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Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.10.31 23:04:00 -
[1] - Quote
The only things that have changed are the +20% damage mod and smoother/slower flight physics. Last build everyone was crying that the DS was underpowered.
I don't think people are realizing that the players doing good in DS this build are working together using mics with atleast 2 other people. If you had the best pilot in the world flying with randoms without a mic I can almost guarantee that the DS will be blown up that match. Plus if you get hit with decent swarms you will flip upside down and insta die.
With all that said I think the best way to move forward to making a balanced game is to...
1.) decrease missile damage by 20-30% 2.) increase swarm speed 3.) direct pathing for swarms 4.) decreased damage and rocking effect of swarms 5.) increase turn radius of swarms 6.) decrease damage or fire rate of forge guns
My credentials consist of flying dropships nonstop for last three builds and running av suits when on the ground |
Placid Zan
18
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Posted - 2012.10.31 23:08:00 -
[2] - Quote
If you fix swarm pathing then I don't think there is any problem with there current speed. Only thing adjusting swarm speed has ever done was make dropships useless or OP. As long as it moves directly to dropships you can destroy them even with the current speed. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2012.10.31 23:10:00 -
[3] - Quote
Moochie Cricket wrote:The only things that have changed are the +20% damage mod and smoother/slower flight physics.
And all the damage boosting turret operation skills.
Decreasing damage by 20-30% is going to mean nothing, they need a huge drop. There's no reason for vehicles to be oneshotting infantry, unless we're talking max turret vs min suit. |
Badly Owned
xOne Man Armyx
49
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Posted - 2012.10.31 23:15:00 -
[4] - Quote
Moochie Cricket wrote:The only things that have changed are the +20% damage mod and smoother/slower flight physics. Last build everyone was crying that the DS was underpowered.
I don't think people are realizing that the players doing good in DS this build are working together using mics with atleast 2 other people. If you had the best pilot in the world flying with randoms without a mic I can almost guarantee that the DS will be blown up that match. Plus if you get hit with decent swarms you will flip upside down and insta die.
With all that said I think the best way to move forward to making a balanced game is to...
1.) decrease missile damage by 20-30% (10-20%) 2.) increase swarm speed (no add different types of swarms lose one missiles add higher speed) 3.) direct pathing for swarms (100% yes) 4.) decreased damage and rocking effect of swarms (no no no!!!!) 5.) increase turn radius of swarms (decrease they shouldn't do 180 or 90 degree turns) 6.) decrease damage or fire rate of forge guns (no just remove there Target recital from turning red same with sniper rifles)
My credentials consist of flying dropships nonstop for last three builds and running av suits when on the ground
My thoughts on your thoughts :P |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.31 23:19:00 -
[5] - Quote
I can attest to random gunners being a liability. *BANG* *BANG* *BANG* *BANG* and my ship swings wildly from side to side as the fools shoot my ship over and over until one slows me down enough to get caught by swarms or punched by a forge gun.
If you make the free fit swarms effective without a decent counter measure you will eliminate dropships from the game entirely. I don't believe CCP is looking to do that.
There will be many changes in future builds. For now pull out a forge gun, they aren't any more difficult to spec into than a good dropship. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.10.31 23:19:00 -
[6] - Quote
Tiel Syysch wrote:Moochie Cricket wrote:The only things that have changed are the +20% damage mod and smoother/slower flight physics. And all the damage boosting turret operation skills. Decreasing damage by 20-30% is going to mean nothing, they need a huge drop. There's no reason for vehicles to be oneshotting infantry, unless we're talking max turret vs min suit.
All I use are the proto turrets. Costs me 240,000 isk for both of them, so I expect them to be devestating. However I also realize they are too OP, even though they cost as much as they do. There is nothing wrong with dropships, just the turrets and swarm launchers. Im just trying to start an intelligent conversation ccp can use to make this game better. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.31 23:22:00 -
[7] - Quote
Swarm speed is fine- it's the pathing that's terrible; I actually got a good view of it on the overview map- the dropship made a sharp turn, then the swarms followed the direct path of the ship around the turn (if they would've veered slightly left instead of following the exact path, they would've hit the dropship head on).
