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541. Cloaks; New Problems - in General Discussions [original thread]
it is a bit difficult to see them..good news is.... they turn red when in the crosshairs regardless of invisibility..
- by CLONE117 - at 2014.03.26 21:33:00
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542. why updates keep failing - in Feedback/Requests [original thread]
they fail do to idiots spamming the same thread over and over which gives nothing usefull and only asks to nerf something thats in a good area into uselessness in the most stupid ways possible.
- by CLONE117 - at 2014.03.26 21:28:00
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543. Obvious reasons not to nerf heavy eHP - in General Discussions [original thread]
the new heavies also seem to have alot less total hp than the amarr heavy frame which hasnt really changed base hp is a total of 1200 hp.with armor and shield upgrades skills maxed.. obviously.... amarr sentinal was 600/600 now 450/750. mlt ama...
- by CLONE117 - at 2014.03.26 21:21:00
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544. Obvious reasons not to nerf heavy eHP - in General Discussions [original thread]
just like the sentinal and basic heavies heavy weapons slot to heavy weapons only.. this only decreases them 2 multiple side arms and a heavy weapon. takes away any extreme range capabilities and puts in more of a cqc type area for now due to the ...
- by CLONE117 - at 2014.03.25 21:24:00
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545. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
my vote will always be for pve... i want that on my ps3 now...
- by CLONE117 - at 2014.03.25 21:18:00
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546. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
just modify the hardeners... make em slow havs down when active. their already invulnerable to most forms of av with such a high defense. this way they CANT run away when hardeners are about to go off. instead they should need to deactivate them i...
- by CLONE117 - at 2014.03.25 21:14:00
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547. tank spamm still at large - in General Discussions [original thread]
and proto stomping still continues!................ which is even worse than tanks!!!!!!. cause with tanks! every1 can use em including new ppl. and kill every1. unlike in other certain places proto beats everything!..... stfu... i dont care if...
- by CLONE117 - at 2014.03.25 20:59:00
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548. more TTK = more protostopping - in General Discussions [original thread]
and i have adapted and survived with my mlt gear/skills.... this nerf is basically just harming newer players to the game.
- by CLONE117 - at 2014.03.24 22:05:00
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549. SAY NO MORE TO TANK 514 in 1.8!!! - in General Discussions [original thread]
my blaster maddy can make hardener cycling ion blaster tanks run.... or any hardener using blaster tank in general.... id put a rail gun or missile turret on there but i only had enough cpu for the large blaster. even so.. its not invulnerable t...
- by CLONE117 - at 2014.03.24 22:02:00
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550. more TTK = more protostopping - in General Discussions [original thread]
in 1.7.. mlt had horrible ttk. proto was a massive increase in ttk. but still with such a large gap it was possible for a highly skilled mlt player/mlt vet.... to kill a proto scrub... come 1.8 proto scrubs get their god mode suit back and mlt wi...
- by CLONE117 - at 2014.03.24 21:56:00
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551. Assault Rifle - in Feedback/Requests [original thread]
meh id have rather had the lesser ar nerf.. std going down to 31 instead of 30..still would take 2 full mlt ar clips to kill a proto scrub though...unspecced....
- by CLONE117 - at 2014.03.24 21:51:00
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552. REMOVE VEHICLE TEAM QUOTA - in General Discussions [original thread]
i have yet to see that many tanks crowded together in a match. probably cause i keep killing most of em as they come near me...
- by CLONE117 - at 2014.03.22 14:50:00
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553. Can Dusts' Graphics get any better? - in General Discussions [original thread]
who cares about graphics looking pretty.. i only care about graphics when i dont know where to find my objective..
- by CLONE117 - at 2014.03.22 14:46:00
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554. The large blaster is the source of Tank imbalance. - in General Discussions [original thread]
500 hps rep madrugar... well least my reps r only out dpsed by evertything in the game. but i sure can tank a mean ion blaster hardened maddrugar. with the ability to get into cover and rep up all the damage.(freaking long ass brawl though...) c...
- by CLONE117 - at 2014.03.22 14:37:00
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555. Great cowards cracked the dust! Moden hearth! - in General Discussions [original thread]
NS proto scrub spammers should lose their districts... yeah i think the mlt vets and newer players should have their chances at taking these with skill. in fact it should require skill and not proto. all pc is is who can use the most proto scrub g...
- by CLONE117 - at 2014.03.22 14:21:00
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556. A change to tank weakpoints. - in Feedback/Requests [original thread]
this idea seems to effect passive tanked vehicles the worst though. a triple hardened gunlogi or maddy is still going to devastate av and since most may run when attack with active hardeners its not a great solution to the problem. from my experi...
- by CLONE117 - at 2014.03.21 22:42:00
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557. Just to be clear, tankers/avers - in General Discussions [original thread]
slow down hardened vehicles so they cant run?..
- by CLONE117 - at 2014.03.21 22:19:00
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558. Mythbusting concerning Tankers - in General Discussions [original thread]
so judges video of him failing to kill a hardened vehicle with proto swarms. killing off the cycled and stacked resists could work for av but at the same time this can create a problem with active vehicle damage mods. in terms of balance. though j...
- by CLONE117 - at 2014.03.21 22:13:00
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559. Please do something about tanks.. - in General Discussions [original thread]
which map was it?. if its the race track map. which has that one road that runs around the side of the map in a circle through both mcc areas. i can see that happening and being devastating. as there is no safe place to call in a vehicle.
- by CLONE117 - at 2014.03.21 21:32:00
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560. Just Nuked An HAV - in General Discussions [original thread]
cycled/stacked active resists are for scrubs...... no seriously. they are. and running while they are active only proves the scrubberry further.
- by CLONE117 - at 2014.03.21 21:28:00
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