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Thread Statistics | Show CCP posts - 5 post(s) |
The True Inferno
Myrmidon Syndicate
23
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Posted - 2014.07.19 12:22:00 -
[121] - Quote
Haerr wrote:CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... How about 2,3,4% bonus to movement speed?
How bout a bonus to jump height, you are gaining strength through these modules after all.
Though I see, with this change, heavies will be finally able to jum. Oh god! the horror!
ScP = GÖÑ
Resent fat scout (sentinel w/shotty and cin-cats)
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PLAYSTTION
GamersForChrist
195
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Posted - 2014.07.19 14:52:00 -
[122] - Quote
CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade.
Please speak your mind about it, I am particularly interested in players who actually use it, and for what purpose. What kind of fitting can be made better with a PG upgrade?
My personal experience is usually, "hmm, I need PG to pack stuff into my low slots, then I don't have the slots anymore because the rest of my lows are proto anyway".
How can they be of use in the current environment? Give way more PG, be high slot, cost no CPU? Feel free to brainstorm. I always thought they should be a high slot because the make more room for low slot modules the same way that CPU mods make space for high slot modes and use up a low slot. Thats why I've never used them, i needed all the lows for reps and plates on my gallante suits
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 26mil sp
R.I.P Dust 514
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Nirwanda Vaughns
426th Infantry
649
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Posted - 2014.07.19 18:19:00 -
[123] - Quote
it seems to be Caldari users who require PG upgrades, whenever i hear a caldari whine about not enough PG i always think... PG upgrade mod. how about keeping them as lowslots but changign them to act similar to the Power Diagnostic System mods in EVE which give small increase to PG as well as shield regen and hp. maybe have it at
3% STD 4% ADV 5% PRO
or 4, 5, 6 with a stacking penalty?
that way shield users get the pg boost they need, albeit a smaller one, but in turn it then helps thier shields out a bit too and helps make the shield tanks a bit more viable over armor as well
Rolling with the punches
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bogeyman m
Minmatar Republic
357
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Posted - 2014.07.19 19:00:00 -
[124] - Quote
DeathwindRising wrote:CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... you could fix those by adding movement speed bonus. so that a full biotic fit is possible using kincats, card regs, and the stims to become faster, stronger, longer lasting... The latest Cialis commercial...
Duct tape 2.0 ... Have WD-40; will travel.
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Guiltless D667
55
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Posted - 2014.07.19 19:22:00 -
[125] - Quote
The only time i ever used them was on a Minlogi to get some extra PG to fit 3x proto hives on a ADV suit,I still have that fit to this day.
A Strange Game.
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Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.19 20:56:00 -
[126] - Quote
The True Inferno wrote:Haerr wrote:CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... How about 2,3,4% bonus to movement speed? How bout a bonus to jump height, you are gaining strength through these modules after all. Though I see, with this change, heavies will be finally able to jum. Oh god! the horror!
if they ever introduce the ability to climb over objects, a nice bonus to Myrofibril stimulants could be faster climbing speed, along with jumping, and melee.
Currently we don't have many reasons to jump/climb over objects, other than the cursed railing for heavies and commandoes, but if a more urban or indoor map was introduced, we would have plenty of objects to take cover and vault over.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Will Driver
Horizons' Edge Proficiency V.
148
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Posted - 2014.07.19 21:26:00 -
[127] - Quote
I have one fit that uses a PG upgrade, but I really don't use it. I thought it would be fun to experiment with it my I never seem to. Anyway, it is:
Neo Commando mk.0 Militia shotgun RS-90 combat rifle Cloak field Enhanced Light damage modifier Complex shield extender Complex PG upgrade Enhanced kinetic catalyzer
It has 448 shield and 325 armor. Sort of like Scouts, only slower ;)
The main reason why I don't use PG upgrades in my other suits is that it takes away a valuable slot for armor, speed, or endurance, and is therefore not worth the trade-offs.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Celus Ivara
DUST University Ivy League
229
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Posted - 2014.07.21 13:12:00 -
[128] - Quote
Something I've thought for a year now: Why not make Fitting modules able to fit into either High or Low?
The main balancing factor in Fitting mods is that to get that additional CPU/PG you have to burn a slot. That's a pretty massive cost in-and-of itself; I'm not sure why we're holding to keeping them in the Lows other than "EVE does it".
If we (technical reasons) can't or (design reasons) won't make Fitting mods "slot-flexable", then I'd like to at least echo the suggestion others have put forward about pushing the PG mods to the High slots.
This would position the PG mods to be able to serve their main contingent, Armor tankers.
Additionally, it would help the smaller but equally PG hungry role of Speed 'links. KinCats and Uplinks are both very PG hungry. I can attest to, having run primarily this role since Uprising, that across the entire Std/Adv/Prto spectrum of this role, you consistently run out of PG far before CPU; and with KinCats and a necessary Cardiac Regulator taking up your Lows, you can never justify sac'ing a Low to the PG mod.
Incidentally, the usual way to fix this is to have trash shields and only a single Sidearm for a weapon. I guarantee there is a market for a High slot fittable PG mod.
Supporting Kevall Longstride, CEO of DUST University, for CPM1
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