I liked it when dropships were harder to fly, too- it made me feel like I was capable of a job not just anyone could do. |
Obama DAT
Doomheim
389
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Posted - 2012.10.31 23:23:00 -
[8] - Quote
Unlimited Ammo with no cool down isn't OP. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2012.10.31 23:25:00 -
[9] - Quote
Moochie Cricket wrote:Tiel Syysch wrote:Moochie Cricket wrote:The only things that have changed are the +20% damage mod and smoother/slower flight physics. And all the damage boosting turret operation skills. Decreasing damage by 20-30% is going to mean nothing, they need a huge drop. There's no reason for vehicles to be oneshotting infantry, unless we're talking max turret vs min suit. All I use are the proto turrets. Costs me 240,000 isk for both of them, so I expect them to be devestating. However I also realize they are too OP, even though they cost as much as they do. There is nothing wrong with dropships, just the turrets and swarm launchers. Im just trying to start an intelligent conversation ccp can use to make this game better.
I know how much they cost, I've been a vehicle ***** for like 3-4 builds now, but a 30% damage decrease will still be oneshotting pretty much everything except heavies like they do now and thus not really make any change. There's no need for it to be that powerful.
But yeah, it's the turret damage that's largely the problem in vehicle balancing. Most people complained about tank hp before, when it was damage output that made them so destructive. Now they're complaining about swarms' inability to hit dropships when it's dropships oneshotting everyone that's the problem. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.31 23:26:00 -
[10] - Quote
Scheneighnay McBob wrote:Swarm speed is fine- it's the pathing that's terrible; I actually got a good view of it on the overview map- the dropship made a sharp turn, then the swarms followed the direct path of the ship around the turn (if they would've veered slightly left instead of following the exact path, they would've hit the dropship head on).
I liked it when dropships were harder to fly, too- it made me feel like I was capable of a job not just anyone could do.
I like my aircraft agile and responsive. That means more difficult to master, but more capable once you do master them. Difficult for difficulties sake is not good. |
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Free Beers
Internal Error. Negative-Feedback
1032
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Posted - 2012.10.31 23:27:00 -
[11] - Quote
CCP made swarm tracking worse. I have played swarms every build and this is first one where they can't hit a drop ship unless there is lag.
I never had issues with drop ships previously. Any dropship pilot should stfu until swarms/dropships are fixed.
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Placid Zan
18
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Posted - 2012.10.31 23:29:00 -
[12] - Quote
Free Beers wrote:CCP made swarm tracking worse. I have played swarms every build and this is first one where they can't hit a drop ship unless there is lag.
I never had issues with drop ships previously. Any dropship pilot should stfu until swarms/dropships are fixed.
Did Noc's dropship get you to. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.10.31 23:36:00 -
[13] - Quote
Skihids wrote:Scheneighnay McBob wrote:Swarm speed is fine- it's the pathing that's terrible; I actually got a good view of it on the overview map- the dropship made a sharp turn, then the swarms followed the direct path of the ship around the turn (if they would've veered slightly left instead of following the exact path, they would've hit the dropship head on).
I liked it when dropships were harder to fly, too- it made me feel like I was capable of a job not just anyone could do. I like my aircraft agile and responsive. That means more difficult to master, but more capable once you do master them. Difficult for difficulties sake is not good.
+1
I LOVE precusors flight mechanics |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.11.01 00:26:00 -
[14] - Quote
HAV's were more overpowered than DS's back then. So people abused those. Now people who can't play go for dropships instead. It's a vicious cycle. |
Kay High
ZionTCD Legacy Rising
86
|
Posted - 2012.11.01 01:29:00 -
[15] - Quote
from what I have seen of the dropship they are supposed to be a medium trasport ship. The turrets are for clearing a hot drop zone and defensive pourpes. However since they are the only flying vehicle in the game right now they are being used as gunships. People forget that gunship duties are not the intended use of dropships.
For those guys that are complaining about the speed and power of small missle turrets I ask this: Have you ever been in an LAV in the turret and try and hit the heavies and assults that try and kill you? Or gunned in a dropship trying to hit guy while the DS is flying in circles avoiding the Swarms, fordge gunners and defenceive large turrets? I can tell you from a dedicated gunner that those hits are some of the hardest to get in the game. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.01 02:02:00 -
[16] - Quote
Leither Yiltron wrote:HAV's were more overpowered than DS's back then. So people abused those. Now people who can't play go for dropships instead. It's a vicious cycle.
People who love to fly go for dropships. Those of us who learned to fly when it was difficult and expensive and very poor in SP return.
It's still expensive as we lose ships faster than we can replace them.
It's not easy to stay alive with forge guns, installations, and free swarms. It takes concentration and situational awarness.
