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201. Reward teams that try to take the objective - in Feedback/Requests [original thread]
If I could just grab the blues by the hand and show them where the objective is!!!!! I just wanna call time out in the battle, walk up to the point, slap the heavy hacking it, drop a hammer fist on the head of the scout NOT hacking it, and ask the...
- by Bradric Banewolf - at 2014.10.03 21:13:00
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202. CPM input request: Commandos - in Feedback/Requests [original thread]
If we gave them the old assault suit slot layouts would that make them OP? Gal commando has the high slot crutch currently. Only one high slot at advanced and proto?! 3 high 2 low or 2 and 2 would be better, and I don't think it makes the suit OP....
- by Bradric Banewolf - at 2014.10.02 20:39:00
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203. DUST 1.9 - in Feedback/Requests [original thread]
Fanfest was indeed disappointing?! If legion was to be released on PS4 I would fall right in line, and it would be the most epic game on the system! Updates in this game are needed bad, but won't happen so for now I'll take the hotfixes.
- by Bradric Banewolf - at 2014.10.01 16:06:00
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204. [Hotfix Echo] Basic Medium Suits - in Feedback/Requests [original thread]
Change the price to half of what the bonus suits are. Then there will be no need for bonuses to be added. They can stay as they are, but cost alot less.
- by Bradric Banewolf - at 2014.10.01 16:02:00
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205. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
Glad to see that the scrambler wasn't just gonna be nerfed to hell?! The assault ROF needed to be higher for the rifle to work as intended. AR fixes and tweaks are definitely better! Can the Tac AR get 20 rounds per clip? This makes sense with ...
- by Bradric Banewolf - at 2014.09.30 17:42:00
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206. Hotfix Delta- Swarms vs ADS results - in Feedback/Requests [original thread]
Soraya Xel wrote: Demandred Moores wrote: Team work. Plain and simple. Make sure to have someone in sqd that thrives off av. This is a team based game is it not? Why doesn't an ADS require teamwork? He's got a point! This mentality of ...
- by Bradric Banewolf - at 2014.09.26 17:52:00
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207. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Mobius Kaethis wrote: There are an awful lot of people complaining about the idea of being automatically placed into squads saying it would ruin their experience but this is exactly what Mag did and not only did no one complain but it was great...
- by Bradric Banewolf - at 2014.09.26 13:25:00
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208. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Nothing Certain wrote: Turning blue dots to green dots changes very little. However, there is nothing in the Academy in game tutorials that ever explains how squadding works or the benefits of squadding. Casual players won't ever figure it out....
- by Bradric Banewolf - at 2014.09.26 13:22:00
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209. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: Avinash, would you consider DUST a large scale battle game? :) YES!!! It could totally be that if guys like you get out of the way of progress! CCP Rattati, get this guy out of here!
- by Bradric Banewolf - at 2014.09.26 13:20:00
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210. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: I don't think the possibility of an orbital issued to an arbitrary solo player is a justifiable reason to force soloers to squad. Entering a vehicle sooner is more a sign of a systemic problem with vehicle locking being a thin...
- by Bradric Banewolf - at 2014.09.25 22:02:00
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211. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: Automatically placing players in squads doesn't solve any problems. It tries to obscure the problem. The problem is organized, coordinated squads being matched against solo players. Auto-shoving them into a squad doesn't ma...
- by Bradric Banewolf - at 2014.09.25 18:49:00
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212. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Breakin Stuff wrote: KA24DERT wrote: Nerf strafing and make this game even slower paced? The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use h...
- by Bradric Banewolf - at 2014.09.24 20:01:00
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213. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
It's good to see so many members of the community putting in feedback on such a controversial issue. Hearing the opinions of players from both sides of the fence is great! A lot of you are willing to discuss possible changes whether they benefit y...
- by Bradric Banewolf - at 2014.09.24 19:44:00
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214. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
TheD1CK wrote: I'm not going through the whole thread so I may miss points. 0.02 ISK for those that care The Argument over who is better in CQ, is close to over (Assault/Scout/Heavy) as they are near balanced. So I think mercs need to be cl...
- by Bradric Banewolf - at 2014.09.24 16:56:00
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215. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
KA24DERT wrote: Bradric Banewolf wrote: KA24DERT wrote: Cool, got nothing to say in response, but you haven't developed enough motor control to keep your gums from flapping, so in addition to calling me a treehugger, you post a Youtube ...
- by Bradric Banewolf - at 2014.09.24 16:24:00
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216. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
KA24DERT wrote: Bradric Banewolf wrote: KA24DERT wrote: Bradric Banewolf wrote: By this simple comment you must mean that the strafe ability is realistic? You have clearly only ever played video games, and have no idea how fast weapo...
- by Bradric Banewolf - at 2014.09.24 00:37:00
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217. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Kensai Dragon wrote: Aiming speed is adjustable. 0=fastest, 100=slowest. It's more like 'how much dampener' instead of 'how much speed'. In a heavy, at fastest speed, my problem is overshoot - I turn too far and have to swing back to my target....
- by Bradric Banewolf - at 2014.09.23 18:30:00
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218. EWAR and Scouts - in Feedback/Requests [original thread]
The speed on the mini and their non-existent hit box should be enough. The min scout is the only true scout left. They run fast, hack fast, and knife people. These other scouts are what's OP about the scout class. They're tanking ability, speed, a...
- by Bradric Banewolf - at 2014.09.23 17:53:00
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219. EWAR and Scouts - in Feedback/Requests [original thread]
The speed on the mini and their non-existent hit box should be enough. The min scout is the only true scout left. They run fast, hack fast, and knife people. These other scouts are what's OP about the scout class. They're tanking ability, speed, a...
- by Bradric Banewolf - at 2014.09.23 16:55:00
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220. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
KA24DERT wrote: Bradric Banewolf wrote: KA24DERT wrote: BL4CKST4R wrote: Can you tell me about one competitive game just one where you can strafe Like Dust. Personally the only game i can think of is old arena shooters. Now after rep...
- by Bradric Banewolf - at 2014.09.23 16:18:00
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