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8121. Respec for Aurum - in Feedback/Requests [original thread]
probably won't happen till legion. If legion decides to exist
- by Breakin Stuff - at 2014.09.10 19:49:00
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8122. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Derpty Derp wrote: Breakin Stuff wrote: Derpty Derp wrote: If anything you should have left the splash on the breach... If someone gets hit with the splash from that, they're going to get chance to run away. But leaving it on the fast f...
- by Breakin Stuff - at 2014.09.10 19:48:00
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8123. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Will test before commenting. I'm not seeing anything that'll make the weapon subpar. Just less instablap.
- by Breakin Stuff - at 2014.09.10 19:46:00
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8124. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Derpty Derp wrote: If anything you should have left the splash on the breach... If someone gets hit with the splash from that, they're going to get chance to run away. But leaving it on the fast firing variant is just asking for the pew-pewin...
- by Breakin Stuff - at 2014.09.10 17:48:00
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8125. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
How much leeway is there to change a weapon? Do they pretty much have to function the same way or can they be changed up to do other things when you're talking about variants? I have ideas, I don't want to bother with something if it's not going ...
- by Breakin Stuff - at 2014.09.10 11:34:00
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8126. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
bogeyman m wrote: Breakin Stuff wrote: Incorrect. When I run squads logis hack, repair, resupply and drop links. Fatties (me) do not hack anything unless everyone is dead. He is attached to the logi like a parasitic twin playing bodyguard. ...
- by Breakin Stuff - at 2014.09.10 06:26:00
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8127. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
John Demonsbane wrote: emm kay wrote: I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight. You can't be serious. Number of ADS (with non-careless, competent pilot) ...
- by Breakin Stuff - at 2014.09.10 06:25:00
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8128. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
CCP Rattati wrote: The only thing we wanted was to increase the risk to rooftop forgegunners blapping the console. This scenario: line up perfectly, back away, hold the charge, walk 3 steps, release, charge another, if shot, retreat back, rega...
- by Breakin Stuff - at 2014.09.10 02:57:00
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8129. Pilot Dropsuit Ideas - in Feedback/Requests [original thread]
No high slots. No low slots. Light frame. PG/CPU REDUCTION on modules. If you are not wearing a pilot suit in an over-loaded vehicle it explodes.
- by Breakin Stuff - at 2014.09.09 20:15:00
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8130. Saved fittings - in Feedback/Requests [original thread]
Honestly I can't imagine why the fits arent stored client side to exploit local memory while the actual "stats" are held serverside. The fitting limit just seems clunky to me.
- by Breakin Stuff - at 2014.09.09 19:50:00
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8131. Announcement:From the CollectorGÇÖs Cache - Vintage Dropsuit BPOs - in General Discussions [original thread]
TechMechMeds wrote: Soraya Xel wrote: Mauren NOON wrote: No. I am very against rail and combat rifles getting bpos I really think combat rifles and rail rifles should see BPOs. It's not really fair that only two races get BPO rifes, bu...
- by Breakin Stuff - at 2014.09.09 15:53:00
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8132. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Vanilla dropships are something that needs another look. They are squishier than ADS, slower and less maneuverable to the point where I get the impression most pilots consider them expendable lunatic delivery engines. Making them more survivable ...
- by Breakin Stuff - at 2014.09.09 15:49:00
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8133. seriously ccp its not the snipers fault your game design is flawed - in Feedback/Requests [original thread]
Every team game has a suicide boundary or a wall. Battlefield has a redline that you will bob and weave out of randomly if you fly any of the fighters.
- by Breakin Stuff - at 2014.09.09 12:02:00
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8134. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
My thought is that if splash is removed it means that the railgun is intended to be a hypervelocity kinetic slug heated by friction in a manner similar to incendiary heat penetration rounds used in modern machineguns on a larger scale. It's basica...
- by Breakin Stuff - at 2014.09.09 11:59:00
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8135. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
As much as I loathe admitting this, once splash is removed from the standard and breach forge guns they are likely to be dropped utterly to the back burner by most forge gunners. This is not a call to cancel, but plan to adjust for the change in e...
- by Breakin Stuff - at 2014.09.09 10:15:00
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8136. Why can heavy/sentinel use light weapons? - in General Discussions [original thread]
The solution to this dilemma is oddly commandos (specifically minmatar and gallente), scouts, ADS, blaster tanks and properly fitted assaults. Step 1: kill the logi. This is a suicide maneuver. Minmatar commando rocking mass drivers/gallente comm...
- by Breakin Stuff - at 2014.09.09 09:42:00
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8137. Commando and Logistics suits - in Feedback/Requests [original thread]
Simply swapping slots and fitting capacity between logis and commandos would be a hilariously bad idea. If you did this you would have to keep the current high/low layout the commmandos have as logis. I say this because 900 EHP amarr commando. Wit...
- by Breakin Stuff - at 2014.09.09 08:07:00
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8138. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Anmol Singh wrote: When vehicles can be soloed my butt! 47k isk skill less swarm launcher should require a lot of effort to take down a 500k isk asset worth almost 5x the sp. Killing a 25 million SP tank or ADS driver requires a 25 milion...
- by Breakin Stuff - at 2014.09.09 05:46:00
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8139. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: These are the numbers on AFterburners and Injectors, in seconds Cooldownprop Cooldown MIL 1045 STD 1045 ADV 1040 PRO 1035 The prices we are looking at for the ADS is 200k ISK, and also a reduction in the cost of small turre...
- by Breakin Stuff - at 2014.09.09 05:41:00
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8140. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Temias Mercurial wrote: Breakin Stuff wrote: Temias Mercurial wrote: I know for a fact that 2000wp obtained by fighting/assisting infantry does not offer the same payout as 2000wp against vehicles... Yeah, because the more expensive...
- by Breakin Stuff - at 2014.09.09 05:37:00
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