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21. 1.8 devblogs - in General Discussions [original thread]
Asha Starwind wrote: CCP Remnant wrote: Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyo...
- by CCP Remnant - at 2014.01.09 10:13:00
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22. 1.8 devblogs - in General Discussions [original thread]
Yeah... gotta love those BSD updates. We were planning to release the bundled up stats for 1.8 changes next week (2nd sprint ends next week) so that we had plenty of time to get feedback from everyone and implement any necessary changes. Too m...
- by CCP Remnant - at 2014.01.09 09:17:00
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23. [Bug] Rail Rifles are not tagged as hybrids - in Technical Support/Bugs [original thread]
SHANN da MAN wrote: Grit Breather wrote: Aeon Amadi wrote: CCP FoxFour wrote: Did you also test this in the client by any chance? Just to see if maybe it's a misunderstanding of the SDE data or my failure to included required informati...
- by CCP Remnant - at 2013.12.16 10:21:00
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24. Tank vs AV: In my opinion. - in General Discussions [original thread]
wripple wrote: Quote: We had damage-based WP many moons ago but they were removed because of WP farming. Now, however, we have a global limiter that prevents mass-WP farming so it's definitely something I'd like to add back. If it's not poss...
- by CCP Remnant - at 2013.12.13 08:52:00
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25. Tank vs AV: In my opinion. - in General Discussions [original thread]
No current plans to add microwarpdrives, no .
- by CCP Remnant - at 2013.12.13 07:26:00
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26. Tank vs AV: In my opinion. - in General Discussions [original thread]
ratamaq doc wrote: Roger Cordill wrote: Message from Godin: 1: 10-15%speed or 20% acceleration nerf. 2: hardeners are fine. 2 hardener settups can't perma run it, and 3 has no repps. (Not sure if 3 can even perma run it) No, but 2 cp...
- by CCP Remnant - at 2013.12.13 07:20:00
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27. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: Ishukone haved worked closely with the Minmatar in the past. Before his death, Otro Gariushi gave Maleatu Shakor Insorum, the antidote for Vitoc for FREE. When it could've been worth trillions....
- by CCP Remnant - at 2013.10.29 07:20:00
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28. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Ishukone haved worked closely with the Minmatar in the past. Before his death, Otro Gariushi gave Maleatu Shakor Insorum, the antidote for Vitoc for FREE. When it could've been worth trillions. Seems only fitting that Ishukone would manufacture t...
- by CCP Remnant - at 2013.10.29 05:56:00
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29. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
It's not Wolfman's fault. He asked me if I'd made any changes to the Mass Driver and I told him none that I could recall. I later checked my change history and I had increased the splash damage up from 3m to 4m... back in May. We're often workin...
- by CCP Remnant - at 2013.07.04 05:48:00
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30. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
crazy space 1 wrote: CCP Remnant wrote: ChromeBreaker wrote: CCP Remnant wrote: I replied in this thread . Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when tes...
- by CCP Remnant - at 2013.07.03 09:40:00
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31. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
mollerz wrote: CCP Remnant wrote: mollerz wrote: Thanks for clearing that up, mate. You guys may have included it by mistake, but sometimes the best ideas come from such mistakes. I'm telling ya! You are onto something ;) Sometimes ...
- by CCP Remnant - at 2013.07.03 08:38:00
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32. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
Vehicles aren't really my area, but we will be addressing vehicle and AV weapon balance (and of course the Pilot role falls into this). They can't be done independently for obvious reasons so it'll be a big fat chunk of work that'll get done just ...
- by CCP Remnant - at 2013.07.03 08:33:00
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33. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
ChromeBreaker wrote: CCP Remnant wrote: I replied in this thread . Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intend...
- by CCP Remnant - at 2013.07.03 08:28:00
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34. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
mollerz wrote: Thanks for clearing that up, mate. You guys may have included it by mistake, but sometimes the best ideas come from such mistakes. I'm telling ya! You are onto something ;) Sometimes accidents give us Penicillin, other time...
- by CCP Remnant - at 2013.07.03 08:21:00
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35. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
I replied in this thread . Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going ...
- by CCP Remnant - at 2013.07.03 08:15:00
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36. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
They were accidentally left in. Types in the client need to be published in order to test and work on them. We (and by 'we', I mean 'me' ) didn't unpublish them once we knew they weren't going into 1.2. As a side note, the bonuses on those skil...
- by CCP Remnant - at 2013.07.03 08:10:00
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37. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Doyle Reese wrote: CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Re...
- by CCP Remnant - at 2013.06.06 05:54:00
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38. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage resistance in the game....
- by CCP Remnant - at 2013.06.06 05:53:00
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39. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using percentage bonuses instea...
- by CCP Remnant - at 2013.06.06 01:34:00
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40. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small HP buff and minor repai...
- by CCP Remnant - at 2013.06.06 01:29:00
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