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341. Can We Increase The Amount Of Time In The MCC Before Matches? - in Feedback/Requests [original thread]
Hmmm. Is this Deja Vu? Did I see this suggested in another recent thread? I'm on board with your request---but it was the player complaints that effectively REMOVED warbarge time from the matches. You have my vote, but you're going to need a l...
- by CELESTA AUNGM - at 2015.03.14 06:51:00
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342. Getting destroyed after graduating from academy battles. - in Rookie Training Grounds [original thread]
LordLaguz wrote: I have been playing for a few days and tested different characters, but the moment i unlock normal battles i simply cannot kill anyone, and keep getting killed almost instantly. I did some research on skills, type of weapons a...
- by CELESTA AUNGM - at 2015.03.14 06:46:00
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343. Im tired of proto in pub matches. - in General Discussions [original thread]
The issue with players taking their prototype gear, and deliberately spending triple-digit hours fighting in the Public Skirmish matches (arguably because Pub Skirms have the most loose-moving players who haven't yet learned the Dust way of cohesi...
- by CELESTA AUNGM - at 2015.03.14 05:44:00
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344. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
I'm honestly not sure if my post is on the track of the author's thread, or is derailing it if I talk too much about the Myo-fibril debate. So I'll try to touch on both: I'm viewing the "JUMP" feature the same way I view the "cloak" device. It'...
- by CELESTA AUNGM - at 2015.03.14 05:06:00
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345. Fair beginning of match spawning - in Feedback/Requests [original thread]
The 3d-map in the WarbargeGǪ.. Rock on, Kaeru! That feature sounded so cool. You get to SEE the darn map you're about to drop on BEFORE you get in the match. (..It looked cool in the gameplay pictures too.) Someday, when the smoke clears from...
- by CELESTA AUNGM - at 2015.03.13 20:37:00
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346. Question #1626327895 - in Feedback/Requests [original thread]
I have to disagree with you, Nocturnal. If it takes two years to develop and insert a new feature (like the Scrap Metals salvage, and the SHAV, and the new maps), I'd rather be a long-horizon watcher in a long-horizon grind game, and be happier ...
- by CELESTA AUNGM - at 2015.03.13 20:30:00
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347. Im tired of proto in pub matches. - in General Discussions [original thread]
Union118 wrote: I just want to play a fun game. Everyone keeps using proto. Maybe we need to make proto suits cost more isk. Union, your thinking is quite sensible, and is ALREADY part of the game's design. It's just not as costly as it used...
- by CELESTA AUNGM - at 2015.03.13 20:03:00
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348. Dropships - in General Discussions [original thread]
GǪPatience. Patience, dropship fans. I've been waiting too. And the fact that HAV and LAV changes have finally shown up in a Hotfix/Update is GREAT news. (We haven't had ANY vehicle-related changes since before 2014, not counting some performa...
- by CELESTA AUNGM - at 2015.03.13 19:02:00
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349. Players who complain about Myofibril Stims - in General Discussions [original thread]
Well, after playing in the new Echo release for one night, I knew THIS was going to be the one topic that would catch fire on the Forurm. This M-fibril mechanic is something I don't use on my character, so my reactions to it are only based on o...
- by CELESTA AUNGM - at 2015.03.13 18:45:00
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350. To Rattati: Repair tool glow - in Feedback/Requests [original thread]
I think the devs have picked up on this request for a while now, and I think they perfectly agree with you (because I don't see any sensible reason why they would WANT to eliminate that effect--it's the same logic as the reason they put a glow o...
- by CELESTA AUNGM - at 2015.03.11 22:44:00
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351. Question #1626327895 - in Feedback/Requests [original thread]
?! But, wait! Dust has already got one of the most prolific assortments of weapons in any PS3 shooter I can remember. Apart from a few ALL-NEW (racial design) models missing from the line up, I can't quite see myself drooling for stuff that'...
- by CELESTA AUNGM - at 2015.03.11 22:20:00
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352. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
Wow, with the exception of some posters like True Adamance, I keep seeing a lot of the same ole' short-perceptions and classic conclusions about "how Dust should be played to survive" in these threads. Hasn't he game's been around long enough by...
- by CELESTA AUNGM - at 2015.03.11 21:53:00
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353. Make standard things not suck - in Feedback/Requests [original thread]
Good thread for discussionGǪASSUMING that most of the posters here are New Players (Newberrys). What players conclude as "useless" or "worthless" or "easily destroyed" modules in Dust 514 can immediately be argued/ignored by other players as "f...
- by CELESTA AUNGM - at 2015.03.11 19:13:00
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354. So I got my lifetime stats today. - in General Discussions [original thread]
Lorhak Gannarsein wrote: It was embarrassing. No, Lorhak... NO, players!!! It's only embarrassing to do WELL in this game, while everyone else is a normal human being. Dust 514 is a BRUTAL game design--meant to squash the player, and le...
- by CELESTA AUNGM - at 2015.03.11 18:06:00
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355. Usefullness of the star map in Faction Warfare - in Feedback/Requests [original thread]
This is the third GREAT thread I've seen started today! Kudos! Quick answer to your post, Lady MDK: I think CCP is dead set against allowing the PS3 Dust players to initiate battles or pick parts of the Starmap or planet-district to attack. The S...
- by CELESTA AUNGM - at 2015.03.11 17:44:00
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356. Fair beginning of match spawning - in Feedback/Requests [original thread]
Nice ideas here. It suggests giving more time before the fight starts, for players to act like a "team" and have a chance to see (or announce) what your squad will do first, and where they will spawn first. COOL. But, that's pretty much what C...
- by CELESTA AUNGM - at 2015.03.11 17:27:00
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357. [SUGGESTION] Stealing enemy vehicles - in Feedback/Requests [original thread]
The original idea Cypher started the thread with is a fine idea, and was actually discussed way back around the initial Release of the game. At that time, "salvage" on the end-of-match screen was just random weapons, suits, and tons of modules. T...
- by CELESTA AUNGM - at 2015.03.11 17:10:00
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358. I'm a returning player but know nothing about this game - in Rookie Training Grounds [original thread]
Jin-Mei Junkie wrote: I played this game like 3 months maybe a couple years ago but had to sell my PS3 when my wife was pregnant and now I'm back and I have no idea what to do! What do I skill into? What's good? What does the "My Warbarge" thi...
- by CELESTA AUNGM - at 2015.03.11 04:15:00
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359. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
! Wha--... CCP is still replying to these relentless posts? CCP Rattati, I can't believe you're still diligently trying to respond to our so called "Feedback" remarks---this thread in 32 pages already, and the topic being condemned is a Hotfix...
- by CELESTA AUNGM - at 2015.03.11 03:35:00
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360. Why do people claim putting uplinks on a rooftop is selfish - in General Discussions [original thread]
A good thread to start, Jane. Kudos. But it may not get much helpful discussion. Only further complaints. I am not Logi, and don't make my career on Uplinks or similar equipment. But the Uplink is a device I highly value. Learning it has shown m...
- by CELESTA AUNGM - at 2015.03.11 00:42:00
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