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1141. Havok Core - in Corporation Recruitment [original thread]
Ty 'SweetCheeks' Borg wrote: I'd highly recommend these guys as a solid corp. I've gamed with them a lot throughout beta and not only are they nice guys, they're also very clued up. Will be fun if we could work together sometime in the future ...
- by Brush Master - at 2012.11.02 23:16:00
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1142. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
Villore Isu wrote: EnglishSnake wrote: Dropships no guns its a transport ship not a bomber So is the Chinook, yet that still has door guns, the dropship will be forever useless is it doesn't have something. 1st. Fix swarm tracking, drops...
- by Brush Master - at 2012.11.02 18:53:00
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1143. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
Regardless of the type of ship, co-pilots should be in all branches. Some of the options clearly extend into other fields they have not introduced yet but co-pilots on ds could have some enhancing effects.
- by Brush Master - at 2012.11.01 18:16:00
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1144. LAV gunner shield - in Feedback/Requests [original thread]
Shields should naturally give a gunner additional defense while in the turret.
- by Brush Master - at 2012.11.01 18:14:00
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1145. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
Kain Spero wrote: From another thread: Noc Tempre wrote: The free lav should be 4 seats, no gun, no modules. The paid lavs should have freaking roofs. Any roadkill should do equal damage back, potentially leading to awesome stand your groun...
- by Brush Master - at 2012.11.01 18:09:00
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1146. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
I would say the armor / shield extenders should give more benefits to heavies and actually make them feel like heavies.
- by Brush Master - at 2012.11.01 17:49:00
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1147. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Seen it suggested before but yes definitely should be. I think you should actually get more points for stopping a hack just because it takes longer to disarm a hack then to hack it.
- by Brush Master - at 2012.11.01 17:44:00
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1148. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
I'm sure several of the points I'm about to make have been talked about at various stage but just reiterating with my own thoughts and refreshing the thought process. I would like dropships or maybe a variant of a high end ship to have a co-pilot...
- by Brush Master - at 2012.11.01 17:41:00
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1149. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Noc Tempre wrote: Missiles right now have too much damage in general, and too much direct damage and range in specific. That is why they completely outclass railguns. Splash weapons should do significantly less DPS to have any semblance of bala...
- by Brush Master - at 2012.11.01 15:45:00
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1150. How do you balance free? - in General Discussions [original thread]
Pilots are fine with doing less damage and faster swarm speed as long as there is a counter balance for being able to take more damage and get points for dropping troops off. Kills are our only source of points right now.
- by Brush Master - at 2012.11.01 15:41:00
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1151. How do you balance free? - in General Discussions [original thread]
Noc Tempre wrote: You balance free by making the asset require skill to use effectively regardless of price, and the expensive (SP and/or ISK) just do it more efficiently, but by putting yourself at financial risk if you fail. Swarm launchers ...
- by Brush Master - at 2012.11.01 15:30:00
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1152. How do you balance free? - in General Discussions [original thread]
And the threads continue until the next release
- by Brush Master - at 2012.11.01 15:27:00
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1153. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Piercing Serenity wrote: Brush Master wrote: I'm sure ccp got the picture by now that swarms are broken. As far as high kill streaks, a pilot has to survive with ship at least 4-5 games to even pay for our protoships. 95% of swarms I see are...
- by Brush Master - at 2012.11.01 15:12:00
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1154. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Suicide bomber is sufficient to describe such a tactic. Just like pulling the pin of a nade and running at someone.
- by Brush Master - at 2012.11.01 06:32:00
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1155. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
I'm sure ccp got the picture by now that swarms are broken. As far as high kill streaks, a pilot has to survive with ship at least 4-5 games to even pay for our protoships. 95% of swarms I see are militia, so even if they introduce skills to speed...
- by Brush Master - at 2012.11.01 06:30:00
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1156. Stuck on Barge - in Technical Support/Bugs [original thread]
was on this character.
- by Brush Master - at 2012.11.01 04:01:00
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1157. Lead corpses. - in Technical Support/Bugs [original thread]
here is a previous thread with some more info. https://forums.dust514.com/default.aspx?g=posts&m=320756#post320756
- by Brush Master - at 2012.10.30 23:04:00
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1158. red cross - in Feedback/Requests [original thread]
They already get a flashing message that we are near. An icon on mini map would prob be a nice addition to give someone directions.
- by Brush Master - at 2012.10.30 21:04:00
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1159. Booby Trap Vehicles - in Feedback/Requests [original thread]
If only a remote explosive could blow it up but not as fun as an automatic explosion on a hacked vehicle
- by Brush Master - at 2012.10.30 21:03:00
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1160. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Seems valid as long as there are ways to detect and destroy as well as capacity limits. How about another thing would be to make the mines destroy each other if they are too close together. This would deter stacking in any area.
- by Brush Master - at 2012.10.30 20:56:00
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