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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cody Sietz
Tritan's Onslaught RISE of LEGION
337
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Posted - 2013.07.03 01:24:00 -
[61] - Quote
Spkr4theDead wrote:Cody Sietz wrote: ]How hard is it to get away from them? They were here last build and were slightly better yet still couldn't take out a tank because they were stupidity OP.
I guess you want the mobile death fortress back, god forbid ANTI-VEHICLE weapons should be effective vs vehicles.
How hard? You obviously don't know. Flat, open area vs swarms? They hit every time. Far enough away for the swarm to terminate? You better already be half its maximum distance away. They turn near 360-¦ to hit you around corners and everything else. How to have something in front of you to block the shot? Exactly that, pray they can lock on while you're behind something solid so the missiles hit whatever is in front of you. Maybe you should see our side of it. Your side? I fly dropships, I know what AV can do. I also run swarms and I've seen many people out and call back there tanks even when me and a friend are teaming up to take it out.
I fly assault dropships with armour harders and I run proto swarms. Both are giant isk sinks, because both are stupid easy to kill.
Would be willing to have your tank called back in the same condition? or not be able to recall it if has swarms locked on to it? |
Colonel Killar
DUST CORE DARKSTAR ARMY
88
|
Posted - 2013.07.03 01:26:00 -
[62] - Quote
The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus. Did you spec into AV? |
Spkr4theDead
Namtar Elite Gallente Federation
239
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Posted - 2013.07.03 01:28:00 -
[63] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote: ]How hard is it to get away from them? They were here last build and were slightly better yet still couldn't take out a tank because they were stupidity OP.
I guess you want the mobile death fortress back, god forbid ANTI-VEHICLE weapons should be effective vs vehicles.
How hard? You obviously don't know. Flat, open area vs swarms? They hit every time. Far enough away for the swarm to terminate? You better already be half its maximum distance away. They turn near 360-¦ to hit you around corners and everything else. How to have something in front of you to block the shot? Exactly that, pray they can lock on while you're behind something solid so the missiles hit whatever is in front of you. Maybe you should see our side of it. Your side? I fly dropships, I know what AV can do. I also run swarms and I've seen many people out and call back there tanks even when me and a friend are teaming up to take it out. I fly assault dropships with armour harders and I run proto swarms. Both are giant isk sinks, because both are stupid easy to kill. Would be willing to have your tank called back in the same condition? or not be able to recall it if has swarms locked on to it? Lol
Recall it in the redline. Problem solved.
Idiot |
Colonel Killar
DUST CORE DARKSTAR ARMY
88
|
Posted - 2013.07.03 01:28:00 -
[64] - Quote
hooc roht wrote:Shouldn't vehicles be OP?
I mean if they did not preform better then a guy on foot why would they exist at all? wait hooc made a intellegent comment, wow! |
DUST Fiend
OSG Planetary Operations Covert Intervention
4267
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Posted - 2013.07.03 01:30:00 -
[65] - Quote
Spkr4theDead wrote:Lol
Recall it in the redline. Problem solved.
Idiot Yea, it's pretty clear you're afraid of intelligent discussion because you're wrong, so you'd rather give random responses to things people never said, and whine about not being able to operate an HAV unless you receive a completely absurd buff.
Well, I know who's tanks we'll be killing if we see them.
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Spkr4theDead
Namtar Elite Gallente Federation
240
|
Posted - 2013.07.03 01:31:00 -
[66] - Quote
DUST Fiend wrote:Spkr4theDead wrote:Lol
Recall it in the redline. Problem solved.
Idiot Yea, it's pretty clear you're afraid of intelligent discussion because you're wrong, so you'd rather give random responses to things people never said, and whine about not being able to operate an HAV unless you receive a completely absurd buff. Well, I know who's tanks we'll be killing if we see them. Good luck trying. I'm usually the backup. |
Kane Fyea
DUST University Ivy League
557
|
Posted - 2013.07.03 01:47:00 -
[67] - Quote
Spkr4theDead wrote:DUST Fiend wrote:Spkr4theDead wrote:Lol
Recall it in the redline. Problem solved.
