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3541. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
Iron Wolf Saber wrote: Range stat though is a massively heavy stat; as they can easily provide immunity which outweighs every other defensive measure feasible. Range stats in DUST are abysmal. Every single weapon, save for sidearms and forge...
- by Breakin Stuff - at 2015.03.20 09:48:00
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3542. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
Russel Mendoza wrote: Magasine size no. clip size yes. reduce dispersion yes. reduce recoil kick no. range up hell no. Please no. Gonna be a facking nightgmare. heat sink yes. scope yes. Dot sight please. silencer so much better. Maga...
- by Breakin Stuff - at 2015.03.20 09:45:00
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3543. Issues with infantry shield tanking - in Feedback/Requests [original thread]
This post is shockingly objective and constructive. Are you certain that you are actually a DUST player? On a more serious note, while I have zero issue with your assertions, they are well thought out and they touch on actual issues, I must add t...
- by Breakin Stuff - at 2015.03.20 09:21:00
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3544. Solo tanks are useless - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Fizzer XCIV wrote: I don't like the very concept of Solo HAVs, really. Idiotic things. It is essentially just rewarding players for not being part of a team. "Oh! You want to play solo? Here take a buff!" I demand a CPU...
- by Breakin Stuff - at 2015.03.20 09:07:00
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3545. Solo tanks are useless - in Feedback/Requests [original thread]
Turrets on the solo HAVs was unintended. Rattati flat out said it was a problem that is on the fix-it list. Once the turrets are popped off the defensive/heavy turret capacity of the solo/normal HAVs should be almost identical.
- by Breakin Stuff - at 2015.03.20 07:52:00
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3546. Could we get a shield logi? - in Feedback/Requests [original thread]
Ralden Caster wrote: This shield booster should overheat after boosting for a bit to prevent spam though and allow for a well timed takedown of the sentinel with enough coordination. Only if the remote armor rep overheats too.
- by Breakin Stuff - at 2015.03.20 07:43:00
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3547. Could we get a shield logi? - in Feedback/Requests [original thread]
DJINN Jecture wrote: This would be OP, for instance your team is that fricken good that they take no armor damage, so you switch to your shield rep tool from your armor rep tool, then drop them some Gauged hives to supplement their bullets. Uns...
- by Breakin Stuff - at 2015.03.20 07:42:00
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3548. scouts can fly turn invisible an throw c4, an have super speed, wth... - in Feedback/Requests [original thread]
You guys are bad. I'm pretty sure it would be hard to find a more obvious troll alt. 3/10. But only because the obvious conclusion was missed by all. Otherwise it would have been 1/10
- by Breakin Stuff - at 2015.03.20 07:41:00
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3549. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Spkr4theDead wrote: BS such as AV still being a better counter to tanks than a tank is... a delusion perpetuated in your own mind. Now this is a thread requesting the fitting nerfs to shield tanks be reverted, it's not about AV. Go **** a...
- by Breakin Stuff - at 2015.03.19 20:19:00
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3550. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Doc DDD wrote: Unless swarms get a balancing pass the 40% reduction is a solid number for armor hardeners.. can shrug off one swarmer for 30 secs but 2 make you move.. shield hardeners are like the militia version of armor hardeners corre...
- by Breakin Stuff - at 2015.03.19 16:27:00
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3551. Dropships: the future - in Feedback/Requests [original thread]
Balistyc Farshot wrote: I can't find the thread, but the best ADS fix I saw was removing the pilot's ability to fire at all and make a gunner seat that fires the nose turret. Then the ADS is not a cobra helicopter but instead a black hawk which...
- by Breakin Stuff - at 2015.03.19 15:36:00
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3552. Radical Vehicle Idea. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Assuming I don't get reactionary response I'm aiming for six-seven shots for a maxed IAFG range for killing a maddy with hardeners up assuming same-tier pro vs. Pro. No weakspot shots. Assuming no mis...
- by Breakin Stuff - at 2015.03.19 15:33:00
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3553. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Yes, number crunching. That's how to balance things. You'd rather I chant for nerfs and start basing my arguments entirely off of my anecdotal and otherwise unprovable "experience" in shooting at tanks? I can do that, but...
- by Breakin Stuff - at 2015.03.19 15:29:00
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3554. Hotfix echo: shield nerfs. - in Feedback/Requests [original thread]
Nerfing harshly is usually the simplest answer, thusly the first demanded.
- by Breakin Stuff - at 2015.03.19 15:05:00
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3555. blaster turret too OP - in Feedback/Requests [original thread]
Did the shield energizer/recharger for shields not get another pass?
- by Breakin Stuff - at 2015.03.19 14:22:00
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3556. Could we get a shield logi? - in Feedback/Requests [original thread]
The dark cloud wrote: Breakin Stuff wrote: shaman oga wrote: It would be OP. Imagine a cal sent, with 80 or even more shield recharge and no delays. There isn't a single anti shield weapon that cannot casually annihilate this advantage ...
- by Breakin Stuff - at 2015.03.19 14:17:00
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3557. Active module mechanics - in Feedback/Requests [original thread]
Constructive posting makes it difficult for me to muster the urge to be antagonistic.
- by Breakin Stuff - at 2015.03.19 14:08:00
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3558. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Takahiro Kashuken wrote: Go fit up a basic vehicle with basic modules and watch it get whacked by proto in less than a clip. As it should be. Vehicle play was better in Chrome than it is now...
- by Breakin Stuff - at 2015.03.19 14:06:00
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3559. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
MINA Longstrike wrote: I normally try not to engage with people I'm pretty sure are drinking the Kool-Aid, but I'm pretty disappointed that in order to get a 'decent' fit on vehicles you need to skill deeply into fitting optimization for respec...
- by Breakin Stuff - at 2015.03.19 13:59:00
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3560. Radical Vehicle Idea. - in Feedback/Requests [original thread]
The gunnlogi and madrugar stated as op is subjective. You soloed a gunnlogi. Congratulations. Soloing a tank requires the driver to be a complete dumbass, despite all wiseass commentary I give. Gunner skill is really not a factor. Nerfung the cr...
- by Breakin Stuff - at 2015.03.19 13:54:00
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