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581. Don't pretend Community - in General Discussions [original thread]
i just get ready to chuck a grenade when i see that happen..followed up by some gunfire...
- by CLONE117 - at 2014.03.10 23:48:00
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582. Heavy weapon Idea+ specs - in Feedback/Requests [original thread]
my thoughts for a galente heavy weapon wrap around a slightly scaled down version of the large blaster turret for havs currently. for basic stats i was thinking an rof of around 600. dmg per shot around 50. with clip size of 125. with possibly a...
- by CLONE117 - at 2014.03.07 19:22:00
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583. Question from a fatty wielding a minigun: - in General Discussions [original thread]
when your hmg goes click.. use your smg..usually better than reloading the hmg. the only moments i will die as a heavy.. 1 get caught out in the open. 2 get swarmed by proto bears while low on hp. 3. got double teamed by 2 other heavies. 4.fail...
- by CLONE117 - at 2014.03.07 19:05:00
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584. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
i still havnt had much trouble soloing tanks with my 3 std av nades with 1 clip of adv swarms on my cheapsuit without any dmg increasing mods or skills. the vehicles that ive found to be some of the most difficult to kill are std tanks with cycle...
- by CLONE117 - at 2014.03.07 16:09:00
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585. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
i still see potential in this game.. but due to spammed complaints on the forums which really isnt entirely feed back or anything really when only 1-4 ppl r making so many threads. it seems cpp has started listening to these various tunnel vision ...
- by CLONE117 - at 2014.03.07 03:59:00
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586. Idea to balance vehicle hardeners - in Feedback/Requests [original thread]
id like to see the penalties stack. those with multiple hardeners active at the same time will be as tough as a rock. lets make em as slow as one too. that should turn them more into siege machines of sorts. so while those hardeners are active. t...
- by CLONE117 - at 2014.03.06 19:38:00
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587. Message To The DUST 514 Conventional Rifle Users - in General Discussions [original thread]
the nerf effects all.. but it makes the lowest level rifles such as the gall ar. useless.. this will only serve to increase the amount of boring stomp matches. nerfing how they can be utilized at the various scenarios. it only looks to be creating...
- by CLONE117 - at 2014.03.06 19:31:00
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588. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Doctor Day wrote: There are seriously op i just saw one take out 6 people i can usually only down 2 with a single clip. he must have been using boundless....with dmg mods.
- by CLONE117 - at 2014.03.06 19:20:00
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589. No incentive for Proficiency ... - in General Discussions [original thread]
if we kept the current proficiency skills as they r currently for 1.8. those maxed out from the math ive done for the galente ar. proficiency maxed with the new starts will scarcely match the base 1.7 damage levels. an un specced mlt ar wont kil...
- by CLONE117 - at 2014.03.06 19:15:00
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590. Feedback Please: Assault Role? - in General Discussions [original thread]
id like to keep my assault suit in the middle so it can adapt to the many scenarios faced on the field quickly. which is how the lower tiers kinda function currently. its strength should always be versatility. it can be brick tanked. and can be g...
- by CLONE117 - at 2014.03.06 16:22:00
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591. I'm going to try not to sound mad when I say this, but... - in General Discussions [original thread]
if it was just the dmg mod nerf only for the time being ttk would have increased for all in general. with the nerf of every rifle including smg. ttk gets nerfed for lower tier suits like mlt and std. as they tend to have they can barely get 1/3 of...
- by CLONE117 - at 2014.03.06 16:05:00
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592. Make the FG better than glasscannon Militia Tanks - in General Discussions [original thread]
nerfing damage mods making changes like that ruins the fragile tank vs tank balance that we have currently.
- by CLONE117 - at 2014.03.05 23:18:00
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593. What Do You Think of Me? (your opinion of other players) - in General Discussions [original thread]
i tend to stay in the back plan out what im gonna do during the match. its the only thing thats kept me alive in mlt.
- by CLONE117 - at 2014.03.05 23:14:00
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594. A question about the plasma rifle changes - in General Discussions [original thread]
might be that way due to the relatively short range of the hmg. even so. my use currently with std hmg normally involves alot of head shot kills as i dont entirely aim at the body i aim a little up to where my targets head is inside the circle. i...
- by CLONE117 - at 2014.03.05 23:08:00
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595. Make the FG better than glasscannon Militia Tanks - in General Discussions [original thread]
well i do find the railgun better at killing forgers standing still on open platforms.
- by CLONE117 - at 2014.03.05 23:02:00
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596. Can someone explain to me...... - in General Discussions [original thread]
hmg in cqc= fear it.. hmg out in the open....= cannon fodder.
- by CLONE117 - at 2014.03.05 23:00:00
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597. Nerf to AV again? - in General Discussions [original thread]
nerfing the amount of av nades carry is bad... its a crucial part when soloing an hav with a swarm launcher.
- by CLONE117 - at 2014.03.05 22:58:00
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598. Make the FG better than glasscannon Militia Tanks - in General Discussions [original thread]
there is a good reason to use the fg....not as much lagg with the rounds and better hits over all. and easier to shoot down dropships with it.
- by CLONE117 - at 2014.03.05 22:52:00
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599. I'm going to try not to sound mad when I say this, but... - in General Discussions [original thread]
ttk was short due to stacked dmg mods. profenciency for some guns could have used some tweaking. but looking at how long it took to kill some1 with a mlt ar on an alt out of academy. its gonna take over 3 clips in 1.8.
- by CLONE117 - at 2014.03.05 22:49:00
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600. A question about the plasma rifle changes - in General Discussions [original thread]
if the hmg remains largely the same in 1.8 hopefully i can work around the new issues to arise but i only see this damage nerf as a straight nerf to mlt vets. its going to be next to impossible to kill anything with mlt with a nerf like that. unle...
- by CLONE117 - at 2014.03.05 22:44:00
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