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361. Tips for a noob - in General Discussions [original thread]
mini rehak wrote: what happens when i run out of ammo? PEEEEEEEEEEEEEEEEETREEEEEEEEEEEEEEEEEEEE is screwing with you. a nanohive will restore your ammo. any suit but the heavy can carry them so long as you have enough pg/cpu. you could even ...
- by Buzzwords - at 2012.07.23 23:28:00
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362. Shield question - in General Discussions [original thread]
CaW PHoNOi wrote: I am running a heavey suit close to the prototype btw and all I want to know is: How is it possible for a player to still be allive and not die after I emptied one half round of HMG clip (over heating) and a full SMG clip. ...
- by Buzzwords - at 2012.07.23 23:25:00
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363. Tips for a noob - in General Discussions [original thread]
mini rehak wrote: HowDidThatTaste wrote: Don't specialize in the heavy unless you are completely dedicated to it. It is very expensive to get to proto gear and you move real slow making you an easy target. However if you do decide to go hea...
- by Buzzwords - at 2012.07.23 23:19:00
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364. Tips for a noob - in General Discussions [original thread]
mini rehak wrote: WOW thanks for all the advise, iv'e seen some videos describing the customization and i was just lost can anyone explain it and is their bullet drop in Dust. Because i play BF3 i'm used to aiming above long targets with guns a...
- by Buzzwords - at 2012.07.23 22:53:00
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365. Tips for a noob - in General Discussions [original thread]
the biggest adjustment is going to be the massive gap between a new character and a skilled up character. i'm prepping you now, EVERYTHING will be overpowered your first weekend. please don't come here and scream about it. ARs are not overpowered,...
- by Buzzwords - at 2012.07.23 22:47:00
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366. tech 2 dropsuits - in General Discussions [original thread]
this is only even remotely true for the assault. the type-II assault suit is a statistical outlier. every other type-II suit is a situational tradeoff from the standard. - heavy trades 300 armor for 220 shields. - scout trades sidearm for gear...
- by Buzzwords - at 2012.07.22 04:53:00
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367. Anyone else think the passive armor repairers for drop suits are under powered? - in General Discussions [original thread]
no you misunderstand, we're talking about repairing yourself with the repair kit gear item. we weren't sure if it would work because the UI gives no indication as to wether it is or not. so it's not passive, it's active. you swap to the kit and "...
- by Buzzwords - at 2012.07.22 04:44:00
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368. Anyone else think the passive armor repairers for drop suits are under powered? - in General Discussions [original thread]
Shrator Dram'Dur wrote: the repair tool can, supposedly, heal you. You just hold the fire button without targeting anybody and that's how it works. I haven't gotten to try it yet. this does actually seem to work. i didn't catch it at first b...
- by Buzzwords - at 2012.07.22 02:31:00
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369. Aim Assist? Update. - in General Discussions [original thread]
strong like bull. but i still think asking for aim assist to be turned off is the wrong approach if KB/M is coming.
- by Buzzwords - at 2012.07.22 00:53:00
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370. Ive hit the wall and ranting about it - in General Discussions [original thread]
eh, at standard level they have no slot advantage, at advanced it has 1 more low slot than assault, and at prototype it has one more high slot. my advanced logi has about 60 health less than my advanced assault, and a slightly weaker shield recha...
- by Buzzwords - at 2012.07.22 00:48:00
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371. Should i skill up for Anti Vehicle or for a tank? - in General Discussions [original thread]
go AV, be part of the solution, not part of the problem. as for swarm launcher V forge gun... it's debateable, but i would say swarm launcher. especially if you are already an avid AR guy. light weapon skills will effect the swarm. not the forge...
- by Buzzwords - at 2012.07.22 00:25:00
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372. 2 questions: Damage mods based on slot or weapon? AV grenade effectiveness on in... - in General Discussions [original thread]
i believe you use the damage mod of the weapon type, not the slot type. but the only evidence i can give to support this is for example, sidearm weapons upgrades reduces cpu need of an smg, even if you put it in a light weapons slot. there is a de...
- by Buzzwords - at 2012.07.21 23:58:00
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373. Anyone else think the passive armor repairers for drop suits are under powered? - in General Discussions [original thread]
i don't think you can repair yourself with a repair kit. or if you can, i haven't figured out how to do it. but the fact that repair kits and repair nano-hives EXIST, makes me lean towards no so far as buffing the passive self reppers. logi-bros ...
- by Buzzwords - at 2012.07.21 21:13:00
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374. How to spend Skill points correctly? - in General Discussions [original thread]
you can't go wrong upgrading stuff like electronics, engineering, weaponry, mechanics, and shield operation/management. they are general skills that will buff every dropsuit you touch. in the meantime you can fiddle around with militia fits until...
- by Buzzwords - at 2012.07.21 06:45:00
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375. Aurum Boosters - in General Discussions [original thread]
my 30 day booster has 14 days LEFT and i've been a member of arkombine for 23 days. i don't think i bought the merc pack day one, but it was certainly WEEK 1. so it seems like it DOES tick down when you offline... but only if you COULD have been ...
- by Buzzwords - at 2012.07.20 20:13:00
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376. The knife needs to be 1HK - in General Discussions [original thread]
if i was in a room with ******, justin beiber, and this idea... and i had a gun and 2 bullets, i'd shoot this idea twice. yah... i said it. EDIT: wow adolf gets bleeped?
- by Buzzwords - at 2012.07.17 21:05:00
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377. The knife needs to be 1HK - in General Discussions [original thread]
fully buffed and built towards in the last build, the knife did 406.35 damage. (assuming the weaponry skill affected it) it was a laughable fit, but it was possible. you can't see slot layouts on suit previews anymore so it's harder for me to the...
- by Buzzwords - at 2012.07.17 20:14:00
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378. The knife needs to be 1HK - in General Discussions [original thread]
this is one of the worst ideas i've read on this forum... for cereal... player health (relative to weapons) in dust is massive compared to every other shooter. it can easily take 10, 15, 20... 50... shots to kill. (50 is actually possible. a stan...
- by Buzzwords - at 2012.07.17 20:03:00
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379. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Geirskoegul wrote: Buzzwords wrote: i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve. in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to tru...
- by Buzzwords - at 2012.07.17 19:14:00
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380. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Maken Tosch wrote: Buzzwords wrote: i think you guys are looking at this the wrong way. a team kill in dust is NOT analogous to a hi-sec kill in eve. in eve, even in hi-sec, i'm not teamed up with every other player. i have no reason to tru...
- by Buzzwords - at 2012.07.17 18:43:00
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