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Renolissa
Vacuum Cleaner. LLC Steel Balls Alliance
1844
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Posted - 2015.02.13 08:52:00 -
[1] - Quote
All maps have similar arhitecture. But I think we need something new. Maybe make a map dating back deep into the ground? and under the ground to make a huge hall? Many players talking about this, but i not find something similar in forum.
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dy5t0pia
The dyst0pian Corporation
782
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Posted - 2015.02.13 08:53:00 -
[2] - Quote
Sounds good! I'd also like to see a water world type map.
CEO
Closed Beta Vet
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Renolissa
Vacuum Cleaner. LLC Steel Balls Alliance
1845
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Posted - 2015.02.13 08:59:00 -
[3] - Quote
Yes, I too dream of underwater map. To all played in a huge hall with huge glass windows in the semi-darkness. Subdued light sources, multilevel stairs and passages.
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Militia QUAFE Noob
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Jadek Menaheim
Xer Cloud Consortium
5310
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Posted - 2015.02.13 09:03:00 -
[4] - Quote
Renolissa wrote:Yes, I too dream of underwater map. To all played in a huge hall with huge glass windows in the semi-darkness. Subdued light sources, multilevel stairs and passages. Rapture beckons you I see.
Neckbeard for Good charity shave
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Renolissa
Vacuum Cleaner. LLC Steel Balls Alliance
1845
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Posted - 2015.02.13 09:06:00 -
[5] - Quote
Jadek Menaheim) I can't translate this, sorry) I do not speak English very well) Im from Russia)
Edit: but I try to write so that would be understandable)
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Militia QUAFE Noob
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Jadek Menaheim
Xer Cloud Consortium
5311
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Posted - 2015.02.13 09:15:00 -
[6] - Quote
I think of the video game Bioshock when you described the underwater map that you would like to see.
Bioshock Game Playthrough
I also think the the game Mass Effect 3. There was a part called Leviathan.
Neckbeard for Good charity shave
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CCP Rattati
C C P C C P Alliance
17369
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Posted - 2015.02.13 09:42:00 -
[7] - Quote
There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite.
I will try to get that medium socket more into rotation.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Renolissa
Vacuum Cleaner. LLC Steel Balls Alliance
1846
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Posted - 2015.02.13 09:44:00 -
[8] - Quote
Yes, this is similar) But, we all see that arhitect, im try to talk what new need in this game. I think awasome see underground hall, with dark light (red lamps from floor), many corridors which are closed to the hall. All players start from MCC or ground base.
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Militia QUAFE Noob
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Ceadda Sai
bloodyreddots
75
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Posted - 2015.02.13 09:52:00 -
[9] - Quote
Still waiting on boarding parties and in space battles for us mercs. http://youtu.be/bDAwypdyhXoy?t=2m15s
Forge Gunners: Now this is a gun for going out and and making people miserable with.
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Wilhelm Klingspor
DUST University Ivy League
699
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Posted - 2015.02.13 10:05:00 -
[10] - Quote
Production facility is technically underground a bit. Roadtrain map kind of is...
I just want the CCP construction Yard to pop up more for me, i wish to go sightseeing.
Jumping down that hole in de 3 tower medium socket is always scary as hell.
But yeah, i wouldn't mind if th minmatar cargo hub gets a underground part... nudge nudge...
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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
Renolissa
Vacuum Cleaner. LLC Steel Balls Alliance
1847
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Posted - 2015.02.13 10:07:00 -
[11] - Quote
2 min 50 sec, thats what about i try talk. And Drones) I love drones)
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Militia QUAFE Noob
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
Renolissa
Vacuum Cleaner. LLC Steel Balls Alliance
1847
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Posted - 2015.02.13 10:19:00 -
[12] - Quote
Just need something new, something cardinally differ from each other. At the moment, one and the same card, divided into different sectors, with differently spaced structures.
May be you remeber mission from ME2, where we need get inside the ship who flies around the gas giant? In the dust can be something similar, in to the ground)
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Luk Manag
of Terror TRE GAFFEL
647
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Posted - 2015.02.13 13:21:00 -
[13] - Quote
A boarding/infiltration mission would be amazing! Unlimited clones for the defenders, but it is game over when all control points are captured.
There will be bullets. ACR+SMG [CEO of Terror]
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Jedl Omen
Tribal Band Dust Mercenaries Immortals of War
7
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Posted - 2015.02.13 13:44:00 -
[14] - Quote
A water park map would be great. I think any of the other planet types could be interesting too. Lava or gas worlds where you might take damage by standing on a flow, or a city in the clouds that has an actual size limit (redline is a flying leap ). |
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shaman oga
Dead Man's Game
4024
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Posted - 2015.02.13 13:54:00 -
[15] - Quote
CCP Rattati wrote:There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite.
