Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP Remnant
C C P C C P Alliance
354
|
Posted - 2013.07.03 09:40:00 -
[91] - Quote
crazy space 1 wrote:CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure. but you said 1.3 was content locked? or...
I said nothing of the sort . But, yes, 1.3 (which was super short to allow the team to get on track with the sped-up release cadence) is now locked. Pilot suits are not in it. Personally, I wouldn't want to put them in until we address other balance issues first. |
|
Ryuichi Kakihara
Rautaleijona
10
|
Posted - 2013.07.03 09:41:00 -
[92] - Quote
Tectonious Falcon wrote:Ryuichi Kakihara wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Why should the player base even remotely trust that those numbers would be placeholders and not final? With the new armor modules it was said that the trailer numbers weren't final but those were, so what makes this different from that ? Tbqh it doesn't matter if you believe him or not.
Does this mean you're ok with having those stats on pilot suits, also it actually does matter wether i beliave or not, there's actually quite a bunch players that are cynical at best about ccp's trustworthiness when it comes to these matters.
Having a player base where the players distrust the dev's result in players ditching the game. Words usually are rather meaningless, and ccp's actions have been quite revealing. It's almost like faction warfare in eve, tons of promises and it took years to start doing something.
So yes, me having little to no faith in the developer's words represents a part of the player base that ccp is alienating from the game.
Ccp has also talked about making everything more transparent, but alas nothings happened on that front, and for 1.2 uprising, the information was behind a lead wall, even though they brought miss mintchip as a pr representative and she croaked around about us getting information "soon".
So yes, i'm disappointed in how ***** been handled.
ps. before you go "then don't play", I don't |
Captain Africa Clone1
GRIM MARCH
84
|
Posted - 2013.07.03 09:47:00 -
[93] - Quote
Ryuichi Kakihara wrote:Tectonious Falcon wrote:Ryuichi Kakihara wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Why should the player base even remotely trust that those numbers would be placeholders and not final? With the new armor modules it was said that the trailer numbers weren't final but those were, so what makes this different from that ? Tbqh it doesn't matter if you believe him or not. Does this mean you're ok with having those stats on pilot suits, also it actually does matter wether i beliave or not, there's actually quite a bunch players that are cynical at best about ccp's trustworthiness when it comes to these matters. Having a player base where the players distrust the dev's result in players ditching the game. Words usually are rather meaningless, and ccp's actions have been quite revealing. It's almost like faction warfare in eve, tons of promises and it took years to start doing something. So yes, me having little to no faith in the developer's words represents a part of the player base that ccp is alienating from the game. Ccp has also talked about making everything more transparent, but alas nothings happened on that front, and for 1.2 uprising, the information was behind a lead wall, even though they brought miss mintchip as a pr representative and she croaked around about us getting information "soon". So yes, i'm disappointed in how ***** been handled. ps. before you go "then don't play", I don't
Then drink a pill ....your not entitled to anything , get that ? |
Ryuichi Kakihara
Rautaleijona
10
|
Posted - 2013.07.03 09:52:00 -
[94] - Quote
I haven't in any way said that i'd be entitled to anything, i'm expressing my disappointment in how things have been handled and how things said aren't what have been done. Now learn to read before making little kid commentary. |
Tectonious Falcon
Phaze O n e
636
|
Posted - 2013.07.03 09:59:00 -
[95] - Quote
Ryuichi Kakihara wrote:Tectonious Falcon wrote:Ryuichi Kakihara wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Why should the player base even remotely trust that those numbers would be placeholders and not final? With the new armor modules it was said that the trailer numbers weren't final but those were, so what makes this different from that ? Tbqh it doesn't matter if you believe him or not. Does this mean you're ok with having those stats on pilot suits, also it actually does matter wether i beliave or not, there's actually quite a bunch players that are cynical at best about ccp's trustworthiness when it comes to these matters. Having a player base where the players distrust the dev's result in players ditching the game. Words usually are rather meaningless, and ccp's actions have been quite revealing. It's almost like faction warfare in eve, tons of promises and it took years to start doing something. So yes, me having little to no faith in the developer's words represents a part of the player base that ccp is alienating from the game. Ccp has also talked about making everything more transparent, but alas nothings happened on that front, and for 1.2 uprising, the information was behind a lead wall, even though they brought miss mintchip as a pr representative and she croaked around about us getting information "soon". So yes, i'm disappointed in how ***** been handled. ps. before you go "then don't play", I don't
I give up on these forums. Your logic is so terrible it hurts my eyes. You are incredibly entitled. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
364
|
Posted - 2013.07.03 10:01:00 -
[96] - Quote
stlcarlos989 wrote:Forlorn Destrier wrote:I suspect they will have 1 equipment lost, and a sidearm slot, only. Or since they are pilots suits no weapon slot
No a pikot needs a personal defence wepon like an smg just incase you have to bali abd fight your way to saftey to land your next ship/tank/lav |
EKH0 0ne
Knights of No Republic
147
|
Posted - 2013.07.03 10:08:00 -
[97] - Quote
mollerz wrote:stlcarlos989 wrote:Forlorn Destrier wrote:I suspect they will have 1 equipment lost, and a sidearm slot, only. Or since they are pilots suits no weapon slot Every tank crew and pilot in every military organization on earth caries a sidearm/submachine gun. I think professional killers from outer space would too.
