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Sam Tektzby
Better Hide R Die
140
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Posted - 2014.02.13 15:01:00 -
[121] - Quote
Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged
Support - Tactician/Support
Deteis - Orator
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GLOBAL RAGE
Consolidated Dust
18
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Posted - 2014.02.13 15:08:00 -
[122] - Quote
Vermaak Doe wrote:Charlotte O'Dell wrote:the rail rifle is fine. stop the qq, whiners. Maybe the Ar just needs a buff then, it'll be fine with the same range as the rr right, that's completely balanced right?
I personally would like playstyle balance, but until we get racial suit unity i.e. Caldari with RR vs Gallente with AR-CCP cannot balance.
With this in mind keeping the RR with todays damage and range specifications into 1.8, with an increase in reload time, as the NERF, makes sense in regards to the ccp proposed racial bonus of reload speed for CAL suits. So any bonus to making suit/weapon/RACE balance i'm 100% behind.
you can back the lore up with the above, because the suits operating systems would be different and secured security would effect a weapons operation. |
Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.13 15:13:00 -
[123] - Quote
Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
361
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Posted - 2014.02.13 15:17:00 -
[124] - Quote
It does, just turn AA off.
32db Mad Bomber.
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GLOBAL RAGE
Consolidated Dust
18
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Posted - 2014.02.13 15:18:00 -
[125] - Quote
Vermaak Doe wrote:Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot.
large platform rail weapons in RL have minimal recoil.
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.13 15:19:00 -
[126] - Quote
GLOBAL RAGE wrote:Vermaak Doe wrote:Charlotte O'Dell wrote:the rail rifle is fine. stop the qq, whiners. Maybe the Ar just needs a buff then, it'll be fine with the same range as the rr right, that's completely balanced right? I personally would like playstyle balance, but until we get racial suit unity i.e. Caldari with RR vs Gallente with AR-CCP cannot balance. With this in mind keeping the RR with todays damage and range specifications into 1.8, with an increase in reload time makes sense in regards to the ccp proposed racial bonus of reload speed for CAL suits. So any bonus to making suit/weapon/RACE balance i'm 100% behind. you can back the lore up with the above, because the suits operating systems would be different and secured security would effect a weapons operation. Actually devs have already stated that the damage is the,problem and it's being reduced next build, and reload speed isn't a very reliable balance point for the rail rifle's stats, just like how the charge is. Racial unity definitely takes a backseat to base stats, unless the bonuses are high enough to balance it.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.13 15:20:00 -
[127] - Quote
GLOBAL RAGE wrote:Vermaak Doe wrote:Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot. large platform rail weapons in RL have minimal recoil. Rl < balance, and a rifle isn't exactly a large platform.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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GLOBAL RAGE
Consolidated Dust
18
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Posted - 2014.02.13 15:24:00 -
[128] - Quote
Vermaak Doe wrote:GLOBAL RAGE wrote:Vermaak Doe wrote:Charlotte O'Dell wrote:the rail rifle is fine. stop the qq, whiners. Maybe the Ar just needs a buff then, it'll be fine with the same range as the rr right, that's completely balanced right? I personally would like playstyle balance, but until we get racial suit unity i.e. Caldari with RR vs Gallente with AR-CCP cannot balance. With this in mind keeping the RR with todays damage and range specifications into 1.8, with an increase in reload time makes sense in regards to the ccp proposed racial bonus of reload speed for CAL suits. So any bonus to making suit/weapon/RACE balance i'm 100% behind. you can back the lore up with the above, because the suits operating systems would be different and secured security would effect a weapons operation. Actually devs have already stated that the damage is the,problem and it's being reduced next build, and reload speed isn't a very reliable balance point for the rail rifle's stats, just like how the charge is. Racial unity definitely takes a backseat to base stats, unless the bonuses are high enough to balance it.
the bonuses should be made to offset a considerable increase to reload speed aka reload nerf. CCP wants to put we Caldari out on the street with gimped weapons vs snipers and tanks..lol |
GLOBAL RAGE
Consolidated Dust
18
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Posted - 2014.02.13 15:33:00 -
[129] - Quote
Vermaak Doe wrote:GLOBAL RAGE wrote:Vermaak Doe wrote:Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot. large platform rail weapons in RL have minimal recoil. Rl < balance, and a rifle isn't exactly a large platform.
my point being if it does not recoil it doesn't recoil. The physic's stay constant with scale, and in RL it's a 155mm round traveling over 200 miles with minimal recoil.
