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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:27:00 -
[31] - Quote
Part 3: The Rabbit Hole
This may sink your heart a bit or make it skip a beat.
You are barely scratching the surface of this game if we where to port over most of the battlefield mechanics over. So with that I leave you one peice of advice.
Eve Online wrote: "Adapt or Die"
So quick preview of up and comming things we may see in a build or two (a month or two)
Squad Leaders In the very near future we are going to get command suits, unlike battlefield commanders in other games command suits are more akin to paladin tanks in diablo, friendlies near the command suit will get a bonus to thier performance, taking out the command suit would be extremly helpful but it also gets squads to start forming up and moving as a team.
Communication and Grouping With Voice comms enabled you can see the massive difference between a team that uses it or doesnt, or how much havock you can wreck when the channels are swapped between your enemy with that one bug. in the future people will begin to start forming up teams and groups and parties, they are going to ever so efficently more dangerous than any one individual and or a similar sized group of disornagzined people.
Going beyond the Clan, Corproations. Corproations go beyond clan mentalty. Corproations fight to survive, and make a business statement, dust 514 players will quickly come to a point where they will find out that thier clan of 24 players is no where near enough to hold a planet. Soon that number goes up to 50, 100, 200, before they know it they will need a thousands players, other 'clans', and resources beyond the atmosphere from eve online and that is just to hold one entire star system effectivly. So prepare for higher social fucntions, meaningful ranks, actual use of real leadership skills, and charisma skills, even expect the heavy use of artist and media editors to generate propaganda. negoaitors, translators, diplomats, polotics, this is probably the deepest part of the game as rivals can last for years in eve I expect no different from dust 514.
Electronic Warfare This layer of the battlefield is nearly unheard of in most shooters, other shooters if they do use simple mines or 'cloak' to cause it. Dust 514 goes a step further. Currently phase 1 is in right now with the tac net. Suits with high signatures such as heavies or tanks are easily spotted and are tracked for a long time after any team mate loses LOS. Scouts with low siganture profile can nearly dissapear isntantly on the tactial network soon as anyone loses sight of them even possible losing them while in visual sight. And that is step 1. Step 2 would be deploying sensors, knocking out radar towers, jamming signals, spoofing, and that is just the tacical network. There are other forms comming such as stasis webfiers anything hit by a webfier loses alot of its velocity and wont be able to move as fast. Capacitor drains which sucks stamina out of dropsuits and battery power from tanks preventing them from doing things such as repairing themsleves. Target Painters which lights up a target to the entire tac net making them much easier to lock onto and much harder to hide. ECM to break locks of any of these electronic warfares or missiles that are launched. Turret Destablizers would wreck havock on a tanks targeting.
Fighting for a purpose Unlike Planetside 2 where you are fighting over a mine or a factory that is pernamently there, you are fighting over land, that anyone can decide what goes there. A tank factory, an orbital defense cannon, something you not only have spend blood into allowing being built there but your isk, time and mateirals and its yours. Your enemies will be jealous of it and they will covet it and if they can't have it don't expect they dont make sure nobody else can. This starts to build relationship with the land, its your homeworld its your first planet as a corp you completely conquered and you will fight tooth and nail over it. Becuase also unlike planet side you can take a one week vacation and come back to find your entire homeworld in ruins and your corproation no more all becuase somone wanted something you had. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.07.23 23:28:00 -
[32] - Quote
mini rehak wrote:what happens when i run out of ammo?
PEEEEEEEEEEEEEEEEETREEEEEEEEEEEEEEEEEEEE is screwing with you. a nanohive will restore your ammo. any suit but the heavy can carry them so long as you have enough pg/cpu. you could even ask a teammate if they have one. people will be happy to hook you up as they get points for it. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:35:00 -
[33] - Quote
dont worry Iron Wolf Saber i'm not expecting Battlefield mechanics in Dust i'm just trying to get a bit of a comparison going on and don't worry I will adapt and i will not die |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:39:00 -
[34] - Quote
Buzzwords wrote:mini rehak wrote:what happens when i run out of ammo? PEEEEEEEEEEEEEEEEETREEEEEEEEEEEEEEEEEEEE is screwing with you. a nanohive will restore your ammo. any suit but the heavy can carry them so long as you have enough pg/cpu. you could even ask a teammate if they have one. people will be happy to hook you up as they get points for it. don't worry i knew hey was messing around and i thought i'd play along too and when you say ask a teammate does this game have teamspeak or you just talk to specific people like in a squad |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:40:00 -
[35] - Quote
Some terms then
Eve Online - Another MMO that Dust 514 takes place within (MMOcpetion!) Just youtube Eve online casualty for a small taste. LAV - Light Attack Vehicles (think warthog but much flismier and much faster) HAV - Heavy Attack Vehicle (tank) CRU - Clone Reanimation Unit (Deployable and probably expensive spawn point) Isk - Eve online currency as well as dust 514's Level - Refers to a skill's level, skills have lvls 1 though 5 each, some skills unlock other skills or more equipment use, others increase peformance. Aurum - Micro transaction currency used for vanity items or special early access gear or similar performance gear that less stressful fitting. Skillpoints - Experince points basically.