SOURCE please |
Ryuichi Kakihara
Rautaleijona
10
|
Posted - 2013.07.03 10:27:00 -
[98] - Quote
I give up on these forums. Your logic is so terrible it hurts my eyes. You are incredibly entitled.
I hope you do, as for logic, you are making no sense. I'l leave it that maybe someday you learn to read :)
|
Sir Meode
Seraphim Initiative. CRONOS.
684
|
Posted - 2013.07.03 10:49:00 -
[99] - Quote
Bring back damage from Chromosome all balance problems solved. |
Takahiro Kashuken
Red Star. EoN.
586
|
Posted - 2013.07.03 11:00:00 -
[100] - Quote
The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus.
OP is an idiot
He is afraid that his tactic of flying up onto a tower with a prototype swarm launcher wont work anymore because skilled vehicle pilots will actually have a bit more defence for that basic vehicles so they cannot be destroyed in 3 shots from proto AV
I cant wait for pilot suits
8x skill so it means 2.5mil alone into the suit for proto
Thats not including any mods we may get to put onto the dropsuit which could enhance vehicles even more but also it means most likely that we will be paper outside of vehicles which is fine by me if i can have a stronger tank
At least this means that going up against proto AV may not hurt as much or may make them take an extra shot or 2 |
|
Tectonious Falcon
Phaze O n e
636
|
Posted - 2013.07.03 11:30:00 -
[101] - Quote
Ryuichi Kakihara wrote:I give up on these forums. Your logic is so terrible it hurts my eyes. You are incredibly entitled.
I hope you do, as for logic, you are making no sense. I'l leave it that maybe someday you learn to read :)
Please show me where I'm making no sense.
"Does this mean you're ok with having those stats on pilot suits..." No, I'm not and I never said I was. I don't know why you made that assumption.
"Also it actually does matter wether I beliave or not"
Why? You are one person among thousands.
"There's actually quite a bunch players that are cynical at best about CCP's trustworthiness when it comes to these matters" Who? Also just because lots of people think something / are something doesn't make it true. That is a fallacy.
"Having a player base where the players distrust the dev's result in players ditching the game"
Proof? Just because players don't trust the devs doesn't mean they won't enjoy or play the game. I don't trust Bethesda, but I still enjoy their games (generally).
"CCP has talked about making things more transparent, but alas nothings happened on that front" While I agree with you on this, CCP has put out a number of dev blogs recently.
" 1.2 Uprising, the information was behind a lead wall," We got the patch notes a week before the patch.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1778
|
Posted - 2013.07.03 11:33:00 -
[102] - Quote
I've got almost 9 mil SP in vehicles, and I completely agree that 50% cool down speed reduction is WAY too much.
Make it 3% per level (so it tops at 15%) and we've got something everyone could live with.
The race specific bonuses looked fine. |
oso tiburon
The Generals EoN.
46
|
Posted - 2013.07.03 11:34:00 -
[103] - Quote
so sick of hearing this tanks are op QQ bullsht ok you know you love it when there is a tank blasting away on your team want to stop the tank threat do like every one else spec in the ridiculusly op super tracking swarms or get some one in your corp to spec into tanks LEAVE THE TANKS ALONE they already cant take half the punishment of a logi lav and for what they are you cant put half the stuff you could before if they mess with the tanks anymore they will become useless . go spend 1.1 mil on a fitting and have 1 guy in a mlt scout come up and drop you then youll know what im talking about
|
Void Echo
Internal Error. Negative-Feedback
327
|
Posted - 2013.07.03 11:39:00 -
[104] - Quote
Chunky Munkey wrote:hooc roht wrote:Shouldn't vehicles be OP?
