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HOWDIDHEKILLME
Dying to Reload
467
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Posted - 2014.09.09 05:52:00 -
[1] - Quote
1700 hp, damage resistance and the ability to snipe ( or use any other ranged light weapon ).
When paired with a pocket logi at med-long range even with a rr or laser, I can empty clip after clip and landing all but a few shots only to have them laugh it off. At least with a forge gun it's hard to aim and they can't strafe as fast. Then there's the redline sniping sentinel... At least commandos have less hp and no damage res.
Flame on.
Lonewolf till I die
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Michael Arck
5453
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Posted - 2014.09.09 05:59:00 -
[2] - Quote
A Sentinel with light weapon is stupid and if your skill level is up, he's an easy kill. You kill the logi first. You always kill the logi first. Also there is nothing wrong with retreating to a better position. Then you keep your distance and peg that walking turtle with your mid range weapon of choice. Dead sentinel.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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HOWDIDHEKILLME
Dying to Reload
467
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Posted - 2014.09.09 06:13:00 -
[3] - Quote
Michael Arck wrote:A Sentinel with light weapon is stupid and if your skill level is up, he's an easy kill. You kill the logi first. You always kill the logi first. Also there is nothing wrong with retreating to a better position. Then you keep your distance and peg that walking turtle with your mid range weapon of choice. Dead sentinel.
Unless it's domination and two sentinels have the point using RR with a logi/scout hiding repping them. If they don't come after me through a big open area it's a endless stalemate. I can't tell my whole team what to run. A forge is hard to hit fast moving targets but can ohk infantry I'm fine with em them, hmg are a little op right now at least you can win at range, that's fair enuf.
Just disagree with heavys using light weapons... And redline sentinels snipers are not easy kills.
Lonewolf till I die
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Kaze Eyrou
Molon Labe. General Tso's Alliance
594
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Posted - 2014.09.09 06:24:00 -
[4] - Quote
HOWDIDHEKILLME wrote:Michael Arck wrote:A Sentinel with light weapon is stupid and if your skill level is up, he's an easy kill. You kill the logi first. You always kill the logi first. Also there is nothing wrong with retreating to a better position. Then you keep your distance and peg that walking turtle with your mid range weapon of choice. Dead sentinel. Unless it's domination and two sentinels have the point using RR with a logi/scout hiding repping them. If they don't come after me through a big open area it's a endless stalemate. I can't tell my whole team what to run. A forge is hard to hit fast moving targets but can ohk infantry I'm fine with em them, hmg are a little op right now at least you can win at range, that's fair enuf. Just disagree with heavys using light weapons... And redline sentinels snipers are not easy kills. Orbitals. I use them all the time against them.
Alternatively, ADS them to death.
And for the insane, there is no resistances to Nova Knives.
Closed Beta Vet // Logi Bro // @KazeEyrou
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HOWDIDHEKILLME
Dying to Reload
468
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Posted - 2014.09.09 06:33:00 -
[5] - Quote
Kaze Eyrou wrote:HOWDIDHEKILLME wrote:Michael Arck wrote:A Sentinel with light weapon is stupid and if your skill level is up, he's an easy kill. You kill the logi first. You always kill the logi first. Also there is nothing wrong with retreating to a better position. Then you keep your distance and peg that walking turtle with your mid range weapon of choice. Dead sentinel. Unless it's domination and two sentinels have the point using RR with a logi/scout hiding repping them. If they don't come after me through a big open area it's a endless stalemate. I can't tell my whole team what to run. A forge is hard to hit fast moving targets but can ohk infantry I'm fine with em them, hmg are a little op right now at least you can win at range, that's fair enuf. Just disagree with heavys using light weapons... And redline sentinels snipers are not easy kills. Orbitals. I use them all the time against them. Alternatively, ADS them to death. And for the insane, there is no resistances to Nova Knives.
I run solo, orbitals aren't free. And I'm not asking how to kill them. I'm saying why can they use them... To versatel nerf bat pleeease.