Fitting and Suit/Vehicle Related CPU - All modules use the onboard computer to be managed and adapt to the battlefield Higher tech equipment typically is CPU heavy such as modules which increases damage as it has to use the computer to analyze the target to maxmise the damage. All suits and vehicles have various amounts of cpu and you must economize it wisely to not overbudget or the fit is invalid.
Powergrid - All modules also consume power stores to operate your grid is basically the constant feed to keep the suit operational from its reactor. Things like armor plates stress the powergrid the most becuase the additional strain on the powercore to keep the suit running.
High Slot - High slot is a module type of slot reserved for mostly near surface attachments to the base, such as shield generators and weapon upgrades.
Low Slot - Low slot is a module type slot reserved for deeper than surface functions such as computer upgrades and armor plates.
Heavy Weapon Slot - equips extremly heavy weapons such as the Heavy machine guns (HMG) or the Forge Gun (FG) can equip ligher weapons classes.
Light Weapon Slot - Equips standard infantry weapons such as assault rifles, sniper rifles, shotguns and swarm launchers. Can fit lighter sidearm weapons instead but not heavier.
Sidearm weapon slot - equips backup weapons such as scrambler pistol or Sub machine gun but only sidearms.
Grenade Slot - This slot is nearly self explaintory its your selection of a grenade.
Equipment slot - some suits have additional non weapon supplies they can use to augement thier roles better they're currently deployables and few 'gun types' such as remote explosives, repair guns, drop uplinks, and ammo hives.
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 23:44:00 -
[36] - Quote
mini rehak wrote: does this game have teamspeak or you just talk to specific people like in a squad
it has team wide voice chat, but you need to "opt in" under the options menu.
it's also occasionally buggy. sometimes you'll be on the other teams comms or stuff like that. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:44:00 -
[37] - Quote
In response to your economic question Ill give you an example
I have a prototype equipped suit that costs 250,000 isk to replace, I on average only earn 150,000 isk a battle.
In other words I cannot afford to lose 2 prototype suits in a single match or I just wiped out my entire earnings of not only that fight but for a few fights beyond.
In the future some tanks will cost 1.2 million isk a pop so you can imagine how expensive losing one can get.
The communication tool in dust 514 is known as eve voice, and you might be asking 'why is that important?' outside of how well it supports squad, squad commanders, and corproation all at once it also lets you talk to eve online players which can allow for this to happen .Orbital Bombardment |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:47:00 -
[38] - Quote
thanks Iron Wolf Saber for the item briefing now i gotta ask whats the player count and hows the gameplay? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.23 23:51:00 -
[39] - Quote
Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.23 23:57:00 -
[40] - Quote
Iron Wolf Saber wrote:Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. wow 256 v 256 would be EPIC, now one more thing needs clarifying with the mercenaries pack, is that just access too all beta events or constant beta access (like playing without a specific beta event) |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.23 23:58:00 -
[41] - Quote
mini rehak wrote:Iron Wolf Saber wrote:Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. wow 256 v 256 would be EPIC, now one more thing needs clarifying with the mercenaries pack, is that just access too all beta events or constant beta access (like playing without a specific beta event)
merc pack is full access, but the beta is still offline a few days a week for everyone. no matter how you got in. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 00:06:00 -
[42] - Quote
Buzzwords wrote:mini rehak wrote:Iron Wolf Saber wrote:Its very Beta-ish its not a demo and we are no where near the 'balance' phase yet we're still in 'developing features for launch' phase.
Current cap is 12 vs 12 with current maps they had gone up to higher in the past (I think 16 vs 16) and they said they can go 256 vs 256 on thier inside builds but you have to start designing.