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.13 17:03:00 -
[130] - Quote
GLOBAL RAGE wrote:Vermaak Doe wrote:GLOBAL RAGE wrote:Vermaak Doe wrote:Sam Tektzby wrote:Nope i told that many times before and tell that many times more. Gaussie is perfectly fine. I was many times put down by ARs, SMGs, with Shotguns or with MGs. Rail Rifle is balanced and honestly if someone cant kill me with AR i thing its not problem or AR but its issue of hands who shooting it. Because AR is more stable and faster. Gaussie have advantage on range and power, how it should be by lore (its caldari weapon). Its easy:
AR - Reliable/Stable/Fast RR - Powerfull/LongerRanged Lore wise railguns put out much less damage in exchange for range, most ships about double in dps switching from rails to blasters. The recoil is almost identical, if not more controllable on the rr because of it's lower rate of fire, and the ar's faster rof is compensated by the rr's high damage per shot. large platform rail weapons in RL have minimal recoil. Rl < balance, and a rifle isn't exactly a large platform. my point being if it does not recoil it doesn't recoil. The physic's stay constant with scale, and in RL it's a 155mm round traveling over 200 miles with minimal recoil. in outer space, without atmospheric pressure to overcome it would be easier. So you argue that the ar is more stable yet you say the rr should have next to no recoil, it's obvious that you have no sense of balance.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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GLOBAL RAGE
Consolidated Dust
18
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Posted - 2014.02.13 18:38:00 -
[131] - Quote
To: Vermin DOE.
Hey kid here is some lifes advice, make sure your correct before you insult someone. I never argued for nor against any AR attribute. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
742
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Posted - 2014.02.14 02:00:00 -
[132] - Quote
This escalated fairly sharply.
"Endless money forms the sinews of War." - Cicero
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
2975
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Posted - 2014.02.14 02:03:00 -
[133] - Quote
Pokey Dravon wrote:Well here is the issue, it has to be stable and accurate to hit from far away, but that advantage is also reflecting onto the hip-fire as well, making it extremely powerful at close range. There are a couple factors you can play with here so I'll give my opinion of how to tweak the RR to make it less effective at close range but retain its advantage at long range.
- Increase Charge Time Slightly - The Charge time plays a much larger role in close quarters than it does at long range, by increasing the time it will be harder to fight up close. Nothing significant but a couple tenths of a second longer would be appropriate.
- Significantly increase recoil when fired from the hip - This gun should kick like a mule when fired from the hip. The dispersion should remain tight, but the recoil should be difficult to work with.
- Decrease turn speed when aiming down the sight (ADS)- Tracking speed isn't very critical when fighting from range, but it is critical up close. Reducing ADS tracking speed would prevent players from aiming down the sight to avoid the recoil at close range, but not hinder tracking at long range.
For those who don't know:
The RR charges up more 2x Faster than Proto Nova Knives.
Yeah.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
554
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Posted - 2014.02.14 02:59:00 -
[134] - Quote
KING CHECKMATE wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. Shouldnt ALL Rifles have terrible hipfire?At least compared to SMG's and Shotguns? yes
Kills- Archduke Ferdinand
Balance!
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Kurenai Senshi
Seituoda Taskforce Command Caldari State
0
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Posted - 2014.04.14 19:58:00 -
[135] - Quote
Pokey Dravon wrote:Well here is the issue, it has to be stable and accurate to hit from far away, but that advantage is also reflecting onto the hip-fire as well, making it extremely powerful at close range. There are a couple factors you can play with here so I'll give my opinion of how to tweak the RR to make it less effective at close range but retain its advantage at long range.
- Increase Charge Time Slightly - The Charge time plays a much larger role in close quarters than it does at long range, by increasing the time it will be harder to fight up close. Nothing significant but a couple tenths of a second longer would be appropriate.