I will try to get that medium socket more into rotation. The hole 2.0? Please, don't 
Some have luck, some have money, trading is not a crime.
Minmatar omni-merc
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Jebus McKing
Nos Nothi
1467
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Posted - 2015.02.14 00:11:00 -
[16] - Quote
Underground, underground...
No! I want to play on and/or inside an EVE ship!
This has been a missed opportunity for far too long!
Make it an Ambush only map if you have to. But make it happen!
Jebus still hates scans.
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KEROSIINI-TERO
The Rainbow Effect
1767
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Posted - 2015.02.14 01:02:00 -
[17] - Quote
Renolissa wrote:All maps have similar arhitecture. But I think we need something new. Maybe make a map dating back deep into the ground? and under the ground to make a huge hall? Many players talking about this, but i not find something similar in forum.
I agree, we need at least one.
That is a soft natural 'nerf' to vehicles everyone was complaining and will be complaining about.
Also, it would be a good test to see how annoyed people would be to fight in corridor after corridor - like in a spaceship (hint hint)
Pro-choice!
For hazardous self-activated inertial dampeners!
Expeting freedom SOON(tm)!!!
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Omega Nox
Consolidated Dust
71
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Posted - 2015.02.14 01:26:00 -
[18] - Quote
CCP Rattati wrote:There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite.
I will try to get that medium socket more into rotation.
You guys should make a map like Metro in BF3. |
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Everything Dies
Counting Bodies Like Sheep
1249
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Posted - 2015.02.14 02:03:00 -
[19] - Quote
Whatever you decide, please stop putting as many obstacles as possible to trip the player up on the terrain (referring mainly to the three-inch high metal bar that requires you to jump over...assuming you have the stamina to do so.)
Mike Patton is the greatest singer in music. Proof
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1913 DfLo
ScReWeD uP InC Smart Deploy
292
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Posted - 2015.02.14 02:37:00 -
[20] - Quote
Omega Nox wrote:CCP Rattati wrote:There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite.
I will try to get that medium socket more into rotation. You guys should make a map like Metro in BF3.
Would be sweet
It's all ScReWeD uP
Just Rub One Out
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Izlare Lenix
Pub Stars
1251
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Posted - 2015.02.14 02:57:00 -
[21] - Quote
Yes. Dust needs more tight cqc spaces. We will finally get 16 hmgs vs. 16 hmgs.
Because the current 10-12 hmgs per team just isn't enough. :/
The only real truth in history is that it was bloody.
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Aeon Amadi
Chimera Core
8709
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Posted - 2015.02.14 06:57:00 -
[22] - Quote
CCP Rattati wrote:There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite.
I will try to get that medium socket more into rotation.
Thanks for letting us know. I'll start speccing Sentinel since that'll be the only thing that can manage in that socket.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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EET SUM MOR
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2015.02.14 09:01:00 -
[23] - Quote
I would like to get into those huge big buildings you often see at the horizon that have more floors than a skyscraper. |
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P14GU3
Savage Bullet
1241
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Posted - 2015.02.14 09:38:00 -
[24] - Quote
Aeon Amadi wrote:CCP Rattati wrote:There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite.
I will try to get that medium socket more into rotation. Thanks for letting us know. I'll start speccing Sentinel since that'll be the only thing that can manage in that socket. Is it really any worse than mercs camping with RR on every high point by the objective? I would like to see a map where a dropship wont give you a crazy advantage..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Aeon Amadi
Chimera Core
8712
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Posted - 2015.02.14 13:50:00 -
[25] - Quote
P14GU3 wrote:Aeon Amadi wrote:CCP Rattati wrote:There is one that has a pretty good underground area, it's between the three buildings with rays of light coming out of them. This allows for amazing corridor shooting, my favorite.
I will try to get that medium socket more into rotation. Thanks for letting us know. I'll start speccing Sentinel since that'll be the only thing that can manage in that socket. Is it really any worse than mercs camping with RR on every high point by the objective? I would like to see a map where a dropship wont give you a crazy advantage..
It's just the current meta. HMGs, Shotguns, and Nova Knives in CQC. Combat Rifle/Rail Rifle for everything else. Can't stop players from picking the biggest gimmick for the gimmick situation. S'why other weapons have faltered, because they're just not as competitive in the environment.
Same reason Flaylocks, Mass Drivers, and Contact Grenades were all the rage prior to 1.5; no aim assist meant that the weapons with the least amount of aiming requirements would thrive. Only difference there is that that meta was killed very quickly by comparison of the year long BS we've been dealing with since Uprising 1.8.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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