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561. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
Umallon Macross wrote: Buzzwords wrote: Umallon Macross wrote: Or better yet, read Templar One, and have them read it. was that legitimately GOOD or just one of those companion books you'd only ever read if you were a rabid fan of what...
- by Buzzwords - at 2012.07.01 16:14:00
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562. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
Umallon Macross wrote: Or better yet, read Templar One, and have them read it. was that legitimately GOOD or just one of those companion books you'd only ever read if you were a rabid fan of whatever? cuz i'm reading game of thrones right ...
- by Buzzwords - at 2012.07.01 13:30:00
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563. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Brutal Sage wrote: Eirik DenRoue wrote: The concept isn't that I don't want to pay. I don't mind paying. It's how I'm paying The concept is that CCP may do much better if they change the pricing system. This isn't game play feedback, it's b...
- by Buzzwords - at 2012.07.01 04:23:00
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564. [Request] AUR = bad blood - in Feedback/Requests [original thread]
SuperKing BigNuts wrote: 1049 kills, 2.49 kdr, currently ranked 41 on kill boards, one of the first 50 to make it to 1k+ kills, ALL in militia gear, i know a couple proto suit wearing muppets who i make a point to chase down when they start ru...
- by Buzzwords - at 2012.07.01 03:59:00
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565. Roadkill by Dropships - in Feedback/Requests [original thread]
Nick Phantom wrote: Whats sucks is getting smashed by a "flying" LAV.... Guy ramps hill, I look up, he lands, I die... just the wrong place at the wrong time. i wouldn't even be mad, that is just awesome.
- by Buzzwords - at 2012.07.01 00:38:00
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566. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Etero Narciss wrote: If you're dying so much while using Aur items that it's becoming a problem, you should just stop. Seriously, just use militia gear (or the standard gear, which is pretty cheap and effective) till you're no longer the bullet...
- by Buzzwords - at 2012.07.01 00:34:00
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567. Landing on the MCC (OWN) - in Technical Support/Bugs [original thread]
it works, or at least, getting up there does. man portable weapons seem to do all of jack **** to the mcc, but maybe 6 guys firing infinity swarm launchers at it all game would do SOMETHING.
- by Buzzwords - at 2012.07.01 00:26:00
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568. Militia Nanite Injector - in Feedback/Requests [original thread]
i believe this is a glitch. supposedly the militia scrambler pistol has the same issue, but i don't use them so i don't know.
- by Buzzwords - at 2012.06.30 08:27:00
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569. can we get slot layouts back on the fitting tab? - in Feedback/Requests [original thread]
you know, so we can avoid the whole "mystery box" thing? i'd like to see what's there before i commit the 4 million skillpoints to unlock a prototype suit.
- by Buzzwords - at 2012.06.30 01:32:00
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570. Medic - in Feedback/Requests [original thread]
i agree completely. i hate to be "this guy" but mags medic system could be pretty much copy/pasted onto dust. just replace "med-kit" with "nanite-injector" and profit... in the meantime try screaming. even if the guy doesn't have a headset he mig...
- by Buzzwords - at 2012.06.30 01:20:00
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571. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
Zero Harpuia wrote: Addendum: Forge gun was nice and all, but I don't feel like being forced into training for a fat-suit. and you shouldn't have to, that's exactly what the swarm launcher is. the light suits anti-vehicle option. in that re...
- by Buzzwords - at 2012.06.29 18:34:00
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572. no longer passively skilling? - in Technical Support/Bugs [original thread]
what's up with that? do we not generate skillpoints over time anymore?
- by Buzzwords - at 2012.06.29 16:09:00
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573. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
BAD FURRY wrote: Corvus Ravensong wrote: Swarm Launcher + militia vehicles = more valuable kills. Quit trying to use it as a shotgun and actually try locking the vehicles with it. Once you understand the missile paths and quit trying to blo...
- by Buzzwords - at 2012.06.29 14:47:00
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574. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
even IF the forge gun were significantly BETTER than the swarm launcher. (and i do not believe it is) it's SUPPOSED to be.. ANY suit can carry a swarm launcher, ONLY heavies can carry a forge gun. the swarm launcher is therefore OBVIOUSLY not sup...
- by Buzzwords - at 2012.06.29 12:52:00
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575. CCP JUST REMOVE THE Swarm launcher !! - in Feedback/Requests [original thread]
they severly gimped the forge gun this latest build. so much so that i stopped using it and NOW use the swarm launcher. but i love that the most notorious swarm launcher ***** is so upset over this. it's beautiful. it really is.
- by Buzzwords - at 2012.06.29 12:48:00
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576. so... i'm on the other teams comms atm? - in Technical Support/Bugs [original thread]
i can hear them, but they don't seem to be able to hear me. i am spieing so much right now >.>
- by Buzzwords - at 2012.06.28 17:52:00
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577. Negative SP bug is still present in this build. - in Technical Support/Bugs [original thread]
at -39,794 was buying forge gun operations (the book, not spending the skillpoints) took forever to load so i dashboarded out, upon return i had - skillpoints and still no forge gun operation...
- by Buzzwords - at 2012.06.28 17:39:00
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578. militta items not really milita - in Feedback/Requests [original thread]
same issue with the militia nanite injector.
- by Buzzwords - at 2012.06.27 08:41:00
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