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Jaron Pollard
Uitraan Diversified Holdings Incorporated
6
|
Posted - 2013.05.15 16:37:00 -
[31] - Quote
calisk galern wrote:the problem is that it's a jack of all trades and master of them all.
TAC AR can, and usually will be the superior gun in every encounter. I actually want the AR's to be a jack of all trades gun.
Oh? So tell me, which one wins at long range? AR or sniper rifle? The sniper rifle is specialised for sniping, so while you can indeed snipe with an AR, the more specialised weapon will win.
Which one wins at CQC? Rifle or shotgun? Rifle can be used for CQC, but the more specialised weapon will get the job done more effectively.
Suppressive fire? AR can be used, but it's mag is gonna run dry before a HMG does.
I haven't used the tactical yet, but I've been killed by it. It seems to be something of a battle rifle and designated marksman's rifle hybrid. Judging by how effectively it kills me at range, it is working as intended. Judging by how ineffectively it has been deployed against me at closer ranges, it is working as intended. I may be mistaken on the tactical though, as my experience with it is limited to defending myself against it.
But the AR is master of no special role that another weapon cannot perform better, albeit without its own drawbacks. |
Knarf Black
Subdreddit Test Alliance Please Ignore
740
|
Posted - 2013.05.15 16:39:00 -
[32] - Quote
calisk galern wrote:the problem is that it's a jack of all trades and master of them all.
TAC AR can, and usually will be the superior gun in every encounter. I actually want the AR's to be a jack of all trades gun.
That certainly has been the case in previous builds, but I think the problem right now is limited to the TAC AR. We need to see how things go after they fix it before making claims about the entire weapon line. |
Your Absolut End
SVER True Blood Unclaimed.
50
|
Posted - 2013.05.15 16:52:00 -
[33] - Quote
Jaron Pollard wrote:calisk galern wrote:the problem is that it's a jack of all trades and master of them all.
TAC AR can, and usually will be the superior gun in every encounter. I actually want the AR's to be a jack of all trades gun. Oh? So tell me, which one wins at long range? AR or sniper rifle? The sniper rifle is specialised for sniping, so while you can indeed snipe with an AR, the more specialised weapon will win. Which one wins at CQC? Rifle or shotgun? Rifle can be used for CQC, but the more specialised weapon will get the job done more effectively. Suppressive fire? AR can be used, but it's mag is gonna run dry before a HMG does. I haven't used the tactical yet, but I've been killed by it. It seems to be something of a battle rifle and designated marksman's rifle hybrid. Judging by how effectively it kills me at range, it is working as intended. Judging by how ineffectively it has been deployed against me at closer ranges, it is working as intended. I may be mistaken on the tactical though, as my experience with it is limited to defending myself against it. But the AR is master of no special role that another weapon cannot perform better, albeit without its own drawbacks.
So you are assuming a lot of stuff and did not actually try the weapon itself, right? So you don't know how the weapon feels and works in game from your own experiences.
For sure snipers kill Tacs. But from my experience ingame it's like that:
You have BIG chances against all of the following weapons: Shotgun, SMG, AR, LR, SMG, MD, HMG, SR
With a quick trigger finger and a decent aiming you will own everything from cqc, to mid. Long range right now is pretty much reserved to snipers.
You have 78 dmg with every shot, and can shoot as fast as you can push the button. On top of this you have a range which is even longer than the LR and only gets pwned by the sniper.
This are facts, and experiences I could make with the Tac, now tell me again how this weapon works. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
7
|
Posted - 2013.05.15 16:57:00 -
[34] - Quote
Your Absolut End wrote:Jaron Pollard wrote:calisk galern wrote:the problem is that it's a jack of all trades and master of them all.
