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Roy Ventus
Axis of Chaos
1786
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Posted - 2014.09.17 02:13:00 -
[1] - Quote
I know, I know...
Here's this guy coming to talk about how great Dust is... We don't want to hear this... We don't care...
Well you should care. You might need to hear this. And I'm not talking about how great Dust/Legion is but rather how great the effect would be.
- - - - - -
Compared to the other shooters, Dust/Legion offered, and has promised to offer, a many things that the rest of the industry hasn't done and doesn't seem to be attempting to offer. Dust is one of the few shooters, and games for that matter, that offers real risk that sticks with you. Sure you have Day-Z, a zombie apocalypse game where if you die, you stand a chance to lose all of your equipment, and similar games but the only thing you risk is personal gains and potentially some associates gain and not only that but although it's hard to gain your desired resources and equipment, you come back into the game essentially as a new person. In Dust, this doesn't happen. Your clone dies, but you as a character, a person, an entity, never truly died. You lost your assets, maybe a few bonds and trust(if you screwed up royally), some of your corpmates gear, if you're in an executive or office position in your corp, you've weakened your corporation, and potentially lost the respect of your colleagues or if you're CEO, the respect of your operatives and officers. Now bring on to the fact that the EVE Universe is the most publicized meta-Universe in all of gaming and your mistakes and screw ups become much more physical.
Dust is also one of the most complex and innovative FPS games I've played thanks to both the RPG aspects and the social aspects. In game, you have a few paths to take with the most beaten path being that of the lone operative. Even as a lone wolf, you still have the ability to effect the world around you. People actually grow bonds in game and you make formidable allies and enemies. You prove to one of the better snipers in the game that you're a capable friend, and you have a credible sniper in your network. You **** off one of the immortal elites by adding your cheeky insult to the injury of mass driver to the face, you could be black balled and made a target by him and his peers. You work your way into communities as a lone player, you could sell information or gain a name. All of that can be done through pure social relations as a loner.
As a corporate official or operative, you carry a name on your back and have a role to perform in and out of the battlefield. As a CEO you don't have to be the best fighter, after all that's what your squad of Aces is for, but instead you must are the physical manifestation of the image of your corporation. If you're an official you could have several jobs which include recruiter which requires you to be one of the more friendlier players, an accountant which means you'd need some understanding of dealing with money, and a planetary logistics which requires some obvious skills in handling planetary logistics and associated management. As an operative, your job depends completely on the command structure of the corporation. Some corporations focus on free-rankings, i.e. no rankings or organization just players, while others have a more rigid hierarchy that focuses on squad leaders, snipers, pilots, scouts, logistics, etc. Regardless of your role, like all players in your corporation, you're responsible for walking around with the name on your back.
Now the battlefield is what I consider one of the more interesting parts. Again, no other FPS has the same complexity and versatility(even while Dust only consists of a few maps), as well as depth in strategic culture. It blazes paths where others only lightly tread. The ability to set up a battle, a campaign, and a theatre if you have access to an alliance, or if your corps the size of an alliance, is amazing. In the COD series, you're simply just fighting against the other team in a shooting gallery. Dust requires strategy and tactics in a real competitive battle, one that resembles what's often seen in e-Sports(think Dota 2 competitions). You want to set up a blitzkrieg with tanks and LAVs that'll lead to a desperate red-line push into objective C which is prone to ambushes due to the geographic area, then by all means you're allowed to and in fact, you're encouraged to as long as you consider Murphy's Law. Now expand that strategic mindstate to taking a district through multiple battles and outwitting the enemy logistics and depleting resources, or better yet to taking a whole planet, you see why it's a much different beast than what's out there right now. Then think about how you can enhance your original strategy through intelligence, counter-intelligence, sabotage, and politics(aka Metagaming)...It's much harder to wrap your head around.
Then there's the fact the Dust/Legion is supposed to have a P2P market, gladiator like bloodsport arenas, interaction with EVE players, and other CCP tailored goodies. With these additions added on, the already diverse and deep gameplay becomes even more enchanting and immersible.
