fixed and the boost to base HP helps, quite a bit, but we are still starved for powergrid. In Chromosome, tanks were still UP for all but 20 tankers. ...
- by CharCharOdell - at 2013.05.14 16:22:00
|
2060. So, the Plasma Cannon is useless. - in General Discussions [original thread]
scrubs mad bc they cant solo tanks anymore. <3
- by CharCharOdell - at 2013.05.14 14:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |