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7121. is this stat traced by CCP? - in General Discussions [original thread]
Number of times you kill vehicles versus how many times killed by them. I figure if you kill one vehicle for every four times one kills you, you're doing it right.
- by Breakin Stuff - at 2014.10.23 14:28:00
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7122. 'Quafe' scout BPOs - in General Discussions [original thread]
They're going to make more money selling them as individual units because DUST players are like ****** addicts.
- by Breakin Stuff - at 2014.10.23 14:26:00
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7123. Whatcha think? - in General Discussions [original thread]
You mean the active scanner that a scout can sneak under by being cloaked without fail? THAT scanner?
- by Breakin Stuff - at 2014.10.23 14:23:00
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7124. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Atiim wrote: Breakin Stuff wrote: A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm. I think they should have an equipment slot so that they can repair their Vehicles w/Repair Tools. Why d...
- by Breakin Stuff - at 2014.10.23 14:20:00
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7125. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Spectral Clone wrote: Breakin Stuff wrote: Hipfire recoil is actually good in CQC. Aim for the crotch and your shots travel upward. Basic automatic weapons 101: unzip your target's guts and finish with a headshot or two. This is why HMG ...
- by Breakin Stuff - at 2014.10.23 14:18:00
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7126. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: I would rather do more with efficacy than these built in bonuses. Your rail rifle fix isn't going to stop the problem you're trying to fix. we'll see. there are other rr cha...
- by Breakin Stuff - at 2014.10.23 14:14:00
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7127. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Middas Betancore wrote: It was just a thought, but I agree, thought perhaps ppl might want to keep it's role as a range weapon more defined But il take hipfire too Caldari and gallente need to swap firing styles. Breach is easier to balanc...
- by Breakin Stuff - at 2014.10.23 14:08:00
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7128. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: I would rather do more with efficacy than these built in bonuses. Your rail rifle fix isn't going to stop the problem you're trying to fix.
- by Breakin Stuff - at 2014.10.23 14:05:00
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7129. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Hipfire recoil is actually good in CQC. Aim for the crotch and your shots travel upward. Basic automatic weapons 101: unzip your target's guts and finish with a headshot or two.
- by Breakin Stuff - at 2014.10.23 14:03:00
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7130. Im really sick and tired of this crap. We are. - in General Discussions [original thread]
Gareth Verenar wrote: Nocturnal Soul wrote: Your mad because a scout used a valid tactic that's been used since the birth of the FPS? So sad get good scrub. Fixed. It's a crap lazy physics tactic that is no longer being made viable in mo...
- by Breakin Stuff - at 2014.10.23 13:57:00
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7131. Im really sick and tired of this crap. We are. - in General Discussions [original thread]
Iron Wolf Saber wrote: JIMvc2 wrote: I hate how scouts have to move ******* left and ******* right so fast that I lose my aiming. Wtf. Lord pyrex was right. Scouts who move left and right are just using cheap tactics to win 1 vs1. Make scou...
- by Breakin Stuff - at 2014.10.23 13:54:00
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7132. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Charge time is a non fix. All you have to do is continually half charge. Its how I rack up kills in CQC with an AFG. And most effective CQC weapons are slow fire, high kick, low dispersion. Long range automatic weapons are universally low kick,...
- by Breakin Stuff - at 2014.10.23 13:41:00
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7133. One last improvement to small blasters [nothing to do with blasters]... - in Feedback/Requests [original thread]
Takes two protoforge shots to kill both the saga and methana. It takes three to kill a normal gunnlogi or sica. Only a gunnlogi or madrugar who sacrifice good turrets entirely can take more hits.
- by Breakin Stuff - at 2014.10.23 12:46:00
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7134. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
First proposal was superior.
- by Breakin Stuff - at 2014.10.23 12:44:00
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7135. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Rail Rifle CQC ability reduced via Charge-up increase I can't believe I'm about to do this, but I'll give up the secret of my most evil trick to forestall the disappointment when this fails to fix the problem you want to ...
- by Breakin Stuff - at 2014.10.23 11:54:00
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7136. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
The solution to scouts is not increasing profile because permascan Reducing passive scanner utility is idiotic in concept. My d*ck is longer than most dropsuit scanning ranges. It's pathetic to begin with.
- by Breakin Stuff - at 2014.10.23 10:11:00
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7137. One last improvement to small blasters [nothing to do with blasters]... - in Feedback/Requests [original thread]
LAVs are not balanced. They have 2/3rds the resilience of an average gunnlogi untanked and unfitted. No light vehicle should be able to survive AV without actually fitting defensive modules.
- by Breakin Stuff - at 2014.10.23 10:08:00
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7138. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Remember kids: EWAR is the disease, scouts are just a symptom. If you hammernerf scouts now, when EWAR is unscrewed, scouts will not be in a good place.
- by Breakin Stuff - at 2014.10.23 10:05:00
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7139. Vehicle Cloaks - in Feedback/Requests [original thread]
The idea wouldn't work for tanks and LAVs but they might make transport dropsuits harder to spot. A skyline is much easier to mimic camo-wise than terrain, even in motion.
- by Breakin Stuff - at 2014.10.23 10:02:00
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7140. Health mods should be percent based - in General Discussions [original thread]
You would have to completely rebuild the dropsuits. Overtanked scouts aren't the problem (for the thousanth time) Its inertia. Since CCP IS STARTING CLIENT UPDATES AGAIN... Why not ask them to fix inertia?
- by Breakin Stuff - at 2014.10.23 10:00:00
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