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1121. Pilot Commission - in Feedback/Requests [original thread]
+1 as always, along with the other dozen threads covering this I suspect that points for mobile cru will come first as it seems logically that it would be the easiest to implement and require less coding since they already have a baseline with u...
- by Brush Master - at 2012.11.30 16:39:00
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1122. Dropship bug - in Technical Support/Bugs [original thread]
you could also be experiencing the infamous, if you have a blue tooth remote/device connected to your ps3 bug. Simply turn offer your ps3 remote and you can now fly
- by Brush Master - at 2012.11.30 16:18:00
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1123. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Even further testing and seeing feedback on other DS, missiles are still the only viable option for on a DS. I am now getting 3x kills at a lower cost running a high end LAV. Waiting on you CCP to balance r out.
- by Brush Master - at 2012.11.25 16:49:00
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1124. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
Skihids wrote: It only required two flights with proto blasters to come to the conclusion that they are useless. Well it really only required one flight, but the second confirmied it. I mounted the most powerful blasters available and my gunne...
- by Brush Master - at 2012.11.25 16:43:00
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1125. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Skihids wrote: Some warning of a charging forge gun would be nice. As stated, those things glow brightly on the ground, so they must be emitting a great deal of detectable energy. Perhaps a particular type of scan module. Something as simp...
- by Brush Master - at 2012.11.23 20:12:00
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1126. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Kharga Lum wrote: Very thorough review. I agree with all of your points except the forge gun. They are slow and glow brightly when charging their gun. This is hinderance enough for them since forge gunners are easy pickings for assault troops. ...
- by Brush Master - at 2012.11.23 19:53:00
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1127. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Yes I have run rail guns with experienced gunners. They described them as "pretty blue lights" lol. The obviously stand no chance of hitting troops which they are not ment to kill but versus even installations were very under powered. They seemed ...
- by Brush Master - at 2012.11.23 19:46:00
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1128. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
Dont skill the blasters unless your already maxed in other aspects. I just posted a thread slightly before this one. Blasters are very ineffective for DS at this point.
- by Brush Master - at 2012.11.23 17:07:00
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1129. Shot Off Pipes Leads to Odd Respawn - in Technical Support/Bugs [original thread]
So I was shot off the metal pipes overlooking A on the Ashland map by an LAV missile launcher. Seems pretty unique right? lol. Anyways, my body flew off the pipes to the ground, it flashed instantly to like a respawn screen but instead of lookin...
- by Brush Master - at 2012.11.23 17:00:00
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1130. [Solved] Passive booster not giving an increase in passive SP gain - in Technical Support/Bugs [original thread]
It is a passive booster for clones that you do not have the passive bonus on. It is a way for you to give passive bonus to your other clones, not your primary.
- by Brush Master - at 2012.11.23 16:51:00
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1131. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
So I have been piloting since June (E3) and seen many builds of dropships. Below is my feedback. ==Flight Training== In the early builds, flight was extremely easy that anyone could fly. With the fly mechanics update, flying became a dedicated ...
- by Brush Master - at 2012.11.23 16:42:00
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1132. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
+1 for restoring the blast radius. The range and damage nerf was more then enough to balance it out.
- by Brush Master - at 2012.11.22 04:38:00
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1133. Repair Tool (Request) - in Feedback/Requests [original thread]
Since you seem new here. The repair tool use to. They are fixing it due to abuse of the tool. I'm sure you will see it back soon enough.
- by Brush Master - at 2012.11.15 14:09:00
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1134. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
+1 Definitely needs to be in. I've seen this in dozens of threads so far. Keep one of them at the top ppl.
- by Brush Master - at 2012.11.15 14:02:00
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1135. [Idea] Ingame Report Tool aka Helps the Devs - in Feedback/Requests [original thread]
How about a menu option to report a bug while your in a game? If you would add a menu option that auto populated the map/time/character/character placement on map/etc you would be able to collection more data and be more precise about it. This o...
- by Brush Master - at 2012.11.14 20:32:00
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1136. [Bug] A hilarious to watch AV grenade bug - in Technical Support/Bugs [original thread]
previous reports note that if the player is exiting the vehicle at the same time that the AV Grenade is incoming, it will seek out and kill the player instead of the vehicle.
- by Brush Master - at 2012.11.10 18:56:00
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1137. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Ima Leet wrote: Brush Master wrote: I got a major problem with it. An installation just we through my 1.4k shield 3.6k armor dropship in mid flight and killed it instantly. Impact damage on incoming installations needs reduced or eliminated....
- by Brush Master - at 2012.11.08 21:54:00
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1138. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
I got a major problem with it. An installation just we through my 1.4k shield 3.6k armor dropship in mid flight and killed it instantly. Impact damage on incoming installations needs reduced or eliminated.
- by Brush Master - at 2012.11.08 05:43:00
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1139. [Request] Vehicle Access Code - in Feedback/Requests [original thread]
being a pilot, I think this is a terrible idea. When your running a ship or any vehicle you usually need to enter a vehicle pretty fast. A simpler approach would have the vehicle pilot seat locked for anyone but the pilot for a set amount of time,...
- by Brush Master - at 2012.11.05 00:15:00
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1140. Visualize Skill Point Cap - in Feedback/Requests [original thread]
I would like to be able to visually see how much I have trained vs the limit for the week. I think the best would be a progress bar on the character sheet that outline like green,yellow,red zones meaning faster to slower gain. Having the exact poi...
- by Brush Master - at 2012.11.02 23:40:00
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