I mean if they did not preform better then a guy on foot why would they exist at all? OP means (or at least shouldmean) overpowered within their respective role. The tanks already fulfil the role of being a formidable force on the field, these bonuses however, would make the right setups effectively immune to all but an entire squad of proto AV. Tanks should take a lot of effort to bring down. But not this much.
wat you talkin about fool, it takes minimum effort for an AV guy specced into grenades, forge guns and swarm launchers to solo one of us, but only the skilled drivers can escape |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
367
|
Posted - 2013.07.03 11:49:00 -
[105] - Quote
Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1778
|
Posted - 2013.07.03 11:51:00 -
[106] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure.
Honestly, this is about the best thing you guys could have done to keep us pilots interested. Now we have a tangible sign that you guys are working on stuff for us.
Consider it a blessing in disguise. You've restored some hope for us pilots, even if it was an accident. |
Harpyja
DUST University Ivy League
172
|
Posted - 2013.07.03 11:57:00 -
[107] - Quote
I wonder how the vehicle balance will work out.
Probably have ignored every single post suggesting how to balance things out. If you ask me, buffing shield modules (quite a bit) would balance things. But CCP will probably nerf armor modules and make them worse than shield modules. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
367
|
Posted - 2013.07.03 12:05:00 -
[108] - Quote
Harpyja wrote:I wonder how the vehicle balance will work out.
Probably have ignored every single post suggesting how to balance things out. If you ask me, buffing shield modules (quite a bit) would balance things. But CCP will probably nerf armor modules and make them worse than shield modules.
This is saddly true . Armour nerf inbound.
Personally I think shield boosters should boost 4500 hp in 15 seconds and shield hardners should have a much shorter cooldown and longer cycle like possibly 30 second acctive and 20 second cooldown. This would balance things out .
Shield regen moduals need a big buff as their not worth giving up a slot that could be used to stack more shields.
Im not to worried about the speed berf as we can stack thousands of hp with no movement penalty.
And lastly enforcers I do like mine but it dose need tweeking who ever thought of a 37% movement penalty should be shot. 20% would be more realistic and make them a bit more viable. Also they need a major hp buff if they are designed to camp (obvious with the movement penalty) they should be able to take a beating.
Rant over.
|
Takahiro Kashuken
Red Star. EoN.
589
|
Posted - 2013.07.03 12:05:00 -
[109] - Quote
pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op.
Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure
Either way it wouldnt be OP and PC would a be a real test for it |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
367
|
Posted - 2013.07.03 12:08:00 -
[110] - Quote
Takahiro Kashuken wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure Either way it wouldnt be OP and PC would a be a real test for it
Im not sure as im away from game but when I get on ill fit one maddy with 2 heavy reps no plates but thise reps give aprox5000-6000 hp so no plates needed and to ease on micro management ill put on a passive resistance. If tge fit fits then ill repost. |
|
crazy space 1
Unkn0wn Killers
1413
|
Posted - 2013.07.03 12:23:00 -
[111] - Quote
CCP Remnant wrote:crazy space 1 wrote:CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure. but you said 1.3 was content locked? or... I said nothing of the sort . But, yes, 1.3 (which was super short to allow the team to get on track with the sped-up release cadence) is now locked. Pilot suits are not in it. Personally, I wouldn't want to put them in until we address other balance issues first. HUGS |
Eris Ernaga
Super Nerds
262
|
Posted - 2013.07.03 12:27:00 -
[112] - Quote
The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus.
One heavy azeoteric only gives 2100 shield skilling this suit to level five will only bump it to 2310. With the pg nerf vehicles have trouble fitting on as much shield so this is much needed to the recent vehicle nerf. Armor tanking is pretty much the same I think the top meta vehicles armor reps are heavy polarized and those are in the low 3,000s each. 3,300 with skills.
Plus it's gonna take a lot of sp for a lvl 5 proto suit plus you'll have to cross train into vehicles. |
Eris Ernaga
Super Nerds
262
|
Posted - 2013.07.03 12:28:00 -
[113] - Quote
So yeah less then one av grenade will damage the buff from the suit the really good buff is the activation time cooldown will help us get out shield boosters back on very quickly. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
368
|
Posted - 2013.07.03 12:34:00 -
[114] - Quote
Eris Ernaga wrote:The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus. One heavy azeoteric only gives 2100 shield skilling this suit to level five will only bump it to 2310. With the pg nerf vehicles have trouble fitting on as much shield so this is much needed to the recent vehicle nerf. Armor tanking is pretty much the same I think the top meta vehicles armor reps are heavy polarized and those are in the low 3,000s each. 3,300 with skills. Plus it's gonna take a lot of sp for a lvl 5 proto suit plus you'll have to cross train into vehicles.