In other words, those who love to fly are practicing in a harsh environment to improve, not to just rampage. Remember, pilots aren't shooting the gun like HAV drivers do. |
HEAT SoulRipper
ZionTCD Legacy Rising
45
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Posted - 2012.11.01 02:13:00 -
[17] - Quote
Kay High wrote:from what I have seen of the dropship they are supposed to be a medium trasport ship. The turrets are for clearing a hot drop zone and defensive pourpes. However since they are the only flying vehicle in the game right now they are being used as gunships. People forget that gunship duties are not the intended use of dropships.
For those guys that are complaining about the speed and power of small missle turrets I ask this: Have you ever been in an LAV in the turret and try and hit the heavies and assults that try and kill you? Or gunned in a dropship trying to hit guy while the DS is flying in circles avoiding the Swarms, fordge gunners and defenceive large turrets? I can tell you from a dedicated gunner that those hits are some of the hardest to get in the game.
HOLY KITTENS! I'm supposed to land that dam thing and drop people off...ALIVE?
Well...looks like I won't be spending anymore ISK on them...I feel like the dam noob from BFF in the choppa! |
Second Cerberus
Villore Sec Ops Gallente Federation
38
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Posted - 2012.11.01 02:50:00 -
[18] - Quote
Leither Yiltron wrote:HAV's were more overpowered than DS's back then. So people abused those. Now people who can't play go for dropships instead. It's a vicious cycle.
No offense intended, but I laughed when i read this. Every weapon in this game can be abused in some way. If people that can't play are flocking to dropships then they had better get used to being poor. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.01 07:07:00 -
[19] - Quote
Kay High wrote:For those guys that are complaining about the speed and power of small missle turrets I ask this: Have you ever been in an LAV in the turret and try and hit the heavies and assults that try and kill you? Or gunned in a dropship trying to hit guy while the DS is flying in circles avoiding the Swarms, fordge gunners and defenceive large turrets? I can tell you from a dedicated gunner that those hits are some of the hardest to get in the game.
It's really not that hard at all. If your working with your pilot/driver effectively, then it's easy. You don't even need to hit the guys dead on, the splash destroys infantry. |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.11.01 07:40:00 -
[20] - Quote
Ty 'SweetCheeks' Borg wrote:Kay High wrote:For those guys that are complaining about the speed and power of small missle turrets I ask this: Have you ever been in an LAV in the turret and try and hit the heavies and assults that try and kill you? Or gunned in a dropship trying to hit guy while the DS is flying in circles avoiding the Swarms, fordge gunners and defenceive large turrets? I can tell you from a dedicated gunner that those hits are some of the hardest to get in the game. It's really not that hard at all. If your working with your pilot/driver effectively, then it's easy. You don't even need to hit the guys dead on, the splash destroys infantry.
It has alot to do with lag aswell, i was in a DS earlier and my missiles were going everywhere and the DS wasn't even moving, i shot left my missiles went right i shot up they went down. Just BS. |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.01 07:51:00 -
[21] - Quote
To the OP. Did I just read that correctly? You want to nerf the forge gun? Why? Because it can kill you? Don't sit there and hover. If you were moving, shoot the guy that shot you down an ingame mail saying GJ, because it is not the easiest thing to do. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.01 08:40:00 -
[22] - Quote
Mister Hunt wrote:To the OP. Did I just read that correctly? You want to nerf the forge gun? Why? Because it can kill you? Don't sit there and hover. If you were moving, shoot the guy that shot you down an ingame mail saying GJ, because it is not the easiest thing to do.
In fairness the forge needs looking at too. Along with every piece of AV and vehicle in the game.
As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
It's a joke tbh, yet people are whining about tiny parts of the problem when there's a lot more going on than just dropships, missiles and tanks. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.01 10:29:00 -
[23] - Quote
I think Drops are op because CCP decided to make them Op after lolpaperthiness last build - and to see what happens.
Swarms are totally broke this build. Yesterday I tried to fire swarms at dropships in a number of games and the swarms repeatedly did a u-turn and flew behind me into the ground or mountains. Seriously WTF. If they fire at the dropship the dropship just out runs them
@Ty,
I get he point about the forge being a swiss army. Just started speccing into them (my first time) to counter drop ships and tanks. Perhaps this is what CCP wanted. Maybe they thought not enough people were going down that route and wanted to test Forge guns some more.
However, I dont see the damage being too OP for vehicles. They can only be handled by heavies - which makes you cumbersome and open season for snipers and assault in these open (broke) maps. Though will have a more rounded thought once out of a skinweave suit and lvl 1 forge. Particularly if I can kill / snipe infantry. Yet to manage that. Trying but failing... |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.01 12:19:00 -
[24] - Quote
A couple things that created dropship QQ this build. first off ccp made it alot easier to fly making more people lifing of in the air with one. And having a easy time keeping it more steady for there gunners. The system from last build was one you needed to master and once you did it showed you where able to do alot more with the dropship.
Second is they added in damage modifiers that give a 20% increase to damage and 5% increase to firerate. These things make splash damage from turrets insane when you stack 2 of them. These things also are what have made shield dropships king of dropships. Armor has nothing that it can put in hits highs that is as worth as this. You went from needing direct hits last build to 1 shot to needing just splash this build. Also if your gunner skills up his turret skills he can gain up to 40% more damage from turrets. It really becomes a insane amount of damage put off from turrets with all of it added up.
Turrets and modules need to be remodeled. I am going to to a big thread on them today but with there remodeling I think tank on vehicles needs to be improved. |
Chankk Saotome
CrimeWave Syndicate
170
|
Posted - 2012.11.01 12:33:00 -
[25] - Quote
Bring back dumbfire on Swarmers... It'll be tricky but they'll start hitting dropships and the DS pilots will have to fly at higher altitude and be more careful about their movements over swarms of infantry. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.01 13:23:00 -
[26] - Quote
Mister Hunt wrote:To the OP. Did I just read that correctly? You want to nerf the forge gun? Why? Because it can kill you? Don't sit there and hover. If you were moving, shoot the guy that shot you down an ingame mail saying GJ, because it is not the easiest thing to do.
Im only saying to nerf the forge gun while fixing swarms. Make those changes while also decreasing missile turret damage and reducing swarm knockback and we might have balance. In my mind this would encourage the dropship role more than gunship. Give pilots the ability to take damage without flipping from the swarms and they will feel more confident picking up blue dots in hot zones or dropping them off. And without OHK turrets it would be more of supressing fire then domination. Especially if they brought back precursors flight mechanics because it is alot harder to hold steady. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 13:25:00 -
[27] - Quote
Dropship pilots fly around in a big slow circle for 20mins in each game while 1 gunner just fires at anything and SL missiles rarely hit
OP call it skill
lolno |
Kain Spero
Imperfects Negative-Feedback
899
|
Posted - 2012.11.01 13:46:00 -
[28] - Quote
Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
Minimal isk and sp?! I think dropping 150k isk per gun (that doesn't even start to include suit costs) and over a million sp and counting is far from minimal. People keep going after the wrong things to change. If you nerf the forge it will then unbalance against tanks.
Fix the swarms and give Dropships some of their flight ceiling back. Swarms need to fly faster, but they need to decrease the physics effect of them and shorten their flight duration. Also, give dropship missiles a limited flight time as well. I think it would be good to see skills that increase the flight time (range) and flight speed (DPS) of all missiles both swarms and vehicle, after they get tweaked of course. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.01 14:26:00 -
[29] - Quote
Kain Spero wrote:Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
Minimal isk and sp?! I think dropping 150k isk per gun (that doesn't even start to include suit costs) and over a million sp and counting is far from minimal. People keep going after the wrong things to change. If you nerf the forge it will then unbalance against tanks. Fix the swarms and give Dropships some of their flight ceiling back. Swarms need to fly faster, but they need to decrease the physics effect of them and shorten their flight duration. Also, give dropship missiles a limited flight time as well. I think it would be good to see skills that increase the flight time (range) and flight speed (DPS) of all missiles both swarms and vehicle, after they get tweaked of course.
Completely agree about the flight ceiling.
And whoever was talking about more interior spaces, YES!!!
I played an ambush earlier where 99% of the battle was inside the compound. It was awesome. Bottlenecks at the doors, grenades everywhere, flanking and ambushes around every corner...
Way too much fun for there not to be more of it |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 14:41:00 -
[30] - Quote
Kain Spero wrote:Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
Minimal isk and sp?! I think dropping 150k isk per gun (that doesn't even start to include suit costs) and over a million sp and counting is far from minimal. People keep going after the wrong things to change. If you nerf the forge it will then unbalance against tanks.
Plz you dont even need that
1st lvl forge is good enough and what whack it on a milita heavy suit then hide somewhere while you snipe
A 20k forge gun fit>700k tank
A forge gun>large railgun turret
20k forge gun fit requires like what 200kSP but yet it can easily beat down a tank which cost a fuckton more in ISK and also SP wise 3mil
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