While we have honestly become pretty disengaged from Dust as we all initially were, you couldn't argue that what we have and what we could have is pushing boundaries and barriers that the gaming industry needs. The most innovative FPSes usually push innovation through gimmicks and story(which are usually not as well written as other genres). Dust actually does so through mechanics and meta-constructing. This game's scope is much larger than what most of us are used to but we sour our faces in thought that this was possibly ever going to happen. And you know what, that's sad. That's why I'm urging CCP to push. You have something here. Something that can be built upon and made better. Something that the industry and FPS genre needs, innovation. Not that we're in a slump, but if Dust was successful, we would be living in a different videogame era...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1786
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Posted - 2014.09.17 02:13:00 -
[2] - Quote
- For afterthoughts -
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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SILENT GIANT
Molon Labe. General Tso's Alliance
42
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Posted - 2014.09.17 02:24:00 -
[3] - Quote
You obviously said this way better than any half ass attempt I made. There is the good vibe I was searching for. Thank you! |
CommanderBolt
TerranProtossZerg
1611
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Posted - 2014.09.17 02:30:00 -
[4] - Quote
Nice thread man. For all of DUST`s issues I totally agree.
For me the last game that I stuck with so long (in FPS terms) was Battlefield 2142. A game very similar to dust in many ways for those not familiar.
The reasons you point out are the reasons I keep coming back to play. Plus its a fun game most the time.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Roy Ventus
Axis of Chaos
1792
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Posted - 2014.09.17 03:16:00 -
[5] - Quote
Yeah, while I'm a bit ashamed at what's happened to Dust after the Legion reveal, I'm still clinging to some hope because it still is the only game like itself. Destiny, Star Citizen, etc. None of them are offering the same or something close.
I made this post not to simply rally the players but to actually motivate CCP to push even harder than they already are. Everyone has a sour taste in their mouth from this game due to whatever reason, but we should continue to push on.
And while I'm still embarrassed a little about discussing it among my peers...Because honestly a lot of them are giving me the "I told you so" or "Lol CCP is crap" or "I knew they couldn't make a game like this..." I'm still here. I find myself wondering about the game. The progress. I've come to thinking about the bonds I made here and the players I've met. A lot of them influenced me outside the actual game, in real life. I feel like there has to be more to this. It can't end where it's at right now.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Maken Tosch
DUST University Ivy League
9413
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Posted - 2014.09.17 04:02:00 -
[6] - Quote
I agree as well. I do often give CCP a hard time with how they handled Dust in the recent past but that doesn't stop me being at least a little optimistic for Legion.
There's also one thing most people here in the Dust forums are not paying attention to. The infamous Blue Doughnut that exists in Eve Online.
As I pointed out in that thread, Legion is in a position to finally offer a significant solution to the problem presented by the Blue Doughnut in Eve Online and that is something Eve needs desperately.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Michael Arck
5581
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Posted - 2014.09.17 05:38:00 -
[7] - Quote
All BS aside, Dust 514 is dope. Ask my wife, she knows how much I love this game.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Kalante Schiffer
xXNatural-DisasterXx
744
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Posted - 2014.09.17 06:01:00 -
[8] - Quote
This is the only game that made me care when im using a weapon like a balacs.
jiffffffffffffffffffffffffffffffffffmxfffffffoiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifvossssssssssssssssssssssssssssss
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steadyhand amarr
shadows of 514
3329
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Posted - 2014.09.17 09:22:00 -
[9] - Quote
I think we all agree here ccp are muppets but we also all agree that muppets have a one of a kind product so we are going to have put up with there bs till they get it together. Which is very frustrating problem heh
You can never have to many chaples
-Templar True adamance
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Vyzion Eyri
The Southern Legion Final Resolution.
2411
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Posted - 2014.09.17 09:54:00 -
[10] - Quote
I'm assuming CCP may have overestimated the impact next-gen consoles and games like Destiny would have on DUST. But there is also the technical limitations of the PS3 argument, as well as the fact that online FPShooters need to stick with the crowd or risk ending up left behind, especially a free-to-play game. DUST was 'laser-focused' on the PS3, and I think CCP may have also worried that their long-term laser focus would've been detrimental when in 5-6 years from now, the PS4 will be the price of PS3s today.