Skilling into the proto pilot will not ve a problem for smart tankers as we normally have lots of spare sp set asidw in the hope of nomething new to skill into . That and the tripple sp week starting tomorow it should not be a problem getti g any proto suit. This should stop allot of the sp respec threads as well.
|
Altina McAlterson
Not Guilty EoN.
590
|
Posted - 2013.07.03 12:57:00 -
[115] - Quote
Seeing as how we don't know what the pilot suit bonus is going to be we can all calm down a little bit at least. |
Sir Meode
Seraphim Initiative. CRONOS.
684
|
Posted - 2013.07.03 13:23:00 -
[116] - Quote
Takahiro Kashuken wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure Either way it wouldnt be OP and PC would a be a real test for it
Go home your Drunk,
Your just trying to play down the fact that armour tanks will be even more unstoppable with the pilot suits.
(Speaking from a vehicle on vehicle point of view) The Dark Cloud has good reason to say they will be OP, Just think of the ammount of DPS you will need to break the tank on the Armour HAV's, It will have to be stupidly high. Which it isnt possible as it is let alone with these changes they are planning.
If there ever was an I WIN tool this will be it. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
415
|
Posted - 2013.07.03 13:46:00 -
[117] - Quote
Everybody brings up HAVs and nobody ever brings up dropships... "Oh, just avoid the HAVs." Yeah, doesn't work when some sniper tank is sitting under their MCC in the redline. They can reach to the opposite side of the outpost socket and I can't reach them anywhere near long enough for a kill. So, there's only one base I can effectively fight on and it's always taken by blueberries because of the proximity to my MCC.
I was excited about the pilot suit at first, but I realized it will help HAVs so much more than it will help assault dropships, and they already mess me up because they just sit in the red line. |
The dark cloud
Seraphim Initiative. CRONOS.
1588
|
Posted - 2013.07.03 14:58:00 -
[118] - Quote
CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Sure like the stats that had beeing spotted for the new armor plates in the trailers? Sorry but you guys have lost your trustworthy status and i have beeing long enough around to know that you guys will screw everything up and dont really give a damn about balance. You simply think that it will work out somehow and leave it in there. |
Takahiro Kashuken
Red Star. EoN.
591
|
Posted - 2013.07.03 15:33:00 -
[119] - Quote
Sir Meode wrote:Takahiro Kashuken wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure Either way it wouldnt be OP and PC would a be a real test for it Go home your Drunk, Your just trying to play down the fact that armour tanks will be even more unstoppable with the pilot suits. (Speaking from a vehicle on vehicle point of view) The Dark Cloud has good reason to say they will be OP, Just think of the ammount of DPS you will need to break the tank on the Armour HAV's, It will have to be stupidly high. Which it isnt possible as it is let alone with these changes they are planning. If there ever was an I WIN tool this will be it.
I win tool lolno
lol is that because it may take muliple proto AV users *gasp*
Poor AV users they cant 3 shot a tank anymore they need to use teamwork or VA nades and lolswarms as usual
Pilot suit prob get nerfed now, vehicle users end up with a suit that give 1% bonus to something useless while normal infantry dropsuits still give 5% bonus to something good
Having this suit with the current bonuses makes the basic vehicle a bit better since we have no advanced/proto vehicles and are always going against proto AV |
Exergonic
TeamPlayers EoN.
132
|
Posted - 2013.07.03 15:36:00 -
[120] - Quote
CCP Remnant wrote:crazy space 1 wrote:CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure. but you said 1.3 was content locked? or... I said nothing of the sort . But, yes, 1.3 (which was super short to allow the team to get on track with the sped-up release cadence) is now locked. Pilot suits are not in it. Personally, I wouldn't want to put them in until we address other balance issues first.
Please have a talk with the staff... Vehicle Drivers have been given the shaft for way to long
Pilot suit was going to be a big buff for us... But you took it away
We need something that can stand up to Proto AV
We had that something in Chrom but you took it away for a pointless LOLglasscannon??
Need to do something soon or you will loss all your Vehicle specialists
This is not some you can continue to put on the back burner... Sometimes i truly believe you don't even play your own game |
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |