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521. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
it's a tough one... teamkilling cannot go completely unpunished. it would be ridiculous. what would stop a pissed off CoD fanboy from joining and murdering unsuspecting teammates just to waste their isk? 1 ******* could render entire matches unpl...
- by Buzzwords - at 2012.07.17 17:55:00
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522. Is it possible to buy another merc pack? - in General Discussions [original thread]
any items you got DIRECTLY from the merc pack, you'll get back. any items you buy with aurum, you will lose. but you WILL get the aurum you spent back. so you could just buy em again.
- by Buzzwords - at 2012.07.17 17:00:00
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523. What are you doing with your 1 mil ISK/SP ? - in General Discussions [original thread]
anybody who doesn't have access to prototype swarm launchers, should get that. they one shot the default dropships. goes a LONG way to mitigating the whole "i know, we'll call in more dropships!" bullshit. and it would help that whole "marauder...
- by Buzzwords - at 2012.07.17 12:27:00
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524. Swarm Launchers - in General Discussions [original thread]
Garrett Blacknova wrote: Forge Gun can deal more direct-shot damage than a tank projectile. Swarm Launchers are NOWHERE NEAR the firepower of Forge Guns, and there are plenty of situations where the FG has an advantage just from the sheer fact...
- by Buzzwords - at 2012.07.17 11:47:00
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525. Does Anyone Actually ADS In A Fight? - in General Discussions [original thread]
try popping in and out at close/mid range. ADS if you have him centered up, if recoil gets you off target or he outruns you, pop out and hipfire (or just stop shooting) until you "catch up" then pop back in.
- by Buzzwords - at 2012.07.17 11:31:00
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526. Swarm Launchers - in General Discussions [original thread]
why does anybody pick the forge gun now? they don't... but the answer is to fix the forge gun and the heavy, not add a heavy slot restriction to the swarm launcher. swarm launcher is pretty cool right where it's at.
- by Buzzwords - at 2012.07.17 07:45:00
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527. assault fits - in General Discussions [original thread]
the DEFAULT heavy fit is ********. yah it has 2 damage mods, but one is a sidearm and the other is a heavy mod. there is no stacking penalty there either way because they effect different stats. the joke being that it has no heavy weapon to damag...
- by Buzzwords - at 2012.07.16 17:44:00
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528. assault fits - in General Discussions [original thread]
i would suggest you get shield upgrades to 4 for the prototype modules asap. they're cheap and only require you skill to 4 as opposed to 5 like for most prototype tier modules. beyond that, the type-II assault suit is prolly as far as you wanna g...
- by Buzzwords - at 2012.07.16 17:09:00
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529. Are breach-type weapons better? - in General Discussions [original thread]
the answer is: kinda the reduced recoil and slightly tightened hip spread are noteworthy, but so is the lost dps. in my experience however, it feels like the breach variants just give me a bunch of accuracy i don't need. there's a large swath of...
- by Buzzwords - at 2012.07.16 16:45:00
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530. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
the advanced suit IS better, it has WAY more armor and only SLIGHTLY less shields. and while the CPU/PG bonus is mostly eaten up recovering the shields, it has just enough left over to fit an advanced tier weapon without having to waste the low sl...
- by Buzzwords - at 2012.07.15 10:22:00
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531. Lets nerf AR's - in General Discussions [original thread]
just fix the heavy machinegun and this problem will be largely solved. the ARs aren't overpowered in their own right, but they are relatively "too good" at short and long range. snipers suck and will always suck, but if the HMG were fixed, bam. t...
- by Buzzwords - at 2012.07.15 02:40:00
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532. Option to prone or increase the lateral movement speed - in General Discussions [original thread]
prone. and no it's not about sniping. it's about ducking behind cover while you reload, or while a tank shoots at you, or whatever else. besides, if you wanna strafe faster you can use a scout. if you wanna prone better you can... nothing?
- by Buzzwords - at 2012.07.15 02:34:00
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533. How many Skill points do people have? - in General Discussions [original thread]
aww, noc has a fan. super cute you guys!
- by Buzzwords - at 2012.07.14 13:54:00
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534. How many Skill points do people have? - in General Discussions [original thread]
Schellenmann Horst wrote: about 1.5mill the funny part with the SP contribution is sometimes i get wracked and at the end i get about 70k sp sometimes i did realativly good and jsut get about 20k for any reason i get way more sp at the game...
- by Buzzwords - at 2012.07.14 11:01:00
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535. How many Skill points do people have? - in General Discussions [original thread]
i think i'm just under 11 mil... not sure but i'm positive i'm over 10. Archangel Exodus wrote: I only have 3 million, my question to you guys are you saving your SP for the prototype gear Or are you primarily just skilling up your character?...
- by Buzzwords - at 2012.07.14 08:34:00
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536. To Heavy users: Your feedback needed here - in General Discussions [original thread]
shotguns require a light weapon slot. SMGs require a sidearm weapon slot. HMGs require a HEAVY weapons slot. slots are tiered. therefore an hmg HAS to be better than an smg or a shotgun to justify it's existence. if they were even, why would you ...
- by Buzzwords - at 2012.07.12 22:03:00
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537. SMG skilling - in Feedback/Requests [original thread]
Jack McReady wrote: Buzzwords wrote: smg's always have lesser DPS than the equivalent AR. by like a lot. if you assume full skills, the gap closes, but the ar still wins. not to mention the superior range. though there is a point of cours...
- by Buzzwords - at 2012.07.12 11:43:00
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538. To Heavy users: Your feedback needed here - in General Discussions [original thread]
it's so bad i stopped playing it. sorta sums it up right there doesn't it? but to support my argument i'm just gonna copy/paste another of my posts here... - the HMG was extremely over nerfed. in the last build the basic model dealt 25 dmg/shot ...
- by Buzzwords - at 2012.07.12 11:06:00
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539. SMG skilling - in Feedback/Requests [original thread]
smg's always have lesser DPS than the equivalent AR. by like a lot. if you assume full skills, the gap closes, but the ar still wins. not to mention the superior range. though there is a point of course, where the smg will be trained to lvl 5 f...
- by Buzzwords - at 2012.07.12 10:42:00
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540. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
for some reason the creodron breach also breaks the magazine capacity mold and gets an extra 6 shots before reload. it's not huge but it piles on. other than that though i'm not really sure it needs gimping.. i'm not up to prototype ARs yet, but ...
- by Buzzwords - at 2012.07.12 10:33:00
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