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401. Do you want a wipe with the next build? - in General Discussions [original thread]
Ty 'SweetCheeks' Borg wrote: If there's a wipe and no increase to SP gain, then it's goodbye until launch tbh. I cannot be arsed to grind up again especially after this last wipe/build. It's become such a chore and there's very little actual t...
- by Chankk Saotome - at 2012.11.13 15:03:00
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402. Do you want a wipe with the next build? - in General Discussions [original thread]
Personally I wouldn't mind a reset of a kind... not a full wipe.. Say: Reset ISK and items (store or salvage) Reset Skills Refund AUR and Merc Pack Items Give players their SP unallocated, or a set 5mil SP Give players 1mil ISK to start This wo...
- by Chankk Saotome - at 2012.11.13 12:35:00
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403. any one of a tie yet on skirmish? - in General Discussions [original thread]
As stated... Ambush goes to "Sudden Death" when clones are matched and timer runs out...
- by Chankk Saotome - at 2012.11.08 13:00:00
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404. "Overpowered" Dropship Fix - in General Discussions [original thread]
Paran Tadec wrote: Wots dis? Another thread of whiners whining when they can't adapt? EVE and certainly Dust are all about emergent gameplay. You can't demand that dropships get a super nerf just so you can stroke your epeen by getting kills th...
- by Chankk Saotome - at 2012.11.07 11:48:00
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405. "Overpowered" Dropship Fix - in General Discussions [original thread]
Martin0 Brancaleone wrote: A better solution would be to NERF THE GODDAMNED MISSILES and to give dropships a range bonus to blasters. The reason noone is using blaster or rai turrets is that missiles are too good, they have good ROF, huge explo...
- by Chankk Saotome - at 2012.11.06 13:51:00
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406. "Overpowered" Dropship Fix - in General Discussions [original thread]
Gunner Needed wrote: Another duplicate thread. stop clogging the Forums I've fought against and with you so I won't insult you as I aspire to be as competent pilot as you are, but please read the actual post. This isn't an attack on Drops...
- by Chankk Saotome - at 2012.11.06 13:17:00
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407. "Overpowered" Dropship Fix - in General Discussions [original thread]
Laurent Cazaderon wrote: I wouldnt go so far. Simply Reduce massively damage, and splash damage of light missile turrets. Add a major recoil for using missile turret, especially light. That will avoid spam. Add some sort of effect from firing ...
- by Chankk Saotome - at 2012.11.06 10:27:00
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408. "Overpowered" Dropship Fix - in General Discussions [original thread]
This is not an issue of swarms, though they shouldn't avoid ships coming straight at you to take up position behind them for certain. Their speed is certainly not an issue. Swarms should not catch a DS flying away at high-speed. The issue is no...
- by Chankk Saotome - at 2012.11.06 09:55:00
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409. Another dropship OP thread, please ignore. - in General Discussions [original thread]
Yes, because balance means that a free suit should be able to take down two week's worth SP investment and half a mil investment by another player. People are STILL arguing the wrong point. The issue isn't dropships being overpowered or too fast...
- by Chankk Saotome - at 2012.11.05 12:04:00
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410. Ammo refresh after a kill - in General Discussions [original thread]
Thread belongs in Request/Feedback >.> Interesting idea though, goes along with in-combat salvage ideas thrown out but more direct benefit while still in battle.
- by Chankk Saotome - at 2012.11.04 22:23:00
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411. Okay about the Downtime - in General Discussions [original thread]
Was able to pop into game and join a match maybe 2 hours ago, but got booted right before we won and it's stayed down since... Not expecting stable up-time till an official statement but still trying (between bouts of DOA5) ... I need to learn pa...
- by Chankk Saotome - at 2012.11.04 05:49:00
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412. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Just restrict dropship turrets to blasters. They'll have to get closer to the ground and move slower to be effective anti-personnel vehicles which they aren't intended to be in the first place and swarms will start hitting them again. The problem...
- by Chankk Saotome - at 2012.11.03 08:47:00
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413. Salvage - in General Discussions [original thread]
semperfi1999 wrote: Yea I have like 30 sets of VK0 Logi suits that I will never ever use. Trade you 25 proto assault suits or 40 proto heavies. Maybe a handful of smgs, sniper rifles, and forge guns? Yeah, we need a trade-barter system betw...
- by Chankk Saotome - at 2012.11.01 22:12:00
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414. Just what i feel against some vehicles - in General Discussions [original thread]
JL3Eleven wrote: Free Tip: If you cannot kill it, run like hell. It's actually hard to run if the enemy has personnel and a pair of Dropships just raining missiles down on spawn locations. I'm adding a dropship skill set to my character but...
- by Chankk Saotome - at 2012.11.01 22:09:00
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415. Where was all the DS QQ last build??? - in General Discussions [original thread]
Bring back dumbfire on Swarmers... It'll be tricky but they'll start hitting dropships and the DS pilots will have to fly at higher altitude and be more careful about their movements over swarms of infantry.
- by Chankk Saotome - at 2012.11.01 12:33:00
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416. Apparently the E.U players have invaded our servers. - in General Discussions [original thread]
You tell 'em Talruum! You doin' alright over there? Asian servers are deadder than ever, and god-forbid you go up against a squad corp of 3-4... The blue dots will just sit at the spawn even after I lure away the whole opposing squad to free up h...
- by Chankk Saotome - at 2012.11.01 11:54:00
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417. Cap raised for double SP? - in General Discussions [original thread]
Already like 3 other posts on this... I understand people not using the SEARCH button up there but seriously, not even looking at the first page of posts!? Come on... You're just trying to make a mess of the forums.
- by Chankk Saotome - at 2012.10.31 14:46:00
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418. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
The passive definitely seems to be on TOP of active gain at 500. I was able to earn nearly 620k this last week before reset so... yeah... I'm still calculating exact numbers myself. This week (depending on what the SP deal actually is) is probab...
- by Chankk Saotome - at 2012.10.31 14:45:00
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419. Napalm Grenade and Flamethrower - in General Discussions [original thread]
This belongs in Feedback/Requests... Just wanted to point that out to help OP do his bit in keeping forums clean. They're a nightmare currently and need a huge sweep of backlog posts just outright removed.
- by Chankk Saotome - at 2012.10.31 14:34:00
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420. Wow, double SP!!! - in General Discussions [original thread]
AsusanXT wrote: Mind sharing the cap number? Currently it sits somewhere around 500,000SP you can gain in combat in the space of a week. 1,000SP gained per hour with Passive SP activated which does not affect the active SP gains cap... pro...
- by Chankk Saotome - at 2012.10.31 14:25:00
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