I find drop ship piloting perfect, LAV and HAV driving a bit wonky and gun play beset by aim assist and hit detection glitches. wow 256 v 256 would be EPIC, now one more thing needs clarifying with the mercenaries pack, is that just access too all beta events or constant beta access (like playing without a specific beta event) merc pack is full access, but the beta is still offline a few days a week for everyone. no matter how you got in. alright i'm probably gonna buy it then, do you know when their releasing the open beta |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.24 01:29:00 -
[43] - Quote
"Open Beta" as its jokingly called is the launch day sometime in 2012 Q4. This is basically the day they stop doing character wipes and tone down sp gain and isk awards, from there beta state is 'ongoing' process, expect a major updates every 6 months. |
ROIZENGH
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2012.07.24 04:05:00 -
[44] - Quote
I can only say you actually did what everyone should have done first for this game try to read and understand what the**** this game is about, because it's really easy to mess up since sp will be harder to earn and skills just get expensive as hell, your first battles will feel awful since a lot of player will overpower you but use that to understand the game mechanics know your maps start understanding the importance of every type of player, from front lines to pilots to support. Best advice, keep reading on these forums and turn eve voice on, i don't have a mic myself but it doesn't stop me from having it on and being useful for the team just be hearing what's going on. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 04:56:00 -
[45] - Quote
ROIZENGH i always try to figure a game out before i play it. I'm happy i didn't get flamed for being new and wanting to learn. when I made the switch from MW3(s**t game) to BF3 i made a forum like this and god damn people weren't happy so i had to figure it out all by myself. And i always use a mic in every online game i play |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.24 07:11:00 -
[46] - Quote
It is rarely worth training a skill to lv5. You can get two to lv4 for the same skill points. If it unlocks another skill and/or better gear lv5 may be worth it. You can look at the skill books in the market to check if they require another skill. engineering, electronics and some other skills are useful at lv5 since every dropsuit will use them, but its better to get them to 3 or 4 then put some levels in more the specialized skills before taking it to 5.
For example, all the weapon operation skills at lv 5 unlock a weapon proficiency skill needed for the best weapons of that type, the proficiency unlocks nothing. It gives a passive bonus, but the gain from 4 to 5 is small compared to what other skills could be leveled up with the roughly 750,000sp, if I remember right. Electronics only takes 256,000sp for lv4. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 07:39:00 -
[47] - Quote
mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:mini rehak wrote: best advise iv'e seen in this forum lol
i'm writing a book. what happens when i run out of ammo? die well that sucks It would suck if he was right, but he's not.
Correct answer was "reload."
If you run out of ammo to reload with, the correct answer is "find more ammo." |
DatFeckinTwat
28
|
Posted - 2012.07.24 10:02:00 -
[48] - Quote
Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!!
*EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now! |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 18:49:00 -
[49] - Quote
DatFeckinTwat wrote:Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!! *EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now! yeah i gotta say i really didn't expect this much helpful info i have to say say thanks to all of you and i can't wait to see all you on the battlefield |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.24 18:50:00 -
[50] - Quote
DatFeckinTwat wrote:Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!! *EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now!
LOL sorry I was feeling lazy mini, didn't want to go into the whole "stay by cover, always have an exit strategy posts" that i've written in the past. Actually, I should just do a search for said posts and copy/paste. brb mini
Edit: Back
Here is something I posted for someone else a while back.
If you're just starting out now, you're probably going to die a lot. People have been grinding away for two weeks(I think) and are at a much higher level than you.
I reccommend purchasing the militia shield and weapons in the marketplace to start. These weapons and gear are 1 time purchases with infinite use. Equip these items in the dropsuit fitting section of your menu.
As for actual gameplay tips, STAY AROUND PEOPLE. Because you are a low level, you are very succeptible to being picked off if you are alone. Your shields are weaker and your gun is weaker. YOU CAN help your teammates by providing kill assists and ammo until you feel like you are a high enough level to start taking on people by yourself. If you see someone driving a tank that needs a gunner or rocket man, HOP ON IN! The canons in said tank are probably stronger than the weapon in your hands.
I cannot stress the point about sticking with your team enough. It is very important if you plan on surviving through the beginning stages of skill progression.
This is pretty general, ask any other questions you may have.
Edit #2 Found more
You need to just be aware of your surroundings. The biggest mistake I see people make is just running out in the middle of the open. Run from cover to cover but don't stop moving.
