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1661. Isk payouts bugged: enjoy it while it lasts - in General Discussions [original thread]
LUGMOS wrote: Lol, they forgot a decimal point nope
- by CCP Rattati - at 2014.11.04 16:36:00
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1662. Isk payouts to much? - in Technical Support/Bugs [original thread]
there seem to be certain items that are wrongly calculated in the payout formula
- by CCP Rattati - at 2014.11.04 16:20:00
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1663. Is it worth coming back??? - in General Discussions [original thread]
not if you like or need ISK WAMWAMWAAAAM
- by CCP Rattati - at 2014.11.04 14:58:00
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1664. BUGS BUGS EVERYWHERE! - in General Discussions [original thread]
Post known issues here, please https://forums.dust514.com/default.aspx?g=posts&m=2437228#post2437228
- by CCP Rattati - at 2014.11.04 14:49:00
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1665. Uprising 1.9 Known Issues - in Technical Support/Bugs [original thread]
Please reply with issues with Uprising 1.9 1. Issue with zero ISK payout after matches [Verified and team is working on a solution] 2. Slight delay on activating a Skill Reset and Refund service [Most likely normal] 3. Balance hotfix from last Tu...
- by CCP Rattati - at 2014.11.04 14:48:00
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1666. Did I miss something? - in General Discussions [original thread]
It has long been the case that framerate issues make everything worse, including hit detection. If we have truly improved frame rate, then this may be the unintended consequence. A welcome consequence because AA can be tuned.
- by CCP Rattati - at 2014.11.04 14:23:00
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1667. My first impressions of 1.9 - in General Discussions [original thread]
Joel II X wrote: Logs in character selection screen sees a scout as my image Faps intensely This happened 10 seconds ago. I truly lolled
- by CCP Rattati - at 2014.11.04 14:19:00
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1668. Swarms Are So Stupid - in General Discussions [original thread]
Pvt Numnutz wrote: Echo 1991 wrote: This is exactly what should happen. Dropships are troop transport vehicles not gunships. They need a buff so they can take a little more damage, but nothing crazy lest we get skytanks. I think I will ma...
- by CCP Rattati - at 2014.11.04 14:03:00
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1669. Swarms Are So Stupid - in General Discussions [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly. If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubu...
- by CCP Rattati - at 2014.11.04 13:53:00
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1670. Swarms Are So Stupid - in General Discussions [original thread]
Pvt Numnutz wrote: CCP Rattati wrote: lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly. If the Python is v...
- by CCP Rattati - at 2014.11.04 13:51:00
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1671. Swarms Are So Stupid - in General Discussions [original thread]
KalOfTheRathi wrote: CCP Rattati wrote: That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information- How come ...
- by CCP Rattati - at 2014.11.04 11:53:00
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1672. Update 1.9 available - in General Discussions [original thread]
Haerr wrote: Michael Arck wrote: Dat moment when you are all excited to see the new maps and you load into a old one, lol! Yeah :/ I hope they weighted the new maps in the rotation so that we get to play on them more often Actually we ...
- by CCP Rattati - at 2014.11.04 11:41:00
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1673. Swarms Are So Stupid - in General Discussions [original thread]
Ahkhomi Cypher wrote: CCP Rattati wrote: lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly. Sup Dust Jesu...
- by CCP Rattati - at 2014.11.04 11:36:00
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1674. Swarms Are So Stupid - in General Discussions [original thread]
Aeon Amadi wrote: Juno Tristan wrote: Aeon Amadi wrote: Shotguns, HMGs, and Rail Rifles aren't 'a **** ton of combinations' when we have almost two dozen infantry weapons. 3 of the top 5 combinations are Boundless Heavy Machine Gun ...
- by CCP Rattati - at 2014.11.04 11:14:00
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1675. Swarms Are So Stupid - in General Discussions [original thread]
DUST Fiend wrote: Scoota Eu wrote: Wow man. Complaining that you can't outrun swarms in a slow armour tanked drop ship with no AB and then when you are given facts that drop ships are performing admirably well you shoot him down. That coup...
- by CCP Rattati - at 2014.11.04 11:13:00
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1676. Swarms Are So Stupid - in General Discussions [original thread]
That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Ma...
- by CCP Rattati - at 2014.11.04 09:02:00
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1677. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: this was more tongue in cheek, sorry. Just so you all know that equipment spam was never meant to be a legitimate tactic. Cross already used his hotline to "discuss" this idea/jab . I just want less spam, ...
- by CCP Rattati - at 2014.11.04 06:25:00
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1678. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Kaze Eyrou wrote: CCP Rattati wrote: It would be a pinpoint strike, anywhere, not only MCC. Waste it on a single tank if you want, probably miss him if you do, rather than do obscene MCC damage and potentially win the match. Story time! B...
- by CCP Rattati - at 2014.11.04 05:26:00
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1679. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: In case you haven't seen my insane ravings elsewhere, I have done the math on the nerf. I will now get an entire 5m worth of range while cloaked. Can someone tell me how that is any better than 0, and why they didn't just...
- by CCP Rattati - at 2014.11.04 03:06:00
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1680. Buy Respec and Boosters for ISK - in Feedback/Requests [original thread]
PLAYSTTION wrote: Maken Tosch wrote: Two Words: Trade Window No, not the main market feature. I'm talking about private player-to-player transactions. Both players would need to be online and present for the transaction to finish. This way,...
- by CCP Rattati - at 2014.11.04 02:56:00
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