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181. boosters are getting good. - in General Discussions [original thread]
ICECREAMKONG wrote: All I hear is. '' It's not fair I don't know how to do it, so no body should, boo hoo hoo. '' how do you sleep at night? do you just wrap yourself up in a warm blanket of denial and self delusion, or do the ghosts o...
- by Buzzwords - at 2012.10.06 23:04:00
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182. boosters are getting good. - in General Discussions [original thread]
so... everybodys favorite booster clan, i don't need to name names, you know who i mean, have truly refined their art. they are currently UNDER the map as i speak. immune to enemy orbital strikes. boosting to their hearts content. i know this beca...
- by Buzzwords - at 2012.10.06 21:46:00
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183. Sentient Archon's guidebook to survive Orbital Strikes - in General Discussions [original thread]
i actually feel like... in the time it takes to open your map, verify if the strike is near you or not, and close the map again... the strike will have killed you already?
- by Buzzwords - at 2012.10.04 21:57:00
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184. swarm launchers cannot hit dropships. - in General Discussions [original thread]
the thing is though, with such a predictable pattern, his gunners figured it out and WERE able to get kills. they circled over a pair of objectives and basically dominated the structure. so it wasn't much of an offensive loss for him to evade us...
- by Buzzwords - at 2012.10.04 21:44:00
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185. swarm launchers cannot hit dropships. - in General Discussions [original thread]
pretty much ^that^ i had 3 guys literally spamming swarm launchers at a dropship today. all he had to do was circle. nothing fancy, no tight corners around buildings, just circling. the swarm kept following in this circle until they burnt out. n...
- by Buzzwords - at 2012.10.04 21:30:00
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186. How much damage does melee do? - in General Discussions [original thread]
it was baseline 135 in the last build. does it not show up on the dropsuit stats anymore? i never even thought to look.
- by Buzzwords - at 2012.10.03 21:13:00
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187. Heavies UP? - in General Discussions [original thread]
if i can get kills with a stick, does that make sticks a valid and balanced weapon? you can talk about managing to go positive with it all day, but the fact of the matter is i was a serious business heavy 3 builds ago. i managed about a 2:1 KDR ...
- by Buzzwords - at 2012.10.03 20:26:00
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188. Heavies UP? - in General Discussions [original thread]
people talk about the heavy suit itself as if it is some huge boon. i submit that it is in fact, a liability. the last build should have been all the proof you need to show that there is more to survivability than raw buffer HP. why was the scout...
- by Buzzwords - at 2012.10.03 18:30:00
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189. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
i feel like most of the players who suggest "go back to call of duty" have never played call of duty... strafe speed in CoD is (particularly while aiming) actually fairly slow, player health is miniscule, and jumping is token at best. you dropsho...
- by Buzzwords - at 2012.10.03 18:02:00
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190. Heavies UP? - in General Discussions [original thread]
heavies have been in trouble for several builds. even at their best they were only REALLY good at one thing: countering the enemy dumb enough to charge directly toward them. unfortunately that's 99% of the internet. so idiots cry, suit gets nerfe...
- by Buzzwords - at 2012.10.03 17:47:00
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191. Girl's clan on dust - in General Discussions [original thread]
crazy space wrote: Phoenix Archer 128 wrote: And guys wonder why I am almost always against having female characters in a shooter... This is for real girls, like over mic. idiot. Also girls for the win she means because the internet ...
- by Buzzwords - at 2012.10.03 06:57:00
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192. Corporation battles should be numerically unfair - in General Discussions [original thread]
DrunkardBastards wrote: Buzzwords wrote: .... 32 VS. 32, 32 VS. 12, and 32 VS. 0. the low numbers corp would be stuck eating a guaranteed loss every cycle. eventually causing them to lose control over the planet or district, even if their ev...
- by Buzzwords - at 2012.10.02 21:26:00
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193. Corporation battles should be numerically unfair - in General Discussions [original thread]
just speaking from a purely technical standpoint, there has to be a numbers cap at SOME point. so if a corp can hit it... but who knows. that numbers cap might be 1000 players per team. MAG had over 100 per side on ps3 and supposedly they could h...
- by Buzzwords - at 2012.10.02 20:58:00
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194. Why can't we use symbols for our corporation ticker? - in General Discussions [original thread]
case in point: [)B(]
- by Buzzwords - at 2012.10.02 05:05:00
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195. is anybody else hitting invisible walls everywhere? - in General Discussions [original thread]
it's strange... it's probably not ACTUALLY invisible walls, it's just the best way i can explain the symptoms. it's like my character can't move because he walked into something. sometimes he even gets pushed around by these invisible walls as if...
- by Buzzwords - at 2012.10.02 04:21:00
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196. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
the zones change by team. so your danger zone covers his spawn, and his covers your spawn. so to him, it wasn't out of bounds. don't get me wrong, i'm not defending his "hide behind the red line and snipe" tactic. i'm just explaining how it work...
- by Buzzwords - at 2012.10.02 00:35:00
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197. Artificer - in General Discussions [original thread]
it'll be able to recharge magical items, and use the healing infusion power as a minor action twice per encounter.
- by Buzzwords - at 2012.10.01 04:05:00
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198. shall we discuss diminishing returns? - in General Discussions [original thread]
As per Here * Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) While i do not agree with every facet of this builds skillpoint relate...
- by Buzzwords - at 2012.09.30 21:09:00
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199. SP Hard Cap - in General Discussions [original thread]
all this really does is shift the advantage from the guy who plays MORE, to the guy who played FIRST? it's still not "fair" if anything it's more skewed than the old system, in that no matter how hard he tries, a new player will never catch up? ...
- by Buzzwords - at 2012.09.30 17:29:00
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200. Iskies - in General Discussions [original thread]
Ieukoplast wrote: STB-TedNugent EV wrote: I really think they need to up the rate you get for killing people with militia gear. I have had rounds where I go 20 - 4 and still dont get paid enough to cover the 4 deaths..... That is a little co...
- by Buzzwords - at 2012.09.29 08:16:00
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