Nevertheless, if they had simply buckled in for another year, and made this year's Fanfest a little less alienating, and worked on Legion behind the scenes, things could have played out better in terms of PR.
But oh well. To be honest it's not like DUST has lost all its fun right now. I still play even if I don't reach that SP cap weekly anymore, and I have a blast every time. And I guess it was this, or make us feel like we were milked for another year before announcing Legion. At least this way we can't sue them for continuing to spend money on DUST as it is.
> Quis custodiet ipsos custodes?
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CCP Rattati
C C P C C P Alliance
7256
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Posted - 2014.09.17 10:24:00 -
[11] - Quote
CommanderBolt wrote:Nice thread man. For all of DUST`s issues I totally agree.
For me the last game that I stuck with so long (in FPS terms) was Battlefield 2142. A game very similar to dust in many ways for those not familiar.
The reasons you point out are the reasons I keep coming back to play. Plus its a fun game most the time.
Funny story, I was studying a battle you fought today a few hours ago :), to check for Team Balancing anomalies
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vapor Forseti
1424
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Posted - 2014.09.17 12:35:00 -
[12] - Quote
CCP Rattati wrote:CommanderBolt wrote:Nice thread man. For all of DUST`s issues I totally agree.
For me the last game that I stuck with so long (in FPS terms) was Battlefield 2142. A game very similar to dust in many ways for those not familiar.
The reasons you point out are the reasons I keep coming back to play. Plus its a fun game most the time. Funny story, I was studying a battle you fought today just a few hours ago :) ._.
\(._.)\ -_-_-_
When you are in a pinch, just say "Help me, Dark Adonis" and I will come to you, literally.
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postapo wastelander
Wasteland Desert Rangers
22
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Posted - 2014.09.17 12:42:00 -
[13] - Quote
Oki i have something. I agree leveling and all thatstuff. Skilling is great too (same like in PL2 honestly).
BUT
Dust 514 wastn first game with this skilling. MAG start it, there was skilltree like this one too. Hell it was first really masive multi game (with its 64 minimum and 256 max player count in realtime game) Oki i know it was smaller, but MAG was first here. Corps, i agree with that economy.
BUT
How it should work if thats not finished. We dont hve full racial market (weapons and technologies). What next. I thing i will cut it now, because i cantching ranting blood again.
Dust 514 i great game, with pretty big amount of good ideas. But all that ides are lost under that pile of broken mechanics nd glitches. If i should care i should have a responce by devs and honestly there is no responce. All that "Lazorpointed" what was told, but never given.
I like this game, but i hate how we basicaly dont know what will be (and NO I DONT CARE ABOUT DUST2.0/Legion).
We still dont have balanced playing, we still have glitches and invisible wall in game, we still have cluncy controls and shooting. I dont need better graphix, but honestly. Why there is that amount of games what have that and Dust dont?! That a question.
For Dust i found really good paralel in one music video what i like there is it.
"The human being was not chosen to be a god..the god himself should become a human being."
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Jack 3enimble
Vengeance Unbound Dark Taboo
385
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Posted - 2014.09.17 13:11:00 -
[14] - Quote
Have a like dude, Couldn't have said it better myself. |
BigStuarty
Crux Special Tasks Group Gallente Federation
51
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Posted - 2014.09.17 13:20:00 -
[15] - Quote
DUST-- it is loved. xxxx |
NAV HIV
The Generals
2126
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Posted - 2014.09.17 13:23:00 -
[16] - Quote
Good Post Roy... We have been playing Dust for a Long time. The reason we Jumped from MAG to Dust was the Idea of Massive Multiplayer with a Complex mix of Skill Progression... We needed proper planning on How to earn and Spend our SP... I remember the Endless No life Grinding i had to do to get My First Surya or My First Assault VK0 or even to gather the First Millions to Start a Corp... But then newer players started complaining about How life is so Difficult in Dust and How they need a Soft Pillow and Mattress in the Battlefield. The Sense of "Risk vs Reward" slowly started dissapearing.
