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41. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Moonracer2000 wrote: CCP Remnant wrote: ...and weG侵ll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we...
- by CCP Remnant - at 2013.05.28 05:06:00
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42. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Etero Narciss wrote: CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class ...
- by CCP Remnant - at 2013.05.28 04:59:00
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43. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: EVElopedia wrote: Beam lasers have a shorter optimal range than their hybrid railgun counterparts, but do, as a whole, more damage. Advanced coolant technologies allow beam lasers to keep firing for a long time without...
- by CCP Remnant - at 2013.05.28 04:54:00
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44. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You could create a separate Dust client for testing and let a few of us in on select days. MAG did that like a year after its released to let some players test out stuff that was coming in the MAG 2.0 patch. I t...
- by CCP Remnant - at 2013.05.28 03:22:00
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45. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Severance Pay wrote: Can we test them, and tell you what we think? Can I have an account to test server and give you honest feedback? I wish you all could. We currently don't have A SiSi like server for DUST. Wish we did. Would love the fee...
- by CCP Remnant - at 2013.05.28 03:09:00
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46. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follo...
- by CCP Remnant - at 2013.05.28 02:48:00
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47. Spelling errors in skill descriptions - in Technical Support/Bugs [original thread]
Thanks for keeping an eye on things, but it's not a spelling error Dictionary.com definition efG求fiG求caG求cy [ef-i-kuh-see] Show IPA noun, plural efG求fiG求caG求cies. capacity for producing a desired result or effect; effectiveness: a rem...
- by CCP Remnant - at 2013.05.24 04:46:00
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48. Amarr Logistics Suit - in Feedback/Requests [original thread]
crazy space 1 wrote: Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion . Dropsuit balance and bonuses . Yo...
- by CCP Remnant - at 2013.05.21 08:03:00
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49. Amarr Logistics Suit - in Feedback/Requests [original thread]
Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us. I'm responsible for both weapon and dropsuit balance so I apo...
- by CCP Remnant - at 2013.05.21 07:26:00
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50. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away
- by CCP Remnant - at 2013.05.16 09:49:00
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51. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
We have the technology. New text needs to be localized but we could get this into the game reasonably soon, yeah.
- by CCP Remnant - at 2013.05.16 08:29:00
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52. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser ri...
- by CCP Remnant - at 2013.05.16 07:23:00
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53. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
Slave to awesomeness, yeah.
- by CCP Remnant - at 2013.05.15 09:14:00
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54. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
I'm sure it'll kill the Empress to know a Minmatar supporter designed her "perfect weapon".
- by CCP Remnant - at 2013.05.15 09:13:00
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55. CCP: Did you applied the 10% damage buff to the new weapons? - in General Discussions [original thread]
The scrambler rifle received the buff to keep its DPS inline with the gallente assault rifle. The flaylock and plasma cannon did not receive the buff because they were not in Chromosome and were balanced after the weaponry skill bonus was removed.
- by CCP Remnant - at 2013.05.15 09:09:00
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56. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
KA24DERT wrote: SirManBoy wrote: The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash a...
- by CCP Remnant - at 2013.05.11 04:52:00
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57. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
P-A-R-A-D-O-X wrote: I just hope that relative to all the skill bonuses y'all removed(which I needed), y'all keep in mind that this game uses advanced technology, which should make it more than actually possible for certain short range weapons ...
- by CCP Remnant - at 2013.05.11 04:43:00
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58. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
martinofski wrote: I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar...
- by CCP Remnant - at 2013.05.09 01:44:00
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59. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Tiberion Deci wrote: CCP Remnant wrote: That's odd. Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range. I'll investigate further. I w...
- by CCP Remnant - at 2013.05.09 01:34:00
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60. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Master Jaraiya wrote: CCP Remnant wrote: That's odd. Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range. I'll investigate further. Th...
- by CCP Remnant - at 2013.05.08 11:22:00
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