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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Baku Amad
843 Boot Camp
21
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Posted - 2013.11.13 18:25:00 -
[31] - Quote
Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked. Essentially same as Star Wars: Battlefront 2? |
Aseair
Namtar Elite Gallente Federation
36
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Posted - 2013.11.13 18:39:00 -
[32] - Quote
Baku Amad wrote:Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked. Essentially same as Star Wars: Battlefront 2? Yes. Yes, yes, and more yes.
Memento vos sunt immortales
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CCP LogicLoop
C C P C C P Alliance
1252
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Posted - 2013.11.14 00:14:00 -
[33] - Quote
Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked.
If we ever do that, the MCC's would be completely different. The current MCC's are actually too small for this. |
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Draco Cerberus
Hell's Gate Inc
495
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Posted - 2013.11.14 01:19:00 -
[34] - Quote
CCP LogicLoop wrote:Hmmm. Let me bring this up with Game Design and the rest of Level Design. This also needs to be brought up with our video guys (they did have to make the fly by's for the one you see now).
I like the idea as well, so it is at least worth bringing up and seeing what has to be said about it. No promises for you guys. I do however promise to mention it in this mornings meeting with game design.
Edit: This also might need a code change for the EOM trigger in general, which would mean it has to go through the programmers as well. Of course would need testing as well. These are just some of the things that would be immediately thought about I believe. We are your guinea pigs, please experiment.
One Universe...with friendly fire and Open World Game Play for all!
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3764
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Posted - 2013.11.14 01:40:00 -
[35] - Quote
CCP LogicLoop wrote:Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked. If we ever do that, the MCC's would be completely different. The current MCC's are actually too small for this.
I'm all for MCC's being increased in size =D
New Eden is massive, the ships in Eve Online are massive, why shouldn't the stuff in Dust 514 be massive (bearing in mind polycount budgets and what not of course)
ANON Diplomat -//- I Support SP Rollover ^_^
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CCP LogicLoop
C C P C C P Alliance
1253
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Posted - 2013.11.14 02:06:00 -
[36] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote:Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked. If we ever do that, the MCC's would be completely different. The current MCC's are actually too small for this. I'm all for MCC's being increased in size =D New Eden is massive, the ships in Eve Online are massive, why shouldn't the stuff in Dust 514 be massive (bearing in mind polycount budgets and what not of course)
Well, I am speaking strictly from a level design perspective. Nothing meaningful for gameplay would fit in the current MCC's. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3765
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Posted - 2013.11.14 03:06:00 -
[37] - Quote
CCP LogicLoop wrote:Aeon Amadi wrote:CCP LogicLoop wrote:Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked. If we ever do that, the MCC's would be completely different. The current MCC's are actually too small for this. I'm all for MCC's being increased in size =D New Eden is massive, the ships in Eve Online are massive, why shouldn't the stuff in Dust 514 be massive (bearing in mind polycount budgets and what not of course) Well, I am speaking strictly from a level design perspective. Nothing meaningful for gameplay would fit in the current MCC's.
Unless of course there was a Commander's room with which he could do Commandery things..! Size of a small walk-in closet xD
ANON Diplomat -//- I Support SP Rollover ^_^
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gabriel login
Dead Six Initiative Lokun Listamenn
86
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Posted - 2013.11.14 09:25:00 -
[38] - Quote
the mcc needs to do more than just blow up in the air as that looks fake. the mcc should suffer power loss to the engines an then fall to the ground an explode. while falling there should be smaller explosions goin on to show the damage on the ship is major and if at all doable have pieces fall off it as well. and yes i know this would be a major rework of the mcc destruction an would take a lot of work but i think the work would be worth it as the end result would be so cool. |
Ghermard-ol Dizeriois
Maphia Clan Corporation
15
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Posted - 2013.11.14 14:01:00 -
[39] - Quote
Nothing against this, but I'd focus more on other aspects like poor visual range or something else with same importance. If the interested dep's have nothing to currently work on, I'll say "Let's do that!" |
Meeko Fent
Commando Perkone Caldari State
1526
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Posted - 2013.11.14 14:25:00 -
[40] - Quote
Aeon Amadi wrote:CCP LogicLoop wrote:Aeon Amadi wrote:CCP LogicLoop wrote:Retarn Dominus wrote:as a side note: Being able to enter an enemies MCC via a dropship for a alt game mode would be cool.
Adding a few rooms into the MCC would be sweet along with a vital point such as the enigine/shields room. Having to hack or blow locked bulkheads in order to enter these rooms and drop the MCC shields would be wicked. If we ever do that, the MCC's would be completely different. The current MCC's are actually too small for this. I'm all for MCC's being increased in size =D New Eden is massive, the ships in Eve Online are massive, why shouldn't the stuff in Dust 514 be massive (bearing in mind polycount budgets and what not of course) Well, I am speaking strictly from a level design perspective. Nothing meaningful for gameplay would fit in the current MCC's. Unless of course there was a Commander's room with which he could do Commandery things..! Size of a small walk-in closet xD My bedroom?
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Keri Starlight
0uter.Heaven Proficiency V.
2028
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Posted - 2013.11.14 15:23:00 -
[41] - Quote
I'm actually fine with the way it works right now.
I don't like this idea.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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Joel II X
AHPA
140
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Posted - 2013.11.14 17:44:00 -
[42] - Quote
When I'm about to lose and I'm redlined, I run away further into the redline pretending I'm actually going AWOL. Heh. |
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