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161. I am looking at Basic Frames - in Feedback/Requests [original thread]
CCP Rattati wrote: Glad you noticed, I sneaked it in with 1.9 as well as proto rifle variant ISK cost reduction We also gave them a solid native regen, to make them "best" at something, and that will be good for new players while they skill ...
- by Bradric Banewolf - at 2014.11.09 11:03:00
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162. I am looking at Basic Frames - in Feedback/Requests [original thread]
Aeon Amadi wrote: Interesting. Might have to compare the Gallente Medium Frame to the Gallente Assault and see if it's better. Lord knows I'm not getting any benefit out of the dispersion reduction. The bonus is truly useless so you have a ...
- by Bradric Banewolf - at 2014.11.09 11:03:00
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163. High Latency Players - in Feedback/Requests [original thread]
Get the most trouble from the Japanese and Spanish corps. I don't think it's their fault particularly, but I'm sure they probably think they're better shooters than they actually are because of the latency they don't see. On even playing fields th...
- by Bradric Banewolf - at 2014.11.09 04:21:00
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164. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Average payout should be 300k and a good match should be 500-700k Exactly! The way I play I should see more matches that yield 1 mil isk payout potential. Sometimes I consistently bring links, ammo, and AV which is supp...
- by Bradric Banewolf - at 2014.11.08 18:38:00
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165. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Sgt Kirk wrote: I can agree to this. I'm on the frontlines busting my ass, I'll get the most kills and a lot of the times the least deaths on my team at the same time. And it's not like I'm just killing, I'm holding the point until a Logist...
- by Bradric Banewolf - at 2014.11.08 18:35:00
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166. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. It does not take me 3 seconds to get out of a vehicle 1a. Are you disabled or elderly or both? 2. To get in a vehicle i should not have to wait for a circle to fill up 2a. This would be more annoying because the hacki...