The sense of "Live with the choices you made" is completely gone now... You spend your SP in one thing now, next you know everything about that Suit/Weapon/Vehicle has been changed... Why ?! Because a bunch of Smart People didn't bother pressing the Triangle Button to Read the Stats before spending the Precious SP... Unfortunately CCP listens to them...
For me the Idea of Risk vs Reward Was the Biggest selling point for Dust...Reason why i requested my friends to Join this game after MAG... Now it's gone...
Then there is the issue of game performance...
Even if i accept all these issues, the fact that Most of us don't have a Future in this Game Did it for us... WE ARE NOT PC PLAYERS, WE DIDN'T SPEND COUNTLESS HOURS & MONEY to be treated like LAB RATS for a game that won't even be on PS4...
Thank you CCP for the Good times and the BAD... Sorry We couldn't be Lab Rats Anymore... |
RayRay James
Molon Labe. General Tso's Alliance
413
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Posted - 2014.09.17 13:25:00 -
[17] - Quote
CCP Rattati wrote: Funny story, I was studying a battle you fought today just a few hours ago :), to check for Team Balancing anomalies. Sorry, back to topic.
OP, I as a player, agree with everything you said.
If you want to see bad gun game play, you could always study my matches.
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saxonmish
Fatal Absolution General Tso's Alliance
469
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Posted - 2014.09.17 13:29:00 -
[18] - Quote
CCP Rattati wrote:CommanderBolt wrote:Nice thread man. For all of DUST`s issues I totally agree.
For me the last game that I stuck with so long (in FPS terms) was Battlefield 2142. A game very similar to dust in many ways for those not familiar.
The reasons you point out are the reasons I keep coming back to play. Plus its a fun game most the time. Funny story, I was studying a battle you fought today just a few hours ago :), to check for Team Balancing anomalies. Sorry, back to topic. OP, I as a player, agree with everything you said.
SAXON ON A MISH - My Youtube Channel :)
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Derpty Derp
Dead Man's Game
467
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Posted - 2014.09.17 13:30:00 -
[19] - Quote
I'd say Dust failed to meet it's goals... It's goals are high and hopefully Legion will be the game that Dust should have been... I disagree with a lot of what you said, because a lot of it is in other games, just not shooters... Dust was meant to be more than a shooter.
MAG on the other hand aimed high (not quite so high as Dust) but it succeeded (to a higher degree than Dust at least) & I will miss that game more than I will Dust (when it goes to the big offline cloud in the sky.) |
NAV HIV
The Generals
2126
|
Posted - 2014.09.17 13:32:00 -
[20] - Quote
Derpty Derp wrote:I'd say Dust failed to meet it's goals... It's goals are high and hopefully Legion will be the game that Dust should have been... I disagree with a lot of what you said, because a lot of it is in other games, just not shooters... Dust was meant to be more than a shooter.
MAG on the other hand aimed high (not quite so high as Dust) but it succeeded (to a higher degree than Dust at least) & I will miss that game more than I will Dust (when it goes to the big offline cloud in the sky.)
Would Pay double if i have to, I just wanna have those 128 vs 128 Battles again... |
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Roy Ventus
Axis of Chaos
1821
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Posted - 2014.09.17 14:05:00 -
[21] - Quote
Derpty Derp wrote:I'd say Dust failed to meet it's goals... It's goals are high and hopefully Legion will be the game that Dust should have been... I disagree with a lot of what you said, because a lot of it is in other games, just not shooters... Dust was meant to be more than a shooter.
MAG on the other hand aimed high (not quite so high as Dust) but it succeeded (to a higher degree than Dust at least) & I will miss that game more than I will Dust (when it goes to the big offline cloud in the sky.)
Dust at it's core was supposed to be a shooter, although with a LOT of content that allowed for various gameplay outside the iron sight or even outside the battlefield. It's like EVE which is essentially a space flight simulator, but we're even more focused on war and battles considering that we're mercenaries.
Also, while other games have some of the same stuff as Dust, none of them have done it to the same re-imagination as Dust as well as the same scope.
MAG had a skill system like Dust but Dust obviously has some major differences. Some games allow you to spend in-game currency on perishable equipment and items but as stated earlier Dust offers much more risks to such a system, both socially and mechanically.
