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9621. combining ideas that seem good for armor tanking. - in Feedback/Requests [original thread]
shield tanking is actually viable, and shields recover without modules. armor does not. shields recharge rapidly. armor does not. in fact armor has absolutely no benefit right now that shields do not do better. Armor COULD have a significantly la...
- by Breakin Stuff - at 2013.07.10 07:26:00
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9622. ******* fix the lav ccp!! - in Feedback/Requests [original thread]
make HMGs do 100% damage to LAVs. that'll solve the problem QUICK.
- by Breakin Stuff - at 2013.07.10 06:40:00
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9623. combining ideas that seem good for armor tanking. - in Feedback/Requests [original thread]
These ideas are not mine. I am consolidating them and presenting them for fair view and comment. the state of armor tanking: we've heard it all before, everyone is well aware of what's going on here. So on to proposed solutions: Suggestion fro...
- by Breakin Stuff - at 2013.07.10 06:28:00
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9624. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Breakin Stuff wrote: King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game Oh dear God if you believe that I...
- by Breakin Stuff - at 2013.07.10 06:03:00
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9625. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game Oh dear God if you believe that I want you in every single game on the opposing...
- by Breakin Stuff - at 2013.07.10 05:53:00
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9626. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
two shots will hit for around 750 damage if you only get splash. most two-shot hits with an ishukone assault forge (which I use) involve a ranging shot for splash, and a direct hit for the killshot if you do it right. I'm stupidly good at this com...
- by Breakin Stuff - at 2013.07.10 05:43:00
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9627. HMG vs. AR - in Feedback/Requests [original thread]
just make heavies turn as fast as an assault. HMG is fixed.
- by Breakin Stuff - at 2013.07.10 05:39:00
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9628. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
If you're complaining about a breach forge gun you have lost all credibility with me. if you hold still or stay in the open long enough to get hit with two breach shots you have lost all right to call yourself anything but free warpoints.
- by Breakin Stuff - at 2013.07.10 05:36:00
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9629. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: lol 3 shots? two splash from a good forge gun will kill almost any suit. not a properly fit advanced or proto assault or logi. if you're talking about shitfits, cheapfits and freefits, you lose all credibility with me
- by Breakin Stuff - at 2013.07.10 05:32:00
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9630. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
actually as a forge gunner I am in favor of buffing passive shield regen rate similarly and proportionally to shield dropsuits. make the repper a supplementary item rather than a go-to item.
- by Breakin Stuff - at 2013.07.10 05:30:00
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9631. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: even if i concede the fact it's not meant for AV, it's still too good vs infantry right now. so the average requirement of 3-4 shots to kill an infantryman makes it too good? this is if you don't instablap them in the firs...
- by Breakin Stuff - at 2013.07.10 05:24:00
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9632. Request: Drag teammates that are bleeding out - in Feedback/Requests [original thread]
I proposed this about a month after I joined closed beta. I will +1 this idea just because it's better than the current method.
- by Breakin Stuff - at 2013.07.10 05:22:00
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9633. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
railguns and plasma blasters wouldn't realistically have bullet drop at any ranges meaningful to combat. That's kinda why the military is developing **** like this. Light machineguns in real life don't have meaningful bullet dropoff for over 800 ...
- by Breakin Stuff - at 2013.07.10 05:20:00
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9634. DUST (a females prospective) - in General Discussions [original thread]
Mass drivers are fine. Mass drivers are responsible for over half the time I lose dropsuits. I play a heavy and they jack me up badly. mass drivers take setup and situational awareness to use. they are difficult to aim. their ADS is worthless. ...
- by Breakin Stuff - at 2013.07.10 05:14:00
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9635. Future Heavy Weapons - in Feedback/Requests [original thread]
I want to see MTACs. I want to shoot them with forge guns
- by Breakin Stuff - at 2013.07.10 05:09:00
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9636. Heavies need two nade slots - in General Discussions [original thread]
HowDidThatTaste wrote: Logi Bro wrote: I can't say I've ever seen a troll post from you before. No if you were being cereal. I'm trying to stay loyal to the heavy suit but loosing faith fast. We can't out run nades for the most part we...
- by Breakin Stuff - at 2013.07.10 04:53:00
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9637. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Forge Gun Timeline: Day 1: Forge gunners get raped in CQC and at range due to steep learning curve. Gunners realize that the weapon is only viable at range or against large targets. Assault yell "LOL GG scrubs!" Day 10: Kinda getting the hang of...
- by Breakin Stuff - at 2013.07.10 04:44:00
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9638. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: Breakin Stuff wrote: Hey look, he's back, and still smoking crack. Fixing armor tanking fixes heavies. It just happens that it fixes the amarr assault and logi as well as the gallente assault, logi and scout all at o...
- by Breakin Stuff - at 2013.07.10 04:07:00
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9639. [Feedback] HMG efficiencies on LAV's should be increased - in Feedback/Requests [original thread]
and make heavies viable to fight off light vehicles as the suits are advertised? The whining would block out the comms.
- by Breakin Stuff - at 2013.07.10 04:04:00
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9640. Future Heavy Weapons - in Feedback/Requests [original thread]
Meeko Fent wrote: I'm sure d legendary will be happy to hear of these ideas. that's not a good endorsement of the ideas.
- by Breakin Stuff - at 2013.07.10 04:02:00
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