Lonewolf till I die
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Michael Arck
5453
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Posted - 2014.09.09 06:35:00 -
[6] - Quote
HOWDIDHEKILLME wrote:Michael Arck wrote:A Sentinel with light weapon is stupid and if your skill level is up, he's an easy kill. You kill the logi first. You always kill the logi first. Also there is nothing wrong with retreating to a better position. Then you keep your distance and peg that walking turtle with your mid range weapon of choice. Dead sentinel. Unless it's domination and two sentinels have the point using RR with a logi/scout hiding repping them. If they don't come after me through a big open area it's a endless stalemate. I can't tell my whole team what to run. A forge is hard to hit fast moving targets but can ohk infantry I'm fine with em them, hmg are a little op right now at least you can win at range, that's fair enuf.
Wow I'm just reading a bunch of nonsensical excuses. Now its two sentinels you're talking about. Now its RR (like that means a world of difference). Now HMGs are OP (or do you mean burst)?
Use your terrain. Use your distance. Why are you using a FG when you need mobility to take down the combo? You kill the logi first. Soften up with well thrown grenades. Since the heavy is using a light weapon or in this case, a RR, you should have more mobility if you're playing with a medium frame. Keep your distance and strafe, never moving in a predictable direction. Most heavies get nervous once you start constantly pegging them and it will show. Plus, if you cause them to miss with a RR, they will have to reload eventually. And most of the time, they won't be smart and switch to their secondary. You can finish them off while they reloading and backpedaling. Keep your distance and maintain the lock. Down goes the heavy.
How in the hell can you have trouble with a heavy with a light weapon but say that HMGs are OP and you can kill those with ease?
Again, if a heavy is giving you trouble with a light weapon, I wouldn't even say that out loud. In fact, I would be embarrassed to say such. Heavies with light weapons leave them more vulnerable, with or without a logi, than the HMG. RRs are not even that strong. Get a CR and see how they melt in front of you.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Soraya Xel
Abandoned Privilege Top Men.
3339
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Posted - 2014.09.09 06:42:00 -
[7] - Quote
Forge guns are better at sniping than sniper rifles anyways. o_O
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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HOWDIDHEKILLME
Dying to Reload
470
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Posted - 2014.09.09 06:59:00 -
[8] - Quote
Oh Mikey'... I wasn't looking for advice. Everyone's whining about this and that. I was just asking a question. I have one of every suit most the weapons, tanks, ads. Just throwing my thoughts in.
Like... Why you can teleport in and out of vehicals, it should take a moment. ( egress from a tank sucks ) Why drop links are so hard to deal with, uh melee?(and why can't my droplink eat my clone and teleport me to another one ) Why can logi run offensive equipment, and why can comm/assault/scout run drop links rep tools nanite's scanners? Why the hell can anyone but scouts run cloaks or ewar ?
So many silly questions... Oh yeah it's a video game never mind .
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
470
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Posted - 2014.09.09 07:00:00 -
[9] - Quote
Soraya Xel wrote:Forge guns are better at sniping than sniper rifles anyways. o_O
Oh scarecrow your post's make the least sense of all.
Lonewolf till I die
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Snake Sellors
Hellstorm Inc General Tso's Alliance
446
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Posted - 2014.09.09 07:24:00 -
[10] - Quote
because of choice good man, simple.
with only two heavy weapons available there has to be other choices.
but mostly just because dust is supposed to be a sandbox fps and therefore players are supposed to be able to change their fittings any way that is possible to allow for variation..
i thought everybody knew this, it was what was advertised when i downloaded it.
