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101. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
i support. it's the only way to make the shotgun better than the AR at close range
- by CharCharOdell - at 2013.12.04 04:59:00
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102. Scouts Need To Be Nerfed - in General Discussions [original thread]
You had me at 'nerf' :')
- by CharCharOdell - at 2013.12.03 05:06:00
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103. Why infantry doesn't want tankers to get a full respec - in General Discussions [original thread]
I'm a tanker and I want everyone to get a respec because it is fair. I could fully spec 2 suits or 5 weapons with the so I'll get back. You bet your ass I'll get the new FOTM so why can't the infantry?
- by CharCharOdell - at 2013.12.02 21:37:00
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104. Change shield extender fitting cost - in General Discussions [original thread]
Maybe back when armor was garbage, it made sense, but now a basic armor plate is more protective than a basic extender. The tradeoff is passive shield regen. With this in mind, their costs need to be equalized because its putting MN and CA at a di...
- by CharCharOdell - at 2013.12.02 21:35:00
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105. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Because every race has their specific 'perfect build'. GA: damage mods and armor plates CA: Shields and biotics/electronics MN: damage mods and biotics/electronics AM: shields and armor Changing the location of these would mess with the entire ba...
- by CharCharOdell - at 2013.12.02 21:32:00
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106. Remove Weapon Proficiency Skills - in General Discussions [original thread]
N7 Operative Anthony wrote: This is the most dumbest thing I've heard of. It took me a long time to skill into Proficiency 5, and now you want to replace it with 5% total additional passive damage and some weapon skins? Hell No! Someone posted ...
- by CharCharOdell - at 2013.12.02 21:26:00
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107. Megaladon Hate You - in The Locker Room [original thread]
soulreaper73 wrote: CharCharOdell wrote: Next time you're 20 feet from shore and get your arm ripped off by a great white shark, know that the ghost of Megaladon, a 60ft long and 77 ton prehistoric shark, is laughing at you because even afte...
- by CharCharOdell - at 2013.12.02 21:22:00
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108. Fat guys holding light weapons? - in General Discussions [original thread]
Rogue Saint wrote: Been discussed, too many heavies QQ'd and said it was because they couldn't win with HMG/FG. Personally, and as I said before, if anyone needs that much EHP to be competitive they must suck hard. EHP doesn't mean anything...
- by CharCharOdell - at 2013.12.02 21:19:00
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109. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
Monkey MAC wrote: Technically when a forge gun hits, whatever gets hit should cease to exsist. Just Sayin Psh. Anything hit by rail tech should be turned into plasma. Thing 'near' its path of flight should be ripped apart by the shockwave...
- by CharCharOdell - at 2013.12.02 06:17:00
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110. Remove Weapon Proficiency Skills - in General Discussions [original thread]
KING CHECKMATE wrote: Tectonic Fusion wrote: Damage mods aren't as good as shields. They are a choice between tank and DPS... They are actually , and surprising , EQUALLY effective. Except , you dont get a 15% Shield efficiency with ...
- by CharCharOdell - at 2013.12.02 06:05:00
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111. Remove Weapon Proficiency Skills - in General Discussions [original thread]
Removing or nerfing damage mods reduces variety. However, removing this skill would reduce dps by 15%. Not that high for low DPS weapons like mass drivers, shotguns, etc, but a huge impact on high dps weapons like the AR and SR. It would improve...
- by CharCharOdell - at 2013.12.02 04:14:00
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112. Dmg mods the debate - in General Discussions [original thread]
Pvt Numnutz wrote: Damage mods should have a stacking penalty. That's the only thing I see that's wrong. Uh....they do...
- by CharCharOdell - at 2013.12.02 04:11:00
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113. TANK combat. - in General Discussions [original thread]
Atiim wrote: If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then. This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "en...
- by CharCharOdell - at 2013.12.02 03:59:00
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114. The Mass Driver - in Rookie Training Grounds [original thread]
I know it seems strange, but with the trending short range dps/armor tanked suits being popular right now, use an assault mass driver on a suit with stacked shield extenders, and a cardiac regulator + a shield regulator. It sounds very odd but tru...
- by CharCharOdell - at 2013.12.02 03:54:00
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115. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
SynTroller wrote: Yeah, I'd like to learn some mass driving :D Oh pick me! I learned my ways of the callogi mass driver from Reiselia AND SirManBoy - 2 of the 3 most hated massholes of all time.!
- by CharCharOdell - at 2013.12.02 03:49:00
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116. Swarm Launcher Respec? - in General Discussions [original thread]
A full respec is in order, yes, but not just yet. I'd say once we have all racial drop suit varients out (please by 2.0), we can start considering them. But now is just too early BC we r still missing 5 racial suits, pilot suits, and 2 heavy weapons.
- by CharCharOdell - at 2013.12.01 09:02:00
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117. What brought you to play Dust514? - in General Discussions [original thread]
e3 2011 trailor
- by CharCharOdell - at 2013.12.01 07:48:00
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118. Megaladon Hate You - in The Locker Room [original thread]
Next time you're 20 feet from shore and get your arm ripped off by a great white shark, know that the ghost of Megaladon, a 60ft long and 77 ton prehistoric shark, is laughing at you because even after nearly 2 million years of being extinct, its ...
- by CharCharOdell - at 2013.12.01 07:47:00
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119. To everyone complaining about active scanners. - in General Discussions [original thread]
1 mn scout with 1 complex dampeners can avoid most scanners
- by CharCharOdell - at 2013.12.01 03:37:00
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120. TANK combat. - in General Discussions [original thread]
Monkey MAC wrote: No I don't agree If the only way to take down a tank is with another tank 1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for cappin...
- by CharCharOdell - at 2013.12.01 02:25:00
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