And not only that, but it combines these different factors to form a unique game. Now, I'm not trying to crown Dust as the best or most creative game but it certainly has something very different going on from the rest. In the past I would consider it more but after the years of playing Dust and realizing that although players move on to other games, the majority of them feel like nothing has felt similar to Dust. Even the people who I knew were vehemently against CCP for one reason or another, would say this.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Haerr
Legio DXIV
1409
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Posted - 2014.09.17 14:21:00 -
[22] - Quote
Maken Tosch wrote:I agree as well. I do often give CCP a hard time with how they handled Dust in the recent past but that doesn't stop me being at least a little optimistic for Legion. There's also one thing most people here in the Dust forums are not paying attention to. The infamous Blue Doughnut that exists in Eve Online.As I pointed out in that thread, Legion is in a position to finally offer a significant solution to the problem presented by the Blue Doughnut in Eve Online and that is something Eve needs desperately.
Playing in a squad full of jaded bitter vets is often associated with bitching and moaning but everyone will, at least most often, admit to not only loving the game (why else would they still hop on to play for a bit) but also admit that there simply is no other game like Dust.
Dusts good qualities simply outnumber its shortcomings, I think what makes most oldies moan about Dust is the fact that glaring obvious bugs and glitches (small edges in maps that stops you dead in your tracks and sprint-glitches comes to mind - frequently) remains unresolved.
LogiBro + Rattati (and the devs of course) has made huge improvements to the overall balance of the game. My only hope is that they will eventually get a chance to switch their focus to the core mechanics and the maps.
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Heimdallr69
Nyain San General Tso's Alliance
3581
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Posted - 2014.09.17 14:29:00 -
[23] - Quote
The only games that I've played for longer than dust would be Halo and Gears of war. Dust has improved a lot but has also lost 90% of the competitively good players. I like dust I want it to continue but when Halo Anniversary comes out I will probably take my leave.. Been here since day 1 closed beta.
Removed inappropriate content - CCP Logibro
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2231
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Posted - 2014.09.17 14:40:00 -
[24] - Quote
Nice post Roy.
For myself, the simple explanation for DUST's uniqueness and the power it has to engage and retain us stem from the same source: Dust was graced, albeit too briefly, by the touch of New Eden.
What's left is only the aching memory of that encounter, and what might have been.
For the industry the brave/foolish DUST experiment is crucially important - it's success or failure will have significant influence on the depth of the mmo experience offered on consoles(and prolly PC) for years to come, imo. There were many eyes on this experiment.
The tragedy is the experiment was a cloudy, mucky, bloody affair, a beach landing gone wrong. Likely hundreds of thousands of recruits liquified(and not a few CCP Officers, to boot) and poured into a pitgrave by decisions made in Reykjavik offices.
By that analogy Rattati is the field-promoted Sargent and we are his last handful of troops, to be spent wisely or foolishly, in a last stand against a ravenous horde of generic fpses. For this merc, if i were to see a courier coming in from Reyk, i would carefully unwrap and load my last Thale....
PSN: RationalSpark
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Derpty Derp
Dead Man's Game
468
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Posted - 2014.09.17 14:41:00 -
[25] - Quote
Roy Ventus wrote:Derpty Derp wrote:I'd say Dust failed to meet it's goals... It's goals are high and hopefully Legion will be the game that Dust should have been... I disagree with a lot of what you said, because a lot of it is in other games, just not shooters... Dust was meant to be more than a shooter.
MAG on the other hand aimed high (not quite so high as Dust) but it succeeded (to a higher degree than Dust at least) & I will miss that game more than I will Dust (when it goes to the big offline cloud in the sky.) Dust at it's core was supposed to be a shooter, although with a LOT of content that allowed for various gameplay outside the iron sight or even outside the battlefield. It's like EVE which is essentially a space flight simulator, but we're even more focused on war and battles considering that we're mercenaries. Also, while other games have some of the same stuff as Dust, none of them have done it to the same re-imagination as Dust as well as the same scope. MAG had a skill system like Dust but Dust obviously has some major differences. Some games allow you to spend in-game currency on perishable equipment and items but as stated earlier Dust offers much more risks to such a system, both socially and mechanically. And not only that, but it combines these different factors to form a unique game. Now, I'm not trying to crown Dust as the best or most creative game but it certainly has something very different going on from the rest. In the past I would consider it more but after the years of playing Dust and realizing that although players move on to other games, the majority of them feel like nothing has felt similar to Dust. Even the people who I knew were vehemently against CCP for one reason or another, would say this.
