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7541. CPM input request: Commandos - in Feedback/Requests [original thread]
Let's go with the shocktrooper with a side of sustained "workhorse" support. If we change the layout to 3/2 for min and cal, and put 2/3 for amarr and gallente we can make them a bit more balanced and keep them from locking in sentinel level HP. ...
- by Breakin Stuff - at 2014.10.04 07:16:00
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7542. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Keep it coming mercs, the more feedback the better. o7 Cross We could provide better feedback if there was a clear statement of intent on what CCP intends the commando to be. If they intended it to be a suppressor they will...
- by Breakin Stuff - at 2014.10.03 20:14:00
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7543. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Breakin Stuff wrote: Define short-med-long by optimal 150-200 = short range. 201-350 = midrange 350-500 = long Sniper = extreme ( use a jeep to get closer) You're talking about heaven ! I'd really love to roam arou...
- by Breakin Stuff - at 2014.10.03 16:30:00
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7544. CPM input request: Commandos - in Feedback/Requests [original thread]
There is no getting around the simple fact that the amarr heat bonus is the single most usefyl bonus in the game. And the ammando loses more damage potential to overheat than anything else. The 10% damage bonus does not at any point translate to ...
- by Breakin Stuff - at 2014.10.03 16:28:00
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7545. CCP Logic, guys please look at yourselves. - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Rattati wrote: 6) (...) Consistently getting a 1000 WP per battle, means you completely get the game, fitting and progression. Sorry but no, it's mean that you have camped enemy CRU, and they were just keep ...
- by Breakin Stuff - at 2014.10.03 14:58:00
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7546. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Define short-med-long by optimal 150-200 = short range. 201-350 = midrange 350-500 = long Sniper = extreme ( use a jeep to get closer)
- by Breakin Stuff - at 2014.10.03 14:18:00
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7547. CPM input request: Commandos - in Feedback/Requests [original thread]
Honestly I'd make the commando into a shocktrooper. Screw suppression, give it bonusing for biotics for fast, sustained attack for the amarr and gallente while making the caldari aspected for better detection as a countersniper and long range hun...
- by Breakin Stuff - at 2014.10.03 14:13:00
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7548. I just suffer for killing 10 guys with Militia ScP - in General Discussions [original thread]
I'm not going to bother counting. Im just going to put rounds through people.
- by Breakin Stuff - at 2014.10.03 14:02:00
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7549. Caldari scout hitdetection fix - in General Discussions [original thread]
Jebus McKing wrote: We all know and agree and it is a proven fact that hitting a Caldari scout is a ******* miracle. Stop denying it, you know it's true, you damn liar. Hitdetection is totally and utterly off. At least 50% of your hits just w...
- by Breakin Stuff - at 2014.10.03 14:01:00
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7550. I just suffer for killing 10 guys with Militia ScP - in General Discussions [original thread]
Sp rewards are tallied at the end of the event.
- by Breakin Stuff - at 2014.10.03 13:52:00
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7551. CPM input request: Commandos - in Feedback/Requests [original thread]
Suppression without range is worthless. As I said before, at the ranges all weapons operate suppressive fire is meaningless. Advance and kill will always be the more meaningful choice. The only suppression weapon in the game that deserves the name...
- by Breakin Stuff - at 2014.10.03 13:08:00
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7552. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Breakin Stuff wrote: In EVE there is no cover, no hills. You cannot hide. Only tank incoming fire. Unevn terrain and obstacles will define engagements rather than twitchy shooting. We have afterburners and microwarpdrive...
- by Breakin Stuff - at 2014.10.03 11:54:00
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7553. I hope reduction charge time new skill for Forge Gun - in Feedback/Requests [original thread]
Reducing charge times on the forge gun will put the final nail in the AV/V coffin. No buffs should be taken for any AV weapons until and unless vehicles regain some of their firepower vs. Infantry so they can efficiently fight back against AV gun...
- by Breakin Stuff - at 2014.10.03 11:47:00
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7554. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
In EVE there is no cover, no hills. You cannot hide. Only tank incoming fire. Unevn terrain and obstacles will define engagements rather than twitchy shooting.
- by Breakin Stuff - at 2014.10.03 11:44:00
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7555. CPM input request: Commandos - in Feedback/Requests [original thread]
shaman oga wrote: All this stuff will help commando to play its role which is the same of the assault but with less mobility. herein lies the problem. There is no clearly defined role. It appears to be "assault with more drawbacks" at the...
- by Breakin Stuff - at 2014.10.03 11:40:00
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7556. client side color changes [GM take notice] - in Feedback/Requests [original thread]
These require CCP allocating art assets to DUST from EVE, Valkyrie or Legion. If the boss says "no..." But if enough people POLITELY request this, it's more likely to happen.
- by Breakin Stuff - at 2014.10.03 10:06:00
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7557. CCP Logic, guys please look at yourselves. - in General Discussions [original thread]
CCP Rattati wrote: Sgt Kirk wrote: *walks back into thread* *Leaves thread* Not even a reply Probably the best response. The tinfoil is strong here because people seem to be under the delusion that "because I said so" constitutes ...
- by Breakin Stuff - at 2014.10.03 10:00:00
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7558. CPM input request: Commandos - in Feedback/Requests [original thread]
Commandos lack a predefined role. Before any balance can be achieved a role MUST be defined. Suppression is bullsh*t because suppression is deterring enemis from acting. Unfortunately it requires range. Its why the HMG is not a suppression weapon....
- by Breakin Stuff - at 2014.10.03 07:47:00
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7559. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
The only thing it takes to make a dropsuit solo ready is fitting creativity and a complete lack of risk aversion. Bam. You can now solo and have fun. Wisdom given for free.
- by Breakin Stuff - at 2014.10.02 18:49:00
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7560. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
They need a CLEARLY defined role or they cannot be balanced. It will always be bandaids until a role is defined that is not "cuz it's kinda a cool concept."
- by Breakin Stuff - at 2014.10.02 11:47:00
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