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1. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
I think the commando and sentinel bonur should be the other way around. Sentinel should get efficacy in shield and armor slots and commando in feedback damage
- by Caineghis Beoulve - at 2013.07.25 21:39:00
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2. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
I stand with lance in this cat, a good heavy will always go positive in pubs even with standard amarr or sentinel suit. I can even go as far as 25-2 sometimes. The problem lies in PC, we are not competitive in that area, you remember when CCP nerf...
- by Caineghis Beoulve - at 2013.07.25 21:13:00
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3. Heavies: It looks official... - in General Discussions [original thread]
Lance 2ballzStrong wrote: N1ck Comeau wrote: I'm happy with the amarr heavy currently, I wish i had gallente or a Minmatar heavy, but i know CCP is busy with things, Just try to make the most out of the Amarr heavy. Wonder why CCP didn'...
- by Caineghis Beoulve - at 2013.07.22 18:05:00
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4. Commando Suit - in General Discussions [original thread]
As a commando too, i would like a reduction in the proto suit price. its 90k+ isk when the other proto suits are in the 50k ranges. Also i think we should have 50 more shield and armor as everyone is saying here. A bit more CPU or PG could be nice...
- by Caineghis Beoulve - at 2013.07.08 01:41:00
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5. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
"Commando is a soldier or operative of an elite light infantry or special operations forces" The key word here is Light Infantry
- by Caineghis Beoulve - at 2013.07.01 22:37:00
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6. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: SoTa of PoP wrote: Hollow M Ling wrote: SoTa of PoP wrote: Scouts suits flaws are workable with your speed. But I understand if you have any frustrations - the vets around here who do use scouts don't unite li...
- by Caineghis Beoulve - at 2013.05.11 00:54:00
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7. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: It sounds like he was looking at the Damage value on HMG's based on Chromosome's Weaponry lvl 5, which was needed to get HMG's. So that right there added 10% dmg to the base dmg of HMG's. So instead of taking away 1...
- by Caineghis Beoulve - at 2013.05.09 21:15:00
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8. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Superhero Rawdon wrote: just to keep it bumped its disappointing to think that we've been suckered into this situation, to do a job we cant do anymore camp corners? never. i like the heavy class too much to give ...
- by Caineghis Beoulve - at 2013.05.09 20:42:00
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9. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Master Jaraiya wrote: Caineghis Beoulve wrote: We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker. We need the HMG restored to C...
- by Caineghis Beoulve - at 2013.05.09 19:53:00
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10. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Tiberion Deci wrote: martinofski wrote: Caineghis Beoulve wrote: We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker. We need ...
- by Caineghis Beoulve - at 2013.05.09 18:43:00
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11. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker. We need the HMG restored to Chromosome stats, that was really balanced
- by Caineghis Beoulve - at 2013.05.09 17:39:00
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12. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
its doesnt matter which role we are trying to fill, we need our HMG fixed to be able to perform those roles. More damage, less spread or more range we need something, i think restoring back the damage of chromosome would be a good idea, but keepin...
- by Caineghis Beoulve - at 2013.05.09 02:08:00
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13. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
CCP Remnant wrote: martinofski wrote: I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running a...
- by Caineghis Beoulve - at 2013.05.09 01:51:00
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14. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Iron Wolf Saber wrote: Himiko Kuronaga wrote: I think they need to hire people who actually know how to play first person shooters. The vision they have for the HMG is terrible. It's closer to what a flame thrower should be, and even then a...
- by Caineghis Beoulve - at 2013.05.08 23:21:00
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15. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Oxskull Duncarino wrote: TECH-SARGE wrote: Musta Tornius wrote: Jesus christ guys, the optimal range was only decreased 4m. People are just unused to playing without SS causing massive qqing. It's not the range that is the major proble...
- by Caineghis Beoulve - at 2013.05.08 17:10:00
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16. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
[quote=Iron Wolf Saber] I don't know wtf happened between here and fanfest but whoever replaced the HMG with a water hose needs to be sorry. Overall the range of the gun works still it can engage across the road just like before in chromosome, its...
- by Caineghis Beoulve - at 2013.05.07 21:34:00
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17. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
One person on the forums posted this, which i think is what the heavies were in Chromosome and how the class should be played. "HMG heavies were door-kicking shock troops who would charge madly into a crowd and kill their first two men and die gl...
- by Caineghis Beoulve - at 2013.05.07 20:29:00
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18. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Like everyone is saying the nerf of the range and Damage at the same time was an overkill to the heavy class. I think that if everyone wants the heavy to be a CQC class, they need to keep the range the same as now and buff the damage of the HMG 3 ...
- by Caineghis Beoulve - at 2013.05.07 18:29:00
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19. The Heavy Gathering - in General Discussions [original thread]
HMG should have range or damage not both, if we have range we should deal les damage, if the range is poor we should compensate that by having a high damage weapong that could destroy in those 10 to 15 mts.
- by Caineghis Beoulve - at 2013.05.06 21:43:00
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20. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: HowDidThatTaste wrote: I too have been playing with this build I have my cataluzers to advanced as well this helps with mobility ut still not enough to really close the gap. A new problem is developing is that it is...
- by Caineghis Beoulve - at 2013.05.06 21:36:00
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