TAC AR can, and usually will be the superior gun in every encounter. I actually want the AR's to be a jack of all trades gun. Oh? So tell me, which one wins at long range? AR or sniper rifle? The sniper rifle is specialised for sniping, so while you can indeed snipe with an AR, the more specialised weapon will win. Which one wins at CQC? Rifle or shotgun? Rifle can be used for CQC, but the more specialised weapon will get the job done more effectively. Suppressive fire? AR can be used, but it's mag is gonna run dry before a HMG does. I haven't used the tactical yet, but I've been killed by it. It seems to be something of a battle rifle and designated marksman's rifle hybrid. Judging by how effectively it kills me at range, it is working as intended. Judging by how ineffectively it has been deployed against me at closer ranges, it is working as intended. I may be mistaken on the tactical though, as my experience with it is limited to defending myself against it. But the AR is master of no special role that another weapon cannot perform better, albeit without its own drawbacks. So you are assuming a lot of stuff and did not actually try the weapon itself, right? So you don't know how the weapon feels and works in game from your own experiences. For sure snipers kill Tacs. But from my experience ingame it's like that: You have BIG chances against all of the following weapons: Shotgun, SMG, AR, LR, SMG, MD, HMG, SR With a quick trigger finger and a decent aiming you will own everything from cqc, to mid. Long range right now is pretty much reserved to snipers. You have 78 dmg with every shot, and can shoot as fast as you can push the button. On top of this you have a range which is even longer than the LR and only gets pwned by the sniper. This are facts, and experiences I could make with the Tac, now tell me again how this weapon works.
Read my words, please. The title of this thread is "Assault Rifles", not "Tactical Assault Rifles". I'm addressing primarily assault rifles, just the regular kind as the thread title suggests, and made it quite clear that my experience with the tactical is limited. |
Ace Pendrag
Taiyou Corporation
4
|
Posted - 2013.05.15 17:03:00 -
[35] - Quote
The only reason people are complaining about the TAR is because it has become more prevalent because it has a better range. If CCP did not nerf every weapon range and just applied simple fixes at Uprising, there would not be an issue. All weapon ranges are stupidly wrong right now. It is a shame that a pistol has more range than an AR, HMG, and SMG. They just need to get the actual ranges correc, maybe consult a book or better yet, the players... Each weapon should have ranges that actually make sense. Guess we will have to see what happens.... |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
28
|
Posted - 2013.05.15 17:04:00 -
[36] - Quote
The AR is a popular choice not necessarily because it is the best, but because it is the least likely to be changed. I was a MD player before Uprising, I've chosen to go into AR because it's passive skills means my starter fits are more effective for isk grinding, as well as all the BPO options for the Assault Rifle. With the large number of SP required for specialization it's important to make sure you choose a solid weapon. I used to be skilled up in both MD and AR but now I can only afford to skill up into one (logi costs a lot of SP) so AR was IMO the smarter choice (especially after they nerfed the blast radius...wtf? nerf the damage on MD all you want its that blast radius that we love).
The respec and high sp costs made players spend it in the most versatile skills.
Also as a Gallente I felt it was important to use a weapon from my own race. I have Excellent standing with Duvolle Laboratories in Eve why not use their fine products? |
Your Absolut End
SVER True Blood Unclaimed.
50
|
Posted - 2013.05.15 17:05:00 -
[37] - Quote
Jaron Pollard wrote:Your Absolut End wrote:Jaron Pollard wrote:calisk galern wrote:the problem is that it's a jack of all trades and master of them all.
TAC AR can, and usually will be the superior gun in every encounter. I actually want the AR's to be a jack of all trades gun. Oh? So tell me, which one wins at long range? AR or sniper rifle? The sniper rifle is specialised for sniping, so while you can indeed snipe with an AR, the more specialised weapon will win. Which one wins at CQC? Rifle or shotgun? Rifle can be used for CQC, but the more specialised weapon will get the job done more effectively. Suppressive fire? AR can be used, but it's mag is gonna run dry before a HMG does. I haven't used the tactical yet, but I've been killed by it. It seems to be something of a battle rifle and designated marksman's rifle hybrid. Judging by how effectively it kills me at range, it is working as intended. Judging by how ineffectively it has been deployed against me at closer ranges, it is working as intended. I may be mistaken on the tactical though, as my experience with it is limited to defending myself against it. But the AR is master of no special role that another weapon cannot perform better, albeit without its own drawbacks. So you are assuming a lot of stuff and did not actually try the weapon itself, right? So you don't know how the weapon feels and works in game from your own experiences. For sure snipers kill Tacs. But from my experience ingame it's like that: You have BIG chances against all of the following weapons: Shotgun, SMG, AR, LR, SMG, MD, HMG, SR With a quick trigger finger and a decent aiming you will own everything from cqc, to mid. Long range right now is pretty much reserved to snipers. You have 78 dmg with every shot, and can shoot as fast as you can push the button. On top of this you have a range which is even longer than the LR and only gets pwned by the sniper. This are facts, and experiences I could make with the Tac, now tell me again how this weapon works. Read my words, please. The title of this thread is "Assault Rifles", not "Tactical Assault Rifles". I'm addressing primarily assault rifles, just the regular kind as the thread title suggests, and made it quite clear that my experience with the tactical is limited.
