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301. Cal vs gal scout - in General Discussions [original thread]
NAV HIV wrote: Aszazel wrote: NAV HIV wrote: Not trolling : 4 PE on a Cal scout picks up a 3 PD Gal Scout but 4 PE Doesn't pick up a 4 PD Gal Scout... Not just saying stuff.. I run PE in my Cal Scout, tested it against 3/4 PD gal scou...
- by CRNWLLC - at 2014.04.15 17:48:00
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302. Cal vs gal scout - in General Discussions [original thread]
DEZKA DIABLO wrote: It's not sacrificing anything, proto cloak and a caldari needs 3 percision enh how is that equal? Every scout runs cloak so a gal right there wins, it has 6 slots to fill, a cal lost 3, a gal puts on 1 damp and a active cloa...
- by CRNWLLC - at 2014.04.15 16:23:00
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303. Cal vs gal scout - in General Discussions [original thread]
Magnus Amadeuss wrote: CRNWLLC wrote: DEZKA DIABLO wrote: I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers s...
- by CRNWLLC - at 2014.04.15 15:49:00
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304. How many fittings do you keep in stock? - in General Discussions [original thread]
RayRay James wrote: 30 or 10, depending on the amount I use each type of suits. IE: 'Cheap' suits I keep 30 of the more expensive suits I keep 10 of, unless it's my proto logi, I keep 30 of those on hand at all times. Vehicles I keep at 5. ...
- by CRNWLLC - at 2014.04.15 15:39:00
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305. Cal vs gal scout - in General Discussions [original thread]
DEZKA DIABLO wrote: I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scou...
- by CRNWLLC - at 2014.04.15 15:35:00
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306. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
The RR is basically the SR's little sibling--it fires sabots at almost Mach 7. That's absolutely fricken insane--it sure as heck better kick! On this note, the fact that it comes default with full-auto, after the initial charge, is bunk. Is the l...
- by CRNWLLC - at 2014.04.14 22:02:00
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307. World of darkness gone, hopefully only a year or more before dust. - in General Discussions [original thread]
It's always management's fault. If you've ever worked for a media or technology corporation, or have seen the movie Office Space , you understand this on a deep, visceral level.
- by CRNWLLC - at 2014.04.14 20:59:00
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308. "just fit precision mods" - in General Discussions [original thread]
Problem: Precision enhancers are UP. Reasons: Cloaks grant additional dampening bonus; the double whammy of complex precision enhancers granting only a 20% bonus to complex dampener's 25%, which further exacerbates the problem since a scout's bas...
- by CRNWLLC - at 2014.04.14 17:55:00
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309. 493,335 ISK For an assault dropship!! - in General Discussions [original thread]
Yeah, I think this is mostly an SP issue. If you have the SP in vehicle upgrades and max racial/ADS skills, you'll probably do pretty well. I've got everything at advanced, and as long as I'm not 1) pinched in a tight spot or 2) lagging after th...
- by CRNWLLC - at 2014.04.14 17:33:00
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310. A BPO Amnesty. - in General Discussions [original thread]
I think that ChribbaX's comparison of Dust BPOs to EVE T2 BPOs is a very good analogy--the problem mostly boils down to jealousy, and doesn't have much of an effect on the economy. Assuming manufacturing is even brought to Dust, having Dust BPOs f...
- by CRNWLLC - at 2014.04.14 16:36:00
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311. The Minmatar Assault - in General Discussions [original thread]
I'm just getting into the assault role and am skilling both Cal and Min assault to level 3 (I'll use AUR to play around with proto suits on rare occasions). I chose to get the Cal assault to advanced first, simply because I find that at this poin...
- by CRNWLLC - at 2014.04.14 15:44:00
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312. Scouts don't need 6 module slots or 2 equipment slots. - in General Discussions [original thread]
Asha Starwind wrote: That's just the Gal scout, and maybe by extension the Amarr scout. The Cal really does need all it's slots. Can't say anything about the Min scout. This is because almost all EWAR mods and all speed mods fit in low slots ...
- by CRNWLLC - at 2014.04.11 21:44:00
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313. AFK Players - Players hiding in the MCC - in General Discussions [original thread]
Sometimes your team gets stomped, hard. And when the enemy controls the majority of the objectives, has more than 50% shields remaining, while your MCC has less than 50% armor, that match is over. If you've been playing hard the whole match, there...
- by CRNWLLC - at 2014.04.11 16:00:00
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314. How to fit an Incubus? - in General Discussions [original thread]
I've been playing around with dropship fittings lately, having seen a recent thread on Python fitting, and am split between two options for fitting my Incubus. With my current skills, they are: 1. 1 x proto 20gj rail gun, 1 x basic afterburner, 1...
- by CRNWLLC - at 2014.04.10 17:04:00
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315. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
My thoughts on the scout/assault disparity, here , here , and here . My thoughts on why cloaks worsen the situation, and what to do about it, can be found here .
- by CRNWLLC - at 2014.04.10 16:42:00
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316. AR vs CR - in General Discussions [original thread]
Yeah, I agree--the AR is solid. I see more and more Duvolles and GEKs in the killfeed these days, and I've recently started running an advanced GEK on an advanced Cal assault to good effect. I think the main advantages of the AR are, as noted bef...
- by CRNWLLC - at 2014.04.09 16:55:00
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317. DEATH TO CLOAKSTERS!!! - in General Discussions [original thread]
Cloaked Gal and Cal scouts are pretty much the only thing that can get the drop on me, but this week it seems like folks have dropped a dampener or something, because I've been seeing a lot more chevrons and getting head shot kills on these clowns...
- by CRNWLLC - at 2014.04.09 16:21:00
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318. Something I Noticed About Assault Suits - in General Discussions [original thread]
I think an additional bonus is definitely needed to fix the assault suits, along with: 1. Changing basic-to-proto slot layouts from 4-5-7 to 5-6-7. 2. Giving assaults the best regen rates/delay times of any suits. It makes no sense at all that sc...
- by CRNWLLC - at 2014.04.08 22:26:00
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319. What music do you listen to as you play? - in General Discussions [original thread]
It's a tossup between Hanson and Celine Dion.
- by CRNWLLC - at 2014.04.08 22:04:00
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320. Brick tanking a Scout Suit, Is it ok if it is an.... - in General Discussions [original thread]
What's all this talk of "light assault"? Don't we already have one of those, ie, the Minnie assault suit?
- by CRNWLLC - at 2014.04.07 19:28:00
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