they even had a video of a heavy sniper- it showed as light frame sniper getting killed by a medium frame then said look what happens when you use a heavy frame, they then killed the medium frame with his smg
but this was a while ago.. |
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Zug on
Direct Action Resources
2
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Posted - 2014.09.09 07:32:00 -
[11] - Quote
I understand. As someone who loves running Sentinel I'm all for us only having a heavy and sidearm weapon slot. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4827
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Posted - 2014.09.09 07:33:00 -
[12] - Quote
HOWDIDHEKILLME wrote:Kaze Eyrou wrote:HOWDIDHEKILLME wrote:Michael Arck wrote:A Sentinel with light weapon is stupid and if your skill level is up, he's an easy kill. You kill the logi first. You always kill the logi first. Also there is nothing wrong with retreating to a better position. Then you keep your distance and peg that walking turtle with your mid range weapon of choice. Dead sentinel. Unless it's domination and two sentinels have the point using RR with a logi/scout hiding repping them. If they don't come after me through a big open area it's a endless stalemate. I can't tell my whole team what to run. A forge is hard to hit fast moving targets but can ohk infantry I'm fine with em them, hmg are a little op right now at least you can win at range, that's fair enuf. Just disagree with heavys using light weapons... And redline sentinels snipers are not easy kills. Orbitals. I use them all the time against them. Alternatively, ADS them to death. And for the insane, there is no resistances to Nova Knives. I run solo, orbitals aren't free. And I'm not asking how to kill them. I'm saying why can they use them... To versatel nerf bat pleeease.
We can use them because you can use them. |
Michael Arck
5455
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Posted - 2014.09.09 08:14:00 -
[13] - Quote
HOWDIDHEKILLME wrote:Oh Mikey'... I wasn't looking for advice. Everyone's whining about this and that. I was just asking a question. I have one of every suit most the weapons, tanks, ads. Just throwing my thoughts in. Like... Why you can teleport in and out of vehicals, it should take a moment. ( egress from a tank sucks ) Why drop links are so hard to deal with, uh melee?(and why can't my droplink eat my clone and teleport me to another one ) Why can logi run offensive equipment, and why can comm/assault/scout run drop links rep tools nanite's scanners? Why the hell can anyone but scouts run cloaks or ewar ? So many silly questions... Oh yeah it's a video game never mind .
My name is Michael. You're asking obvious question you know the answer to. You've complained about this several times over.
I figured you needed advice because if you were killing them, how would it ever be significant enough to ask unless you're having problems killing them?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
904
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Posted - 2014.09.09 08:17:00 -
[14] - Quote
Using light weapons by heavy - ugly misuse.
Please support fair play!
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HOWDIDHEKILLME
Dying to Reload
473
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Posted - 2014.09.09 09:40:00 -
[15] - Quote
Snake Sellors wrote:because of choice good man, simple.
with only two heavy weapons available there has to be other choices.
but mostly just because dust is supposed to be a sandbox fps and therefore players are supposed to be able to change their fittings any way that is possible to allow for variation..
i thought everybody knew this, it was what was advertised when i downloaded it.
they even had a video of a heavy sniper- it showed as light frame sniper getting killed by a medium frame then said look what happens when you use a heavy frame, they then killed the medium frame with his smg
but this was a while ago..
The videos also showed drones logi jeeps ( I think even logi dropships ) AI to fight ( the WHOLE reason I started playing, also as a logi )
Again my question was because we are looking for balance and since we are nerfing equipment ( spam ) scouts and sidearms, and not buffing logi so I'm asking why not the one thing nobody but the people who do it defend. Redline heavy snipers.
Oh yeah sniper rifles need a range nerf....maybe full effect within 200 m ineffective past 350 m. Scouts are hard enuf to counter without having to spint around nonstop like a cockroach on crack. ( you've seen me do it )
Lonewolf till I die
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2684
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Posted - 2014.09.09 09:42:00 -
[16] - Quote
The solution to this dilemma is oddly commandos (specifically minmatar and gallente), scouts, ADS, blaster tanks and properly fitted assaults.
Step 1: kill the logi. This is a suicide maneuver. Minmatar commando rocking mass drivers/gallente commando running PLC/shotty scout/Mass Driver Assault. Ambush the logi and force him to disengage or die while allies commence firing on the sentinels from cover with CR,RR or Scrams. While the distraction is on the commando or scout rumbles the logi with grenade launchers or plasma cannon followed up with rifle of choice.
Step 2: focus fire. Sentinels cannot dodge. Exploit the hell out of this and burn one then the other. Utilize cover to alternate recovering while keeping the heavies under continuous fire. Commando (if still alive) or scout/MD assault proceeds to swap to rifle or sidearm to assist murdering fatties.
Step 3: consolidate.
