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321. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
I'm sure several of the points I'm about to make have been talked about at various stage but just reiterating with my own thoughts and refreshing the thought process. I would like dropships or maybe a variant of a high end ship to have a co-pilot...
- by Brush Master - at 2012.11.01 17:41:00
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322. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Noc Tempre wrote: Missiles right now have too much damage in general, and too much direct damage and range in specific. That is why they completely outclass railguns. Splash weapons should do significantly less DPS to have any semblance of bala...
- by Brush Master - at 2012.11.01 15:45:00
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323. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Piercing Serenity wrote: Brush Master wrote: I'm sure ccp got the picture by now that swarms are broken. As far as high kill streaks, a pilot has to survive with ship at least 4-5 games to even pay for our protoships. 95% of swarms I see are...
- by Brush Master - at 2012.11.01 15:12:00
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324. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Suicide bomber is sufficient to describe such a tactic. Just like pulling the pin of a nade and running at someone.
- by Brush Master - at 2012.11.01 06:32:00
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325. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
I'm sure ccp got the picture by now that swarms are broken. As far as high kill streaks, a pilot has to survive with ship at least 4-5 games to even pay for our protoships. 95% of swarms I see are militia, so even if they introduce skills to speed...
- by Brush Master - at 2012.11.01 06:30:00
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326. red cross - in Feedback/Requests [original thread]
They already get a flashing message that we are near. An icon on mini map would prob be a nice addition to give someone directions.
- by Brush Master - at 2012.10.30 21:04:00
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327. Booby Trap Vehicles - in Feedback/Requests [original thread]
If only a remote explosive could blow it up but not as fun as an automatic explosion on a hacked vehicle
- by Brush Master - at 2012.10.30 21:03:00
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328. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Seems valid as long as there are ways to detect and destroy as well as capacity limits. How about another thing would be to make the mines destroy each other if they are too close together. This would deter stacking in any area.
- by Brush Master - at 2012.10.30 20:56:00
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329. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Like I said, only at bleed out and have a count down timer vs auto. I think as long as there is no militia version its a valid tactic, just like remote explosives and proximity mines. I could agree with it damaging friendlies as well as long as it...
- by Brush Master - at 2012.10.30 20:53:00
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330. Booby Trap Vehicles - in Feedback/Requests [original thread]
Title about says it all. Intro a module that can be put into a vehicles that will cause it to explode when an enemy starts hacking it.
- by Brush Master - at 2012.10.30 17:23:00
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331. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Exactly, your still alive even though your body is blown to bits
- by Brush Master - at 2012.10.30 17:20:00
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332. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
+1 as always Noc. I pretty much have a flying tank aka a Grim with 3.6k armor and 1.5k shielding and I'm not even maxed on shield management yet. 90% of my deaths are from the missile impacts and not the missiles damage itself. With 2 armor mods...
- by Brush Master - at 2012.10.30 17:15:00
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333. Self-Destruct Predator Style - in Feedback/Requests [original thread]
As long as it's a big bang I think it would nice to be an option to activate vs auto so if you can be revived if there is a friendly. By allowing it to be manually, you can also use the bleed out time delay to wait till the enemy is closer in ra...
- by Brush Master - at 2012.10.28 23:37:00
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334. Recall Teleporter - in Feedback/Requests [original thread]
I think its the same concept of the uplink but in reverse. I would think It would not require a lot of game mechanic changes. Your are just teleporting from anywhere to either a null cannon, friendly uplink or mcc.
- by Brush Master - at 2012.10.28 23:31:00
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335. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Ya so who thinks we should have a self-destruct module with levels just like everything else =) It could be activated only if your bleeding out and would have 10+ second timer and have a nice blast radius. Predator style!
- by Brush Master - at 2012.10.28 23:25:00
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336. Recall Teleporter - in Feedback/Requests [original thread]
I suggest a new dropsuit module that allows a merc to instantly teleport to a friendly spawn point. I'm sure we have all run into times where your down to a sliver of health with 3 guys closing in and you just need to get out of there to recover. ...
- by Brush Master - at 2012.10.28 23:00:00
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337. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Having flown both types of ships, I think Armor buffs should offer some natural resistance to burning. Right now it does hurt Gallente more but I think their desire was to add a benefit to going Gallente. Shield tanking is great but if you get bro...
- by Brush Master - at 2012.10.23 17:35:00
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338. Feedback: Remote control Drones - in Feedback/Requests [original thread]
I like the idea of drones as long as they are limited and can't be spammed for easy kills. I think AI drones aka passive drones that follow you are would be fine as stat boosters, like faster shield regeneration within an xx area or other simila...
- by Brush Master - at 2012.10.23 17:14:00
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339. [Idea] Major Squad Invite Improvements - in Feedback/Requests [original thread]
Simply, don't show me offline or even players that are already in a squad when I go to invite players to a squad. At least gray them out and move them to the bottom of the list if you can't remove them. Even a L2/R2 option to display only online w...
- by Brush Master - at 2012.10.19 13:02:00
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340. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Mavado V Noriega wrote: 1. im not talkin about us who have been gettin accelerated SP for the early builds im talkin about the mass public who dloads the game when its FULLY released i never said anything about fa...
- by Brush Master - at 2012.10.14 21:53:00
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