Sorry bro, I did not mean this as a offense against you, but here are alot of people running around and saying stuff about gear they have never used, I just wanted to inform you about my experiences about it.
Now back to topic, sorry for the interruption.
Personally I don't have a problem with the regular AR's for me they seem quiet balanced, You can fight with them in mid range,thats what they are built for, you can use them in CQC, but it's better to switch to sidearms. I like to use the GEK and can go quiet good with it, but it does not feel OP nor UP to me.
|
Konohamaru Sarutobi
Ahrendee Mercenaries
169
|
Posted - 2013.05.15 17:05:00 -
[38] - Quote
Mortal Maximus wrote:From the militia to the Devoutes, i mean they are really powerful, and are given lots of people bad scores for the most part. Could you down the power of assualt rifles a little bit?
Why do the scramble rifles are so op?
Why do they have point sight? |
CharCharOdell
Ametat Security Amarr Empire
74
|
Posted - 2013.05.15 17:09:00 -
[39] - Quote
Orin the Freak wrote:my only real qualm anymore is with the tactical AR. it's almost like playing one of those COD games, i'm getting dropped so fast. lol. +1 |
Beren Hurin
OMNI Endeavors Reverberation Project
468
|
Posted - 2013.05.15 17:32:00 -
[40] - Quote
A counter to the TAC AR team is a LAV. You will start to freak out any non-AV carrying TAC/AR team if you come barreling toward them (+1 for you). They will need to find cover or gamble and try and snipe you (probably +1 for you). If they do have AV that means they don't have close range grenades (+1 for you). While they try and dodge your LAV the rest of your team can work on them with their shorter range gear. |
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Jin Robot
Polar Gooks
435
|
Posted - 2013.05.15 17:35:00 -
[41] - Quote
Beren Hurin wrote:A counter to the TAC AR team is a LAV. You will start to freak out any non-AV carrying TAC/AR team if you come barreling toward them (+1 for you). They will need to find cover or gamble and try and snipe you (probably +1 for you). If they do have AV that means they don't have close range grenades (+1 for you). While they try and dodge your LAV the rest of your team can work on them with their shorter range gear. That solution is bananas. The answer to an OP weapon is not "grab a LAV and run them over"
Edit: I must say though, the creativity of TAC AR users trying to keep their OP weapon is impressive. |
semperfi1999
Internal Error. Negative-Feedback
445
|
Posted - 2013.05.15 17:37:00 -
[42] - Quote
This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). |
Jin Robot
Polar Gooks
435
|
Posted - 2013.05.15 17:39:00 -
[43] - Quote
semperfi1999 wrote:This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). Nope, the problem is the insane DPS. Look we get it, you like stomping and use the TAC. |
Infekti0n
One-Armed Bandits Heretic Initiative
30
|
Posted - 2013.05.15 17:39:00 -
[44] - Quote
Beren Hurin wrote:A counter to the TAC AR team is a LAV. You will start to freak out any non-AV carrying TAC/AR team if you come barreling toward them (+1 for you). They will need to find cover or gamble and try and snipe you (probably +1 for you). If they do have AV that means they don't have close range grenades (+1 for you). While they try and dodge your LAV the rest of your team can work on them with their shorter range gear.
Hahahahahaha, the counter to TAC is a LAV HAHAHA omg it just gets better and better. |
semperfi1999
Internal Error. Negative-Feedback
446
|
Posted - 2013.05.15 17:52:00 -
[45] - Quote
Jin Robot wrote:semperfi1999 wrote:This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). Nope, the problem is the insane DPS. Look we get it, you like stomping and use the TAC.
