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1. Remove PIG for the Overall Betterment of the Game - in Feedback/Requests [original thread]
This thread is wrong on so many levels. You completely misunderstand the entire dynamics of PC, and you tie that failed understanding into another one. Corps that get money from PC, whoever they are (SI?), aren't giving that money out to members ...
- by Cass Barr - at 2013.06.28 22:13:00
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2. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Is OP an assault?
- by Cass Barr - at 2013.06.28 05:24:00
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3. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Was a bad idea last week, and the week before that. Still a bad idea. Will continue to be a bad idea next week and the following one.
- by Cass Barr - at 2013.06.28 01:15:00
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4. Fused Locus Grenades need 911 - in Feedback/Requests [original thread]
Fused Locus Grenades are P2W bullshit that bails out bad players when they spray and pray their whole mag away.
- by Cass Barr - at 2013.06.24 21:39:00
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5. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Gallente, actually. But the same total slot count, 14.
- by Cass Barr - at 2013.06.20 22:44:00
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6. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Are any proto suits capable of running a full proto loadout? I know Logis can't.
- by Cass Barr - at 2013.06.20 22:42:00
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7. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
- by Cass Barr - at 2013.06.20 14:59:00
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8. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP Cmdr Wang wrote: Here's this week's update on issues and suggestions that the dev team discussed. [FEEDBACK] Ferroscale and Reactive plates stats https://forums.dust514.com/default.aspx?g=posts&t=86664&find=unr...
- by Cass Barr - at 2013.06.20 13:44:00
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9. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I think shields should regen slower by default- there's no reason for shield users to fit a shield recharger. But let me also point out a few disadvantages for shield users: Once their armor is gone, it's gone (unless...
- by Cass Barr - at 2013.06.19 18:03:00
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10. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
There is no good reason. It's a lot of scrubs, that probably have low SP, who keep getting killed in pubs by Logis and they're convinced that it's the suit's fault. It has nothing to do with player skill. Medics shouldn't be able fight back!
- by Cass Barr - at 2013.06.18 22:12:00
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11. [Request] Removal of Contact Grenades - in Feedback/Requests [original thread]
Sign the petition https://forums.dust514.com/default.aspx?g=posts&t=84916&find=unread
- by Cass Barr - at 2013.06.18 18:34:00
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12. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Agent Joseph wrote: Keep armor in the lows, but make armor not suck - just as the OP proposed. I wouldn't mind having a useful utility mod or two in the highs, either. I chose armor specifically so I could fit damage mods, but that's basicall...
- by Cass Barr - at 2013.06.18 16:17:00
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13. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
If your team is dumb enough to leave one person to guard an objective and you get jumped by 6 people, failing to defend the objective is not a failure of the heavy suit's design. The failure is your team's. Seriously if a heavy could reasonably ...
- by Cass Barr - at 2013.06.18 08:07:00
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14. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SMG's aren't even in the same league as Flaylocks for demolishing armor. They're AA to the MLB. Honestly the HP buff on complex plates would have to be huge to even consider dropping Shields for them.
- by Cass Barr - at 2013.06.18 07:31:00
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15. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Ludvig Enraga wrote: TV Repair Guy wrote: Don't change anything, flux grenades are devastating enough to shield-tankers. If I hear flux going off I have to run scared because my armor is so squishy. The assault bonus just isn't that good, an...
- by Cass Barr - at 2013.06.18 07:18:00
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16. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Good post. You might want to explicitly state that the move penalties on plates effect strafe speed as well.
- by Cass Barr - at 2013.06.16 23:05:00
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17. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Quit asking CCP to give you free kills.
- by Cass Barr - at 2013.06.16 20:26:00
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18. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
An actual solution to Logis used as Assaults: shoot them.
- by Cass Barr - at 2013.06.16 18:57:00
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19. Remove all contact grenades! - in Feedback/Requests [original thread]
Sign the petition https://forums.dust514.com/default.aspx?g=posts&t=84916&find=unread
- by Cass Barr - at 2013.06.16 05:44:00
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20. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
Cosgar wrote: Forge Gun should get a more drastic damage fallof at max range or dropships need a buff. Not saying a FG is OP, but somebody needs to throw dropships a bone. SCR and LR need some range though. I have corp mates that can still pu...
- by Cass Barr - at 2013.06.16 05:32:00
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