MAG was about big teams fighting over objectives to win a battle, the skills system had an end point so you didn't always end up with as many wonky sided battles.
The social aspect of Dust is the same as most other online games, you meet people who you either like and team with or you hate and go out of your way to **** them off...
The role playing is as much as you make for yourself, there's nothing to make you feel connected to any faction.
The Eve connectivity is a simple 'have a guy in space try to get the glitchy system to let them press a button when the guy on the ground points out a location to shoot at.'
The battle strategy for 'competative battles' is just spam the most over powered crap you can, fill the objectives with fat people and throw drop uplinks everywhere, the only thing that changes is the map and the frame rate.
Yes the idea is great, the execution is bad, that is why I say Dust failed but Legion could succeed. |
Celus Ivara
DUST University Ivy League
235
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Posted - 2014.09.17 14:59:00 -
[26] - Quote
If you will permit, here's my take on the issue, from a different angle:
There's a concept in the game dev industry called "Intrinsic Value vs Extrinsic Value".
Most games only have Intrinsic Value. Fun to play, but there's little meaning to your actions.
A very, very small amount of games are the reverse, only having Extrinsic Value. EVE is the key example here; your actions have tons of meaning, but the moment-to-moment gameplay is terrible.
The thing is, even though videogames have existed for 50 years without us ever seeing a game that offers both of these values at the same time, there is nothing in the reasoning saying that such a game could not exist. On paper, the perfect-hybrid should be possible.
Now note this: The game Dust was trying to be, the game promised in the trailers, the game Legion is reaching toward, would be that perfect-hybrid!
A game that is both fun to play and where your actions shape the galaxy. A game with both deep Intrinsic and Extrinsic Value.
Or to put it another way: the Holy Grail of game dev!
Dust was broken at launch, took a year+ to become stable and balanced, and even now is feature incomplete and most of our dear friends have left. The reason I've stayed with Dust through all of that is this: If Dust/Legion ever becomes feature complete, it will be a singular experience. Where every bullet you fire will carry consequences that will be felt for years down the line.
It would be one of the greatest pieces of interactive entertainment ever made. And the Industry would never be the same again.
...now if Hilmar would just green-light the thing, and Rouge were to deliver on "actions having meaning"... |
postapo wastelander
Wasteland Desert Rangers
26
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Posted - 2014.09.17 15:03:00 -
[27] - Quote
Holly grail of dev?1 Honestly this is pure fanboyism
"The human being was not chosen to be a god..the god himself should become a human being."
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Roy Ventus
Axis of Chaos
1824
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Posted - 2014.09.17 15:05:00 -
[28] - Quote
postapo wastelander wrote:Holly grail of dev?1 Honestly this is pure fanboyism
How long have you played the game?
What have your experiences been for that length of time?
Why do you feel this way?
-
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Celus Ivara
DUST University Ivy League
236
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Posted - 2014.09.17 15:19:00 -
[29] - Quote
postapo wastelander wrote:Holly grail of dev?1 Honestly this is pure fanboyism I'm talking about the hypothetical end point of Dust's development arc. The game we are playing now is very, very far from this.
I think if Legion development continues we will get there. ...Eventually. The real question is, is someone else going to get there first? There are already several games working in this space right now. Even though Destiny isn't trying to be that game, they are only one or two feature upgrades away from bumbling into it.
There is zero doubt in my mind we will see that holy grail game appear sometime in the next few years. The only question for me is who's climbing that mountain first? |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2233
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Posted - 2014.09.17 15:28:00 -
[30] - Quote
postapo wastelander wrote:Holly grail of dev?1 Honestly this is pure fanboyism Disagree. He nailed it. It doesn't have to be DUST that achieves this....but it could have been. There's not other fps game in town trying to do this right now. Look how timid Bungie was on this issue.
PSN: RationalSpark
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