If you try shooting the tact at the 768 (or whatever) RPM you will be looking at the sky after the 3rd round. The tact is balanced (as I said could probably remove the 10% blanket increase all weapons rcv'd) if you try to spam it without jamming the gun into someones back you will lose every time (unless the other player is just bad). The biggest issue is that lasers can no longer compete against it when lasers should have the advantage at that range. If this is fixed then you will suddenly see that the tact will have an effective counter.
You just have to remember there is a difference between a weapon being balanced and a weapon having an effective counter. The TAC is balanced with no effective counter after the laser was nerfed to the ground. Call for lasers to get the same range as the tact and you will find (some) tact users complaining that the laser is pwning them. |
Chinduko
KILL-EM-QUICK RISE of LEGION
60
|
Posted - 2013.05.15 17:52:00 -
[46] - Quote
Maybe instead of asking CCP to balance their beloved AR, we should ask for an increase in power. They'd probably do that without question. CCP would look through the numbers and find that some AR user was killed by a laser rifle this month and be forced to make the AR more OP. Then can't have any weapon have an advantage over an AR, after all. We have to face it, eventually we'll all have to us the AR. Some people have used the phrase "flavor of the month", the AR is the flavor of Dust, entirely. |
Jin Robot
Polar Gooks
437
|
Posted - 2013.05.15 17:55:00 -
[47] - Quote
semperfi1999 wrote:Jin Robot wrote:semperfi1999 wrote:This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). Nope, the problem is the insane DPS. Look we get it, you like stomping and use the TAC. If you try shooting the tact at the 768 (or whatever) RPM you will be looking at the sky after the 3rd round. The tact is balanced (as I said could probably remove the 10% blanket increase all weapons rcv'd) if you try to spam it without jamming the gun into someones back you will lose every time (unless the other player is just bad). The biggest issue is that lasers can no longer compete against it when lasers should have the advantage at that range. If this is fixed then you will suddenly see that the tact will have an effective counter. You just have to remember there is a difference between a weapon being balanced and a weapon having an effective counter. The TAC is balanced with no effective counter after the laser was nerfed to the ground. Call for lasers to get the same range as the tact and you will find (some) tact users complaining that the laser is pwning them. Dude, TEN bullets can give 1000 hp damage with skills and damage mods. The answer is not to make another weapon OP to balance it. That is not balance, its stupid. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
173
|
Posted - 2013.05.15 18:02:00 -
[48] - Quote
semperfi1999 wrote:well one issue is that the laser was nerfed to the ground. Right now it needs its range to be increase to be the same as the TAC AR and the optimal should be from 60M to that new range max instead of from 60M-80M.
NO RANGE INCREASES FOR ANYONE! I think everything should have their range decreased so you guys have to get with whoever you shoot at. Then its HMG ftw baby! :D
But something needs to be done about the TAR range, whether it is brought down or other things are brought up. I much prefer the range be lowered a bit because if yoy start raising the range on everything then we will start migrating to the gameplay we had iits the end of chromosonewhere engagemebt ranges were ridiculous because everyone had sharpshooter 10. |
semperfi1999
Internal Error. Negative-Feedback
446
|
Posted - 2013.05.15 18:06:00 -
[49] - Quote
Jin Robot wrote:semperfi1999 wrote:Jin Robot wrote:semperfi1999 wrote:This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). Nope, the problem is the insane DPS. Look we get it, you like stomping and use the TAC. If you try shooting the tact at the 768 (or whatever) RPM you will be looking at the sky after the 3rd round. The tact is balanced (as I said could probably remove the 10% blanket increase all weapons rcv'd) if you try to spam it without jamming the gun into someones back you will lose every time (unless the other player is just bad). The biggest issue is that lasers can no longer compete against it when lasers should have the advantage at that range. If this is fixed then you will suddenly see that the tact will have an effective counter. You just have to remember there is a difference between a weapon being balanced and a weapon having an effective counter. The TAC is balanced with no effective counter after the laser was nerfed to the ground. Call for lasers to get the same range as the tact and you will find (some) tact users complaining that the laser is pwning them. Dude, TEN bullets can give 1000 hp damage with skills and damage mods. The answer is not to make another weapon OP to balance it. That is not balance, its stupid.