- Significantly increase recoil when fired from the hip - This gun should kick like a mule when fired from the hip. The dispersion should remain tight, but the recoil should be difficult to work with.
- Decrease turn speed when aiming down the sight (ADS)- Tracking speed isn't very critical when fighting from range, but it is critical up close. Reducing ADS tracking speed would prevent players from aiming down the sight to avoid the recoil at close range, but not hinder tracking at long range.
You suck it will unbalance the game so if this does happen to the rail rifle all the other weapons should have like 10 damage or 20 seconds charge time or fast overheating |
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2772
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Posted - 2014.04.14 19:59:00 -
[136] - Quote
Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good.
yep
weRideNDie2getha since 2010
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Garrett Blacknova
Codex Troopers
5104
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Posted - 2014.04.14 21:48:00 -
[137] - Quote
A question for the people who think it's a good idea to reduce turn speed while aiming down sights...
I know turret tracking speed in EVE works like this, but it's about turrets mounted on spaceships. I know turret tracking speed on vehicles in DUST works like this, but it's about turrets mounted on vehicles.
Where exactly in the lore can you find a reason why your enhanced super-soldier would magically turn slower while holding one particular light weapon than s/he can while holding a different gun in the same class? And more importantly, where exactly in the lore can you find a reason why a person holding a gun and firing without aiming down sights would be capable of turning faster than THE SAME PERSON using THE SAME WEAPON but with their eye to the scope on the weapon?
It's not that the mechanics don't work elsewhere. It's that they don't make any logical sense at all in the context of infantry combat.
By all means, make the Rail Rifle less effective for CQC. Maybe they could have a minimum effective range, with the explanation that the projectile heats up and converts to plasma after leaving the barrel, and before the friction from its hyper-accelerated movement kicks it into a plasma state, the physical impact is less damaging than the plasma charge it turns into. This mechanic could be applied to ALL rail-based weapons, making them less damaging within their minimum range, but then they could deal full damage from that point out to maximum range, effectively operating in a reverse manner to the optimal/effective/maximum range process other weapons work by. |
CRNWLLC
Screwy Rabbit ULC
196
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Posted - 2014.04.14 22:02:00 -
[138] - Quote
The RR is basically the SR's little sibling--it fires sabots at almost Mach 7. That's absolutely fricken insane--it sure as heck better kick!
On this note, the fact that it comes default with full-auto, after the initial charge, is bunk. Is the logic here that somehow, after charging the capacitor what, about 1/3 of a second, there's enough juice to empty a clip? The RR, like the CR, should not be full-auto by default. There should be a full-auto variant, to be sure, but by default it should fire like the tactical AR (semi-auto, maybe the logic is that the capacitor recharges between each trigger pull). Or if this would lead to too much QQ, it needs to have a ROF that's, at best, about 120 RPM. By all means, increase it's DPS, just make applying that DPS more difficult.
My other dropsuit is a Python.
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
383
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Posted - 2014.04.15 00:18:00 -
[139] - Quote
Lorhak Gannarsein wrote:Ghost Kaisar wrote:Mordecai Sanguine wrote:Reiki Jubo wrote:Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good. No. At the contrary it's supposed to be the weapon with the best hip fire of all rifles. (See the "breach" descriptions of AR.) Rail rifle is the Breach Version of rifles. => Low ROF and bigger recoil but really good hip-fire pretty crap range and average damage. FTFY All other breach weapons have terrible range. This is the problem of the RR. It has all the benefits of Breach weapons, and yet lacks the range weakness. SOURCE: Try taking on targets at STD AR range with a Breach AR. Talk about damage dropoff. Apparently Breach AR used to have much more range. Then it had the sh*t nerfed out of it. Ah yes, the forgotten terror that was the Creodron Breach Assault Rifle. You see, even before the first advent of the Tac AR (not the one in Uprising, before that one), the most powerful weapon on the field was the Creodron Breach AR. This was back in the days when ARs still had scopes, and the Creodron Breach has both long range and extreme damage, with only a minor fire rate decrease to hold it back. Thus, people abused the **** out of it, far more than Rail Rifles and far worse than Laser Rifles with Sharpshooter Prof 5. Then CCP nerfed it into the ground and no one ever spoke of it again.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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