I do nit believe this scenario should be soloable.
Tactics/coordination are the answer. Do not use the MD or Plasma Cannon oh heavies. Unless you are landing direct hits you are useless. Ion pistols do better. |
Cat Merc
Onslaught Inc RISE of LEGION
12066
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Posted - 2014.09.09 10:23:00 -
[17] - Quote
I rather a heavy with a laser than an HMG.
He can't make himself the ultimate fighter by just sticking to outposts.
Feline overlord of all humans - CAT MERC
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Newbs With Bewbs
xx The Fairies xx
68
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Posted - 2014.09.09 10:27:00 -
[18] - Quote
HOWDIDHEKILLME wrote:1700 hp, damage resistance and the ability to snipe ( or use any other ranged light weapon ). When paired with a pocket logi at med-long range even with a rr or laser, I can empty clip after clip and landing all but a few shots only to have them laugh it off. At least with a forge gun it's hard to aim and they can't strafe as fast. Then there's the redline sniping sentinel... At least commandos have less hp and no damage res. Flame on.
No not at the moment as all heavies are bad in all games, they can't use more accurate guns than a hmg.
I am LHughes. Did you like your handjob?
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HYENAKILLER X
WILL FIGHT ANYONE
841
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Posted - 2014.09.09 10:54:00 -
[19] - Quote
HOWDIDHEKILLME wrote:1700 hp, damage resistance and the ability to snipe ( or use any other ranged light weapon ). When paired with a pocket logi at med-long range even with a rr or laser, I can empty clip after clip and landing all but a few shots only to have them laugh it off. At least with a forge gun it's hard to aim and they can't strafe as fast. Then there's the redline sniping sentinel... At least commandos have less hp and no damage res. Flame on. I went 40/4 in 4 games with that tonight. My shame is eternal. My place in hell guaranteed. I laughed the whole time.
Adv gal sent. 2x cmplx rep 1x enhanced rep Six kin cr Smg
Filthy filthy filthy lolz
CCP <3. My only complaint was vehicles.
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Atiim
12011
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Posted - 2014.09.09 11:09:00 -
[20] - Quote
Any Light Weapon Sentinel will easily fall to a Commando in a 1v1.
DUST 514's 1st Matari Commando
-HAND
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Kin Cat
Another Clone in the Wall
84
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Posted - 2014.09.09 11:12:00 -
[21] - Quote
HOWDIDHEKILLME wrote: At least with a forge gun it's hard to aim
no just no. i've heard mouse and keyboard FG is lethal at all ranges
i'm lethal to infantry at about a scrambler rifle's range or slightly longer |
A Cactuar
Trollolol .inc
15
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Posted - 2014.09.09 11:34:00 -
[22] - Quote
When there are more heavy weapons, you can talk about heavies with ARs.
Oh wait . . .
Kind Regards,
Chunky Munkey
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hold that
Krusual Covert Operators Minmatar Republic
233
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Posted - 2014.09.09 11:43:00 -
[23] - Quote
HOWDIDHEKILLME wrote:
I run solo, orbitals aren't free.
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Kin Cat
Another Clone in the Wall
84
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Posted - 2014.09.09 11:46:00 -
[24] - Quote
Soraya Xel wrote:Forge guns are better at sniping than sniper rifles anyways. o_O
This so much. |
Dust User
KILL-EM-QUICK RISE of LEGION
583
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Posted - 2014.09.09 13:08:00 -
[25] - Quote
A heavy with a light weapon is useless so who cares. |
NAV HIV
The Generals
2057
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Posted - 2014.09.09 13:26:00 -
[26] - Quote
HOWDIDHEKILLME wrote:1700 hp, damage resistance and the ability to snipe ( or use any other ranged light weapon ). When paired with a pocket logi at med-long range even with a rr or laser, I can empty clip after clip and landing all but a few shots only to have them laugh it off. At least with a forge gun it's hard to aim and they can't strafe as fast. Then there's the redline sniping sentinel... At least commandos have less hp and no damage res. Flame on.
They shoudln't be allowed to do so... It's just not right... It's like, allowing a scout to carry HMG |
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