The scrambler rifle can OHK any suit that has 600 HP or less with a charged HS. Yea great 10 bullets give you 1000 HP of dmg (not really you are assumming fully speced into AR proficiency and having a dmg mod to get the 100 dmg per round) but if you try firing the rounds really quickly you are no longer aiming at your target you are aiming way above your target. If you jamm the gun into the bad of their skull and pull it 10 times then yes you can do 1000 dmg. But then the scrambler can OHK you from range with a single HS (dont get me wrong i think scrambler is balanced). The biggest issue is that lasers cannot compete with the tac at range (this is wrong). Lasers should be owning at range and have an optimal dmg range that is longer than it currently is (only 20 meters of optimal).
I swear you noobs on the forums are soo bad. I think if CCP nerfed the AV the cry on the forums would be to nerf the tanks and not to balance the AV. |
Jin Robot
Polar Gooks
439
|
Posted - 2013.05.15 18:11:00 -
[50] - Quote
I have been here since last August. I am not a noob, I am making a valid point about your favorite OP weapon and you dont like it. That is why you are resorting to name calling, you have nothing else. |
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semperfi1999
Internal Error. Negative-Feedback
446
|
Posted - 2013.05.15 18:12:00 -
[51] - Quote
Tiberion Deci wrote:semperfi1999 wrote:well one issue is that the laser was nerfed to the ground. Right now it needs its range to be increase to be the same as the TAC AR and the optimal should be from 60M to that new range max instead of from 60M-80M. NO RANGE INCREASES FOR ANYONE! I think everything should have their range decreased so you guys have to get with whoever you shoot at. Then its HMG ftw baby! :D But something needs to be done about the TAR range, whether it is brought down or other things are brought up. I much prefer the range be lowered a bit because if yoy start raising the range on everything then we will start migrating to the gameplay we had iits the end of chromosonewhere engagemebt ranges were ridiculous because everyone had sharpshooter 10.
I think if you lowered range more on the weapons then you will have serious problems with this game. The laser is supposed to be a longer range weapon so it should have longer range than is currently has. (plus its current optimal range is horrible 60-80 for optimal is the worst optimal in the game) |
semperfi1999
Internal Error. Negative-Feedback
446
|
Posted - 2013.05.15 18:28:00 -
[52] - Quote
Jin Robot wrote:I have been here since last August. I am not a noob, I am making a valid point about your favorite OP weapon and you dont like it. That is why you are resorting to name calling, you have nothing else.
Do you know the difference between a noob and a newb?
Because if you do then your entire post makes no sense whatsoever.
Tact is balanced because it cannot put out the DPS that the RPM says it can simply because the recoil is much greater on it. Unless you are so close that the dispersion/recoil makes no difference then spamming 10 rounds at someone will have you miss the majority of those rounds.
This is like calling the scrambler OP because it can OHK any suit with 600 HP or less with a HS (but not bothering to mention the fact the the HS is first off difficult to obtain and also causes the weapon to heat up half way).
I would agree that this weapon was OP if you could stand 40 meters away from an object and put every single round in the same spot while firing the TAC as fast as you can. It would definitely be OP then (this is what it was like in the build before chromosome). But by the 2nd shot you are already having problems and the 3rd shot is not even going to be close much less the remaining 7 shots you have left. |
martinofski
Rebelles A Quebec Orion Empire
100
|
Posted - 2013.05.15 18:51:00 -
[53] - Quote
semperfi1999 wrote: Tact is balanced because it cannot put out the DPS that the RPM says it can simply because the recoil is much greater on it. Unless you are so close that the dispersion/recoil makes no difference then spamming 10 rounds at someone will have you miss the majority of those rounds.
You just pointed out one of the issue, you can hip fire that gun like a mad man in CQC basically dealing greater damage than a shotgun or HMG while being able to outrange almost anyone too.
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BASSMEANT
ZionTCD Unclaimed.
227
|
Posted - 2013.05.15 18:58:00 -
[54] - Quote
"but because it is the least likely to be changed. "
uh... beyond taking away all medium range engagement you mean? which was a pretty friggin heavy change, outta the blue.
all they had to do with SS was cut the friggin max distance in half and double the SP requirements. but the vagemachine would still roll no matter what.
and to the other dude:
don't curse the usb port. it's not the port.
it's the object located between the CHAIR and the CONTROLLER that is flawed. not the usb port.
