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121. Matari brothers. - in General Discussions [original thread]
Did you just speak? Sorry, I couldn't hear you over the sound of the my shower...you know, because i have those.
- by CharCharOdell - at 2013.11.30 19:34:00
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122. Why are tanks getting nerfed again? - in General Discussions [original thread]
The legend345 wrote: Mobius Wyvern wrote: EternalRMG wrote: The legend345 wrote: I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off th...
- by CharCharOdell - at 2013.11.30 18:05:00
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123. Dmg mods the debate - in General Discussions [original thread]
No we shouldn't remove them. We should remove the weapon proficiency skill, instead. Gallente become useless without them.
- by CharCharOdell - at 2013.11.30 15:58:00
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124. TANK combat. - in General Discussions [original thread]
Swarms and yolonades should be a hard counter to LAVs but a soft counter to HAVs and drop ships. Forges should be a hard counter to dropships HAVs should win vs all except an assault dropship
- by CharCharOdell - at 2013.11.30 12:55:00
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125. Remove Damage mods? - in General Discussions [original thread]
QQQQQQQQQQQQQQ
- by CharCharOdell - at 2013.11.30 12:52:00
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126. LOL TANK NERF - in General Discussions [original thread]
You do realize that all modules are getting a buff right? Turrets, too. In fact, we'll hit almost hard as we did in Chrome and AV will be 2/3 as powerful.
- by CharCharOdell - at 2013.11.30 12:48:00
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127. ****** Reacts to Logi Nerf - in General Discussions [original thread]
CCP Logibro wrote: I may have laughed (And before anyone panics, no, we're not swapping logis to sidearms instead of light weapons in 1.7) Well...okay
- by CharCharOdell - at 2013.11.30 05:42:00
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128. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
shady merc wrote: Continued from 3rd post 3. Prof skill. This skill is simply to strong at the moment. So I suggest 2 different approaches. 1. 2% damage increase while within optimal range 2. % bonus to any attribute that affect DPS other then...
- by CharCharOdell - at 2013.11.30 05:24:00
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129. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
Well, I read 75% of the logi/assault part and all of the scout part, and maybe50% pf module changes. From what I read, I really likeost of it. The problem is favoring one type pf module BC that favors certain races. Giving a reduction to damage mo...
- by CharCharOdell - at 2013.11.30 05:22:00
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130. Why are tanks getting nerfed again? - in General Discussions [original thread]
The legend345 wrote: Mobius Wyvern wrote: EternalRMG wrote: The legend345 wrote: I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off th...
- by CharCharOdell - at 2013.11.30 05:08:00
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131. Why are tanks getting nerfed again? - in General Discussions [original thread]
The legend345 wrote: Patrick57 wrote: Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force m...
- by CharCharOdell - at 2013.11.30 05:05:00
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132. Remove Damage mods? - in General Discussions [original thread]
So then all armor tanks can do is omni tank? No absolutely not. What makes more sense is removing damage skills from them just like they did for tanks. There are four main builds: Shields/Speed Shields/Armor DPS/speed DPS/armor Removing damage m...
- by CharCharOdell - at 2013.11.30 04:41:00
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133. How hard is it to introduce STD-ADV-PRO tanks? - in General Discussions [original thread]
Probe one of the last things we will see.
- by CharCharOdell - at 2013.11.30 04:34:00
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134. If 1.8 Doesn't have all the missing racial weapons and Suits and a respec th... - in General Discussions [original thread]
Hmg = autocannon MN heavy weapon But yeah Respec would be very nice. I don't want to be a logi anymore. Don't need that stupid equipment either. Just wanna max out my tank, yo.
- by CharCharOdell - at 2013.11.30 01:05:00
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135. Anti-Vehicle CPM Representation - in General Discussions [original thread]
Atiim wrote: Arkena Wyrnspire wrote: Eheh. Is there a problem? Do you believe that AV shouldn't get a spot on the CPM? Not unless there is a vehicle purist
- by CharCharOdell - at 2013.11.30 00:31:00
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136. About that whole "logis only get sidearms" idea..... - in General Discussions [original thread]
and a respec. i doubt anyone skilled into logis expecting to lose their light weapons (between 1 and 4 for most vets)
- by CharCharOdell - at 2013.11.28 21:44:00
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137. List your top five favorite mercs - in General Discussions [original thread]
General Grodd Lillica Deathdealer Grease Spillet Shark1985 Complex Doom 1995 Honorable Mentions: Jillic Ironyimation Charlotte Whistler (for being the only other Charlotte)
- by CharCharOdell - at 2013.11.28 21:41:00
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138. Why arent we Funding THIS? - in General Discussions [original thread]
bump
- by CharCharOdell - at 2013.11.28 21:14:00
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139. Shotgun and Plasma Rifle need to be balanced against eachother - in General Discussions [original thread]
DJINN Marauder wrote: If they do this, I will be overpowered... and with the railgun and vehicle damage mod buff, along with the rendering fixes, ill be invincible. Doesnt mean it souldnt be done, though.
- by CharCharOdell - at 2013.11.27 22:02:00
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140. Shotgun and Plasma Rifle need to be balanced against eachother - in General Discussions [original thread]
Okay, I get it: the plasma rifle is gallente tech and should usually win in close quarters. The assault rifle does this brilliantly, but it also fills the shotgun's niche. The shotgun needs to be returned to its former glory of being the only wea...
- by CharCharOdell - at 2013.11.27 21:34:00
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