Idiot Yea, it's pretty clear you're afraid of intelligent discussion because you're wrong, so you'd rather give random responses to things people never said, and whine about not being able to operate an HAV unless you receive a completely absurd buff. Well, I know who's tanks we'll be killing if we see them. Good luck trying. I'm usually the backup. My proto swarms will be looking for your tanks.
See you on the battlefield. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
337
|
Posted - 2013.07.03 01:53:00 -
[68] - Quote
Spkr4theDead wrote:Cody Sietz wrote:Spkr4theDead wrote:Cody Sietz wrote: ]How hard is it to get away from them? They were here last build and were slightly better yet still couldn't take out a tank because they were stupidity OP.
I guess you want the mobile death fortress back, god forbid ANTI-VEHICLE weapons should be effective vs vehicles.
How hard? You obviously don't know. Flat, open area vs swarms? They hit every time. Far enough away for the swarm to terminate? You better already be half its maximum distance away. They turn near 360-¦ to hit you around corners and everything else. How to have something in front of you to block the shot? Exactly that, pray they can lock on while you're behind something solid so the missiles hit whatever is in front of you. Maybe you should see our side of it. Your side? I fly dropships, I know what AV can do. I also run swarms and I've seen many people out and call back there tanks even when me and a friend are teaming up to take it out. I fly assault dropships with armour harders and I run proto swarms. Both are giant isk sinks, because both are stupid easy to kill. Would be willing to have your tank called back in the same condition? or not be able to recall it if has swarms locked on to it? Lol Recall it in the redline. Problem solved. Idiot Wait what? I know you quoted me...but I'm not sure your talking to me...because I'm sure I did no say anything about the redline...
Are you saying your one of those red line tankers? Cause thats cool I guess... |
Provolonee
Undefined Risk DARKSTAR ARMY
26
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Posted - 2013.07.03 02:16:00 -
[69] - Quote
Looks like a pretty nice buff to hav bros. I like how it is an active module buff and not just a straight passive 40% hp increase or something. now get to work cleaning up the streets. |
Zekain K
Expert Intervention Caldari State
166
|
Posted - 2013.07.03 02:48:00 -
[70] - Quote
And you all though llavs were open now
JUST YOU WAIT
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Alldin Kan
Imperfects Negative-Feedback
321
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Posted - 2013.07.03 03:22:00 -
[71] - Quote
If Gallente heavy isn't as great as I think it would be then I'm going back to tanks. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4271
|
Posted - 2013.07.03 03:26:00 -
[72] - Quote
Alldin Kan wrote:If Gallente heavy isn't as great as I think it would be then I'm going back to tanks.
They best damn replace my Amarr Heavy skills with Gallente Heavy when it's released or I am ******* done |
Disturbingly Bored
The Strontium Asylum
374
|
Posted - 2013.07.03 05:18:00 -
[73] - Quote
Kinky Burrito wrote:DUST Fiend wrote:Kinky Burrito wrote:No. Please refrain from posting your balance opinions if you have absolutely no idea what you are talking about. Mind pointing me to the other options in game that give you a 50% boost to the efficiency of what you're running? I seem to have overlooked those somehow, my bad. I agree, that is op. I was referring to your idea of giving minmatar 10% turret damage. That would be stupid compared to the 300 health gallente drivers would get from their 10% shield/armor mod bonus.
Sorry Kinky. You're failing at math.
10% is 10% is 10%.
If you pit two tanks against each other and one gets a flat 10% bonus to HP, and the other gets a flat 10% bonus to DPS, it takes the exact same time for them to kill each other as if they had no bonus at all. I'll whip out the long form proof if you can't wrap your mind around it.
It's balanced. |
Harpyja
DUST University Ivy League
167
|
Posted - 2013.07.03 05:24:00 -
[74] - Quote
I fear for "Madrugar 514" because I know my Gunnlogis and Falchions will get pushed out and eaten for breakfast. |
Omen Astrul
Red Star. EoN.
65
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Posted - 2013.07.03 05:28:00 -
[75] - Quote
Crying before something is even released....
