Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
561. How to bomb truck? - in General Discussions [original thread]
6 re only is lazyness.. 7+ re= making sure. 12+=overkill. i kinda stopped doing it after making the fit one night joining a random battle and entering a random squad filled with (the generals). they bitched about nothing but dieing once or twice ...
- by CLONE117 - at 2014.03.21 21:22:00
|
562. A change to tank weakpoints. - in Feedback/Requests [original thread]
with the up coming needed forever damage mod nerf. (even if complex is the only thing changed (still needed none theless). with av nades being reduced too 2. a buff in swarmlauncher from 220 per missile to 250 per missile seems reasonable now. (th...
- by CLONE117 - at 2014.03.21 21:08:00
|
563. Give blasters HMG like dispersion - in General Discussions [original thread]
if uve been killed by the blaster turret chances are the guy using it on u wasted over 20-30 rounds on u if u were moving. other than that the blaster isnt much of a blab machine against infantry. what is a blap machine against infantry however i...
- by CLONE117 - at 2014.03.20 22:01:00
|
564. Combat Rifle Lagg - Am I the only one around here? - in General Discussions [original thread]
hmmmm the lagg massive annoying lagg ive been having is that lagg which causes u to teleport around a bunch while others will look like they are running in place( if it escalates) the lagg also seems to cause the weapons ammo counter not to change...
- by CLONE117 - at 2014.03.20 21:55:00
|
565. **** you All you lying Tankers - in General Discussions [original thread]
Alena Ventrallis wrote: By comparison, here are swarms vs militia tanks as a control group. thats where av nades would come in. you use them for supplemental damage to take out the shields the 3rd will take out the last of the somas sh...
- by CLONE117 - at 2014.03.20 21:46:00
|
566. Things that make dust not fun. - in General Discussions [original thread]
proto scrubs.....and proto scrub corps..who think they know how to balance the game. (their ideas rnt balancing. their idea is to just nerf all the weakest stuff and buff their own proto scrub stuff..) ___________________________________________...
- by CLONE117 - at 2014.03.20 21:29:00
|
567. Yay Scouts Getting Better ... O But WTF - in General Discussions [original thread]
look on the bright side... u can jump with charged nova knives!!!!!!!. i kinda see reason on not allowing sprinting with charged knives though. if it were in place scout could just sprint up with fully charged knives and insta kill with out givi...
- by CLONE117 - at 2014.03.20 21:21:00
|
568. **** you All you lying Tankers - in General Discussions [original thread]
hmmmm if me and another hmg heavy was able to take down that hardened incubus that one dom i had.. HOW DAFUQ ARE SWARMS UNABLE TO DO THE SAME DAMN THING!!!!!!!!! oh thats right... the dropship was flying close to us while we were shooting it with ...
- by CLONE117 - at 2014.03.20 20:59:00
|
569. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
ive been thinking. if nades in general are being nerfed by 1. r mlt locus nades going down to 1 with fused locus nades going down to 0?
- by CLONE117 - at 2014.03.19 21:58:00
|
570. I give up. - in General Discussions [original thread]
the only thing i really complained about in 1.6 for tanks was av nades.. that was it. although the changes which happened for vehicles didnt change much other than making the tank vs tank area more balanced. my 300k soma in 1.6 which essentiall...
- by CLONE117 - at 2014.03.19 21:52:00
|
571. Tank thoughts from a tanker. - in General Discussions [original thread]
id say the active reps of 1.6 worked better than the passive reps we have currently. i invested some 1-2 mil sp into the armor section getting armor optimization to 4 and repair level too 5. could only fit 2 complex and 1 enhanced heavy armor re...
- by CLONE117 - at 2014.03.19 21:37:00
|
572. Tank Balancing - in Feedback/Requests [original thread]
ull be surprised how well 500hps reps is out dpsed by swarms or forges... the only thing keeping it alive is that short break it gets from the enemy team. sustained fire will kill my 500hps rep maddy really fast...cant really stand up to anything ...
- by CLONE117 - at 2014.03.18 22:49:00
|
573. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
its rather difficult to shoot down a moving dropship.. they can still get out of the rail guns range pretty fast as well.. which im ok with.. but when the dropship comes to a complete stand still and doesnt bother moving after being hit the first ...
- by CLONE117 - at 2014.03.18 22:22:00
|
574. Plasma Cannon - in Feedback/Requests [original thread]
1) yes yes yes... 2).. eh..... all it needs its a bigger blast raduis..
- by CLONE117 - at 2014.03.18 22:14:00
|
575. I think I know what CCP is thinking about AV - in General Discussions [original thread]
no its only a few proto scrubs tanks that r bitchy about dieing 2 a mlt sica... i have no major problems with tanks. i rarely die to them while on foot any ways..
- by CLONE117 - at 2014.03.18 22:11:00
|
576. Concern that Vehicle Damage WP will change nothing - in General Discussions [original thread]
i think that new wp for damage done to vehicle is going to give logis some competition.. and also bring in alot more orbitals..
- by CLONE117 - at 2014.03.18 22:06:00
|
577. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
well an m1 abrams tank drove straight through a mine field some where in iraq. a long time ago....came out un harmed too... its amazing what stuff u can learn on the military channel(which is now the american heros channel).....
- by CLONE117 - at 2014.03.18 22:00:00
|
578. Tank problems - in Feedback/Requests [original thread]
then we may receive a new problem with stacked damage mods... though shield hardeners r a bit too effective. could modify them. to slightly reduce the damage output of them maybe 25% idk... as for that nerf for pg/cpu...no just an absolute no. i...
- by CLONE117 - at 2014.03.18 21:54:00
|
579. 81-3!!!! IN DOMINATION!! - in General Discussions [original thread]
ive gotten above 45 kills in my free un modified mlt suit before...next to impossible now a days with all the proto scrubs out and about.
- by CLONE117 - at 2014.03.18 21:43:00
|
580. (video) missile fail tank round deuce. - in General Discussions [original thread]
when u give a large missile turret 2 damage mods. its a weapon to be feared. although combat efficiency puts it into hit and run tactics. put it together with a rail or blaster and its combat ability increases by a good amount.
- by CLONE117 - at 2014.03.10 23:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |