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521. more playlers into battle. pls read this ccp - in Feedback/Requests [original thread]
in 1.7 all i heard was gunfire during the days of scanner spam.. now with cloaks and everything. well the map just feels plain empty. the only thing that seems to be making noise are tank firing at other tanks with blaster turrets. its created a ...
- by CLONE117 - at 2014.03.28 19:02:00
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522. Scout needs to be really nerf. - in Feedback/Requests [original thread]
id say all thats needed to balance out the cloak a bit further is to give mlt scouts the ability to fit the std one and in turn give all players a type of motion sensor system. so they have eyes in the back of their head. or at least know there be...
- by CLONE117 - at 2014.03.28 19:00:00
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523. Ridiculous Assault Scouts - in General Discussions [original thread]
i can deal with some cloaked scouts if i manage to see them with my relatively old box tv... halo reaches active camo is easier for me to spot. on the side note though id prefer if scouts were better spotted on the radar/minimap whilst moving. ...
- by CLONE117 - at 2014.03.28 18:55:00
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524. cycled active hardeners. the real problem. - in Feedback/Requests [original thread]
through much of what ive experienced with tanks and such in general. tanks with cycled hardeners have been my main encounter in game when in game. as these happen to be the most powerfull. now with the hot fix of armor hardener going to 25% and ...
- by CLONE117 - at 2014.03.28 18:43:00
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525. so ... hotfixes ... - in Feedback/Requests [original thread]
that may be because of how much everything gets abused. all i see normally is nerf something into the ground or buff something to god mode. indirect changes and tweaks is the way to go in order to get some actual potential balance going.picking th...
- by CLONE117 - at 2014.03.27 22:10:00
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526. CCP how can you? - in General Discussions [original thread]
am i invisible on these forums or something????
- by CLONE117 - at 2014.03.27 22:04:00
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527. CCP how can you? - in General Discussions [original thread]
i rarely see many mlt rail tanks "camping" the main ones doing the camping are the main ones saying their tankers and that tanks are op..as they are the only ones to own a proto rail turret that not tanking thats pure scrubbery.
- by CLONE117 - at 2014.03.27 22:03:00
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528. CCP how can you? - in General Discussions [original thread]
yeah they need to fix that missfire problem rail turrets had them in 1.7 as well as many other weapons. but rail turret had it to some lesser extent the rate at which the forge missfires is stupid. i wasnt really suggesting a nerf to hardeners i ...
- by CLONE117 - at 2014.03.27 22:00:00
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529. CCP how can you? - in General Discussions [original thread]
they also nerfed the range of the rail turret from 600m down too 300m..which = no tank can snipe across map with rail turret. most we will be facing would be those with a mlt rail gun. and hardeners. i dont expect to see many ppl willing to risk ...
- by CLONE117 - at 2014.03.27 21:53:00
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530. Nerf Railgun Damage - in General Discussions [original thread]
all it nerfed were proto scrub tanker who sat in the redline all day with a partical accelerator turret. rarely have i EVER EVER!. seen a mlt sica in the redzone sniping from atop a hill with a mlt railgun..but we still have cycled hardeners so it...
- by CLONE117 - at 2014.03.27 21:48:00
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531. so ... hotfixes ... - in Feedback/Requests [original thread]
im not 100% sure with the hardener or railgun turret changes. i mean well i dont expect it to effect glass cannons much. other than making it a shitload easier for them to pop other tanks as they rnt actually in the redzone much at all. it doesnt...
- by CLONE117 - at 2014.03.27 21:39:00
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532. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
how to fix cloak... make it to where picked up easier through the means of passive scans and such it should not lower your scan profile. with that in place id also suggest lowering the cpu/pg of it at least to where a mlt scout can put it on...a...
- by CLONE117 - at 2014.03.27 21:26:00
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533. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
Dingleburt Bangledack wrote: CLONE117 wrote: well i did try at the mlt cal heavy. was going to use it for a sniper fit. but i dont know how they hell my 557 shield and 487 armor got ohked by a charge sr. Hit by multple snipers, probably. ...
- by CLONE117 - at 2014.03.27 20:58:00
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534. The next weapons we'll get - in General Discussions [original thread]
im curious. will there be plans for a galente smg in the future?.
- by CLONE117 - at 2014.03.26 22:15:00
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535. tank and AV idea - in Feedback/Requests [original thread]
they seemed to listen to every1 in proto scrub corps. as for the tanks. i kinda feel av is in a fine area but needs some tweaking. tanks also need some tweaking. more specifically hardener cycling. though even a single hardener can basically nega...
- by CLONE117 - at 2014.03.26 22:10:00
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536. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
well i did try at the mlt cal heavy. was going to use it for a sniper fit. but i dont know how they hell my 557 shield and 487 armor got ohked by a charge sr.
- by CLONE117 - at 2014.03.26 22:02:00
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537. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
cycled hardeners are a problem.. make em impossible to cycle and give em the side effect of slowing them down. so they have no hope of running with active hardeners. it should add to CCPs new "windows of opportunity" idea. plus the upside is that ...
- by CLONE117 - at 2014.03.26 22:00:00
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538. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
meh i still prefer my std minmatar smg over the magsec. they may have weak crappy suit but they know how to make a deadly weapon..
- by CLONE117 - at 2014.03.26 21:53:00
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539. CCP Your Internal Playtesting Is Flawed - in General Discussions [original thread]
apparrently the heavy was the dps of 720.. it fires 40 rounds a second. it normally takes 60-80 rounds to kill some1. now when only 80 of those rounds hit out of 200-400. what does that mean? it means its going to be next to impossible to apply f...
- by CLONE117 - at 2014.03.26 21:48:00
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540. FIX AV FFS - in General Discussions [original thread]
u are completely wrong about one part of tanks..u said all were overpowered... that is a false statement. the ones that are endlessly hardener cycling for perma hardened vehicles are overpowered...tanks geared more towards passive tanking however ...
- by CLONE117 - at 2014.03.26 21:41:00
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