Peace B |
Jack McReady
DUST University Ivy League
221
|
Posted - 2013.05.15 19:03:00 -
[55] - Quote
Ace Pendrag wrote:The only reason people are complaining about the TAR is because it has become more prevalent because it has a better range wrong, it was supposed to have more range but the truth is that it has better range, better accuracy, better ADS and better DPS.
the TAR is better at LR range than LR when LR is supposed to be beat everything at its supposed range.
semperfi1999 wrote: In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). obvious denial from TAR user is obvious. |
semperfi1999
Internal Error. Negative-Feedback
446
|
Posted - 2013.05.15 19:11:00 -
[56] - Quote
Jack McReady wrote:Ace Pendrag wrote:The only reason people are complaining about the TAR is because it has become more prevalent because it has a better range wrong, it was supposed to have more range but the truth is that it has better range, better accuracy, better ADS and better DPS. the TAR is better at LR range than LR when LR is supposed to be everything at its supposed range.
Ok you are half right and half wrong here you are going crazy with your statements now.
Better accuracy? You mean the gun that has recoil has more accuracy than a gun that shoots a pin point beam of light with no recoil? Sorry buddy you lost that argument before you started it.
Better ADS....yes this is true I think the ADS on the laser needs to be changed to something like the scrambler has (but then again you were probably one of those HTFU guys when ARs complained about getting horrible ADS sights in the prior build)
Better range. Yes the laser needs to have its range increased to be at least equal to the tact AR and possibly even a little bit further (if tact is 93 then laser should be 100)
Better DPS. not at range (assuming range is fixed) because a hot laser does massive dmg at range (its optimal should be from 60 to the adjusted max as per note above)
I think you made a very strong argument (other than accuracy bit)............that the laser was nerfed too hard to the ground and needs to be rebalanced. Laser does need to be better at its long range and the proposed changes I have made here would put the laser back in its top dawg category. You make these changes and I promise you the noob tact users will be on the forums complaining about OP lasers.
BTW for CQC battles I drop the TAC and own up with the reg AR (as does God Nova who is the deadliest person I know with the tact). Why??? Its simple really. The reg AR in CQC just destroys especially with its recent 10% dmg increase. A tact user will only kill you in CQC if they either have the rifle barrel on your chest or if they catch you off guard. Otherwise I run over tact users with the reg AR in CQC. |
Jack McReady
DUST University Ivy League
221
|
Posted - 2013.05.15 19:15:00 -
[57] - Quote
semperfi1999 wrote:Jack McReady wrote:Ace Pendrag wrote:The only reason people are complaining about the TAR is because it has become more prevalent because it has a better range wrong, it was supposed to have more range but the truth is that it has better range, better accuracy, better ADS and better DPS. the TAR is better at LR range than LR when LR is supposed to be everything at its supposed range. Ok you are half right and half wrong here you are going crazy with your statements now.. he was talking about AR vs TAR.
and sorry your denial is too obvious. everyone knows that the hipfire of the TAR has nonexistant kick, just like the old breach before its nerf. |
BASSMEANT
ZionTCD Unclaimed.
227
|
Posted - 2013.05.15 19:27:00 -
[58] - Quote
"NO RANGE INCREASES FOR ANYONE! I think everything should have their range decreased so you guys have to get with whoever you shoot at"
dude, what do you want both teams to fight it out in an elevator?
jesus.
that right there is some codboi stuff.
Peace B |
DeadlyAztec11
One-Armed Bandits Heretic Initiative
253
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Posted - 2013.05.15 19:42:00 -
[59] - Quote
It is meant to tackle everything from a scout with Nova knives to a Heavy with an HMG. |
semperfi1999
Internal Error. Negative-Feedback
446
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Posted - 2013.05.15 19:43:00 -
[60] - Quote
BASSMEANT wrote:"NO RANGE INCREASES FOR ANYONE! I think everything should have their range decreased so you guys have to get with whoever you shoot at"
dude, what do you want both teams to fight it out in an elevator?
jesus.
that right there is some codboi stuff.
Peace B
Actually an elevator may be too big of an area. |
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