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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Brush Master
HavoK Core
163
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Posted - 2012.11.08 05:43:00 -
[31] - Quote
I got a major problem with it. An installation just we through my 1.4k shield 3.6k armor dropship in mid flight and killed it instantly. Impact damage on incoming installations needs reduced or eliminated. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.11.08 07:59:00 -
[32] - Quote
Brush Master wrote:I got a major problem with it. An installation just we through my 1.4k shield 3.6k armor dropship in mid flight and killed it instantly. Impact damage on incoming installations needs reduced or eliminated. glad something took you out lol
anyway, i'd like to update that i feel this new content streaming causes some lag, as do vehicles on the map or being called down. currently i feel some of the maps get too many drops... if you could set this back a notch that would be nice. also, maps that do not have this, do this! lol ty. |
DJINN Riot
63
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Posted - 2012.11.08 11:29:00 -
[33] - Quote
After pretty extensive review, i have found a couple things of note.
Either the installations are impacted by WP's, or they should be. It doesn't seem to be time, but clone reserves could be a possibility. I aslo think this great helps with all the vehicle spam you typically see on ambush. Being able to swap into a AA fit is a huge boon.
As a AV forge gun specialist, this is huge, and as far as all the vehicle QQ I think this is going to nip alot of that in the bud.
On Ashland, i love the supply depot added in the mdidle of the match, and wish that every ambush map came with a supply depot, if only one.
I have had a installation land near me (or on me), resulting in huge lag, and a WTF moment, as well as my shields being wiped.
I agree that the changes result in clumping alot, especially on Ashland, 4 supply depots within a 50 yard rage is a little redundant. The clumping or force multiplying effect does occur, especially between two friendly supply depots. I know myself being much more prone to throw down a drop uplink when there are two comfy supply depots to hug.
All in all, i think its a great addition, and look forward to new match modes.
EDIT:
I have seen one car that ended up on top of a installation that was called down, maybe a 5meter no call down zone around the fallen installations. |
Brush Master
HavoK Core
163
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Posted - 2012.11.08 21:54:00 -
[34] - Quote
Ima Leet wrote:Brush Master wrote:I got a major problem with it. An installation just we through my 1.4k shield 3.6k armor dropship in mid flight and killed it instantly. Impact damage on incoming installations needs reduced or eliminated. glad something took you out lol anyway, i'd like to update that i feel this new content streaming causes some lag, as do vehicles on the map or being called down. currently i feel some of the maps get too many drops... if you could set this back a notch that would be nice. also, maps that do not have this, do this! lol ty.
Hey, I poured every cent i got into that thing, fell privileged to be steam rolled by it
I was thinking that a simple alert like the beam of light from an orbital would really help, a 4-5 second alert since it lags anyone around it out. |
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