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901. Another one turns up - in General Discussions [original thread]
zDemoncake wrote: I became the owner of a Quafe Mass Driver :D what color is the trail
- by CCP Rattati - at 2015.02.14 10:14:00
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902. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Pseudogenesis wrote: This is awesome, but please please pretty please label your axes and define parameters! This is one of the first things they drill into your head in any statistics class, you need to tell the viewer what an axis means and t...
- by CCP Rattati - at 2015.02.14 09:57:00
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903. Rail Rifle/ARR too powerful? - in General Discussions [original thread]
GrimzOvaHourz wrote: Why would anyone think that when every other rifle is just as good if not more... We've never had so much balance in terms of rifles before, please don't mess up CCP and the data is not so meaningful as you think. Balanc...
- by CCP Rattati - at 2015.02.13 15:13:00
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904. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Atiim wrote: How is the Tactical AR underpowered when it does more damage than the SCR, can fire more shots than the SCR can before overheating, has the same RPM, while only having -15m? How is the Burst AR underpowered when it does more damag...
- by CCP Rattati - at 2015.02.13 15:02:00
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905. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "rifle" range
- by CCP Rattati - at 2015.02.13 10:38:00
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906. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Jathniel wrote: You really really do NOT need to buff that TAR. It's literally my primary weapon. On it's own, it's already extremely effective. With triple-damage mods, it's essentially as powerful as the old-school scrambler pistol..... e...
- by CCP Rattati - at 2015.02.13 10:33:00
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907. New map idea, maybe underground? - in General Discussions [original thread]
There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite. I will try to get that medium socket more into rotation.
- by CCP Rattati - at 2015.02.13 09:42:00
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908. Officer BPO's!?!?!! - in General Discussions [original thread]
Songs of Seraphim wrote: CCP Rattati wrote: I occasionally play robin hood in these, otherwise its just standard stuff, we devs can't be causing player losses ;) But I do bring it out when I see a forum hero, for sure, and stalk them I...
- by CCP Rattati - at 2015.02.13 06:43:00
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909. Rail Rifle/ARR too powerful? - in General Discussions [original thread]
Maybe a tad https://forums.dust514.com/default.aspx?g=posts&t=191185&find=unread
- by CCP Rattati - at 2015.02.13 04:09:00
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910. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Dear players, with all that's happening it's sometimes hard to find time to deep dives, so I am going to try and explain less, and just show some "random" data and give shorter updates/insights. Here you can see the Kills by Advanced Rifles in P...
- by CCP Rattati - at 2015.02.13 04:03:00
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911. Ratati - in General Discussions [original thread]
Darken-Soul wrote: I misspelled your name once and now my phone changes it to that everytime. For that I am deeply apologetic. lol we know what we want to do on matchmaking, 1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3...
- by CCP Rattati - at 2015.02.13 03:33:00
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912. 2 keys wasted on standard AUR gear, AFTER hotfix - in General Discussions [original thread]
Has anyone seen the Quafe Mass driver yet, the trail is "different"
- by CCP Rattati - at 2015.02.13 03:27:00
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913. Officer BPO's!?!?!! - in General Discussions [original thread]
dy5t0pia wrote: It's not as hard as it sounds. LOL, no offense to CCP Devs but they suck at their own game! (and yes that was a challenge put towards you CCP Devs!) Not that terrible, reckless yes, but yeah, happier to go 20/20 than 10/1
- by CCP Rattati - at 2015.02.13 02:42:00
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914. 2 keys wasted on standard AUR gear, AFTER hotfix - in General Discussions [original thread]
Cat Merc wrote: Got Siren fluxes. We must have missed them, sorry about that
- by CCP Rattati - at 2015.02.13 02:39:00
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915. 2 keys wasted on standard AUR gear, AFTER hotfix - in General Discussions [original thread]
Wasten wrote: Today i got 2 keys in a box. LOL I asked for that, for teh lolz
- by CCP Rattati - at 2015.02.13 02:38:00
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916. Statistical performance - in General Discussions [original thread]
GLOBAL RAGE wrote: Can we have the game play efficiency numbers for the Apex assault drop suits? good idea
- by CCP Rattati - at 2015.02.13 02:36:00
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917. Boo - in General Discussions [original thread]
I have so much random gear and enough SP to skill into almost any suit level 3 so I can use proto gear. For fun I just mix all kinds of things together, I was running my galassault per usual, and trying to oneshot people with a charged ion pistol...
- by CCP Rattati - at 2015.02.13 00:50:00
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918. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: ALERT! A friend of mine just told me they got 'Pyrus' Nova Knives x 42 out of a box. The standard AUR gear still lurks in those boxes. EDIT: Another friend reports finding 'Siren' Flux Grenades from a box PANIC! ...
- by CCP Rattati - at 2015.02.13 00:42:00
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919. Boo - in General Discussions [original thread]
I hope someone might actually say "hey, I should just skill into these and try them"
- by CCP Rattati - at 2015.02.13 00:18:00
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920. Officer BPO's!?!?!! - in General Discussions [original thread]
I occasionally play robin hood in these, otherwise its just standard stuff, we devs can't be causing player losses ;) But I do bring it out when I see a forum hero, for sure, and stalk them
- by CCP Rattati - at 2015.02.13 00:17:00
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