Infantry players won't be happy until you can kill a madrugar with 3 basic AV grenades. |
Delta 749
Kestrel Reconnaissance
711
|
Posted - 2013.07.03 05:30:00 -
[76] - Quote
And I bet you with all that tankers will still say AV is overpowered |
KOBLAKA1
Opus Arcana Covert Intervention
182
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Posted - 2013.07.03 06:13:00 -
[77] - Quote
The simple answer to this whole thread is Tanks>Infantry
SO to beat the tank multiple infantry or another tank NO SOLID SNAKE (MGS1 neone?)
|
Disturbingly Bored
The Strontium Asylum
376
|
Posted - 2013.07.03 06:16:00 -
[78] - Quote
Omen Astrul wrote:Crying before something is even released....
Infantry players won't be happy until you can kill a madrugar with 3 basic AV grenades.
Um. If a heavy suit skill showed up on the market with -10%/level Forge Gun charge time and +2%/level Heavy Damage Modifier effectiveness, you mean to tell me you wouldn't be QQing to high heavens on the forum until the suit was actually in game instapopping your tanks? |
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CCP Remnant
C C P C C P Alliance
334
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Posted - 2013.07.03 08:15:00 -
[79] - Quote
I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. |
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ChromeBreaker
SVER True Blood Public Disorder.
614
|
Posted - 2013.07.03 08:15:00 -
[80] - Quote
CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP.
Smooth |
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CCP Remnant
C C P C C P Alliance
342
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Posted - 2013.07.03 08:28:00 -
[81] - Quote
ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth
Wasn't the best start to my day that's for sure. |
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Chunky Munkey
Amarr Templars Amarr Empire
622
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Posted - 2013.07.03 08:29:00 -
[82] - Quote
hooc roht wrote:Shouldn't vehicles be OP?
I mean if they did not preform better then a guy on foot why would they exist at all?
OP means (or at least shouldmean) overpowered within their respective role. The tanks already fulfil the role of being a formidable force on the field, these bonuses however, would make the right setups effectively immune to all but an entire squad of proto AV.
Tanks should take a lot of effort to bring down. But not this much. |
SoTa PoP
Internal Error. Negative-Feedback
3084
|
Posted - 2013.07.03 08:30:00 -
[83] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure. Wonder how you felt day 1 of uprising with all the HMG rage.
HMG is beautiful now btw <3 |
mollerz
Minja Scouts
560
|
Posted - 2013.07.03 08:35:00 -
[84] - Quote
DUST Fiend wrote:Kinky Burrito wrote:No. Please refrain from posting your balance opinions if you have absolutely no idea what you are talking about. Mind pointing me to the other options in game that give you a 50% boost to the efficiency of what you're running? I seem to have overlooked those somehow, my bad.
Hey! You dropped something
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ChromeBreaker
SVER True Blood Public Disorder.
614
|
Posted - 2013.07.03 08:37:00 -
[85] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure.
Ah no worries, nice just to see your working on them lol |
BOZ MR
Internal Error. Negative-Feedback
257
|
Posted - 2013.07.03 09:06:00 -
[86] - Quote
The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus. Hahahahaha, scrub is crying because he left tanks. You're really pathetic. |
Ryuichi Kakihara
Rautaleijona
10
|
Posted - 2013.07.03 09:11:00 -
[87] - Quote
CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP.
Why should the player base even remotely trust that those numbers would be placeholders and not final? With the new armor modules it was said that the trailer numbers weren't final but those were, so what makes this different from that ? |
crazy space 1
Unkn0wn Killers
1412
|
Posted - 2013.07.03 09:16:00 -
[88] - Quote
These are the kind of bonuses everything should have. CCP should stop with the useless bonuses.
Scout LAV +5% top speed per level -10% module cooldown time for afterburners
Logis -10% per level pg/cpu for all equipment. -becuase all armor bonues on all races? What???? the FF88*****ingKitt3n?
Give scout scouts a massive +5% sprint speed bonus per level
Shake things up don't nerf everything into the ground : ( |
Tectonious Falcon
Phaze O n e
636
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Posted - 2013.07.03 09:20:00 -
[89] - Quote
Ryuichi Kakihara wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Why should the player base even remotely trust that those numbers would be placeholders and not final? With the new armor modules it was said that the trailer numbers weren't final but those were, so what makes this different from that ?
Tbqh it doesn't matter if you believe him or not. |
crazy space 1
Unkn0wn Killers
1412
|
Posted - 2013.07.03 09:23:00 -
[90] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure. but you said 1.3 was content locked? or... |
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