If you see a tank, and you're not anti vehicle, get the hell out.
If you're engaging more than two people, stay cautious and make sure you have an exit from the firefight.
Staying alive isn't just about having better gun game than the other person, it's more about knowing what is happening around you at all times and adjusting your position and playstyle to fit that situation. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.24 18:56:00 -
[51] - Quote
mini rehak wrote:I would like some tips for this game. I'm completely new to Dust and will be playing in the upcoming beta event. I spend allot of time playing BF3 so i'm not new to the whole large vehicular FPS thing but i heard it's different than other FPS's out there so I would really appreciate some tips and advise from people who already played Dust.
Don't spread your SP too thin or try to take a too many roles too early. Specialize at first and branch off from there.
Don't run around by yourself. You need friendlies nearby especially while reloading.
Don't use heavies in wide open ranges, keep them indoors preferably or facing a narrow spot where the enemy will be bottle necking through.
Don't try to get super long range kills with assault rifle unless it's to finish someone off, you're just giving away your position. Also don't shoot at heavily tanked vehicles with small arms fire- again you're just revealing your position and probably not going to do any real damage to the vehicle before you are killed. |
mini rehak
The Southern Legion
22
|
Posted - 2012.07.24 19:08:00 -
[52] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:DatFeckinTwat wrote:Well, I just gotta say, I am most impressed with the helpful and insightful comments in this post. Kudos to all you guys (even you PEEEETREEEE! You crazy fool!). I can honestly say that the camaraderie that is beginning to develop within the Beta group is just the beginning of the rivalries and team bonding that is going to make Dust514 THE most innovative, immersive experience on the PS3 for quite sometime to come. Suit up guys and gals (there are gals here, right?) its almost Thursday!!! *EDIT* Servers back up Tonight! TONIGHT!!!! See y'all then... I'm going to bed now! LOL sorry I was feeling lazy mini, didn't want to go into the whole "stay by cover, always have an exit strategy posts" that i've written in the past. Actually, I should just do a search for said posts and copy/paste. brb mini Edit: Back Here is something I posted for someone else a while back. If you're just starting out now, you're probably going to die a lot. People have been grinding away for two weeks(I think) and are at a much higher level than you.
I reccommend purchasing the militia shield and weapons in the marketplace to start. These weapons and gear are 1 time purchases with infinite use. Equip these items in the dropsuit fitting section of your menu.
As for actual gameplay tips, STAY AROUND PEOPLE. Because you are a low level, you are very succeptible to being picked off if you are alone. Your shields are weaker and your gun is weaker. YOU CAN help your teammates by providing kill assists and ammo until you feel like you are a high enough level to start taking on people by yourself. If you see someone driving a tank that needs a gunner or rocket man, HOP ON IN! The canons in said tank are probably stronger than the weapon in your hands.
I cannot stress the point about sticking with your team enough. It is very important if you plan on surviving through the beginning stages of skill progression.
This is pretty general, ask any other questions you may have. Edit #2 Found more You need to just be aware of your surroundings. The biggest mistake I see people make is just running out in the middle of the open. Run from cover to cover but don't stop moving.
If you see a tank, and you're not anti vehicle, get the hell out.
If you're engaging more than two people, stay cautious and make sure you have an exit from the firefight.
Staying alive isn't just about having better gun game than the other person, it's more about knowing what is happening around you at all times and adjusting your position and playstyle to fit that situation. I know you where dicking around but it actually mad me lol, and thanks for the actual tips |
Crazy James Howlett
Osmon Surveillance Caldari State
11
|
Posted - 2012.07.28 01:59:00 -
[53] - Quote
This all great guys. I really appreciate someone else being brave enough to ask for tips that I can bum off of. Thanks to you all. |
vilstan
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.28 02:25:00 -
[54] - Quote
I'm...so lost in this game haha.
Any good offline tutorial or something?
Everything seems so chaotic (normal for an FPS) but I just don't know what the goals are or how on earth the whole equipment/skills things work out.
I gather it's a little bit like ships in EVE? IE you get better armor/ weapons? I've noticed that sometimes I can just mow down someone who started shooting me first (we both appear to be hitting all shots) other times I get mowed down by someone I started shooting first (both hitting all the shots). I guess this is probably due to gear or skills difference?
How does the whole 'hacking' work? I see messages about it all the time but don't know how to do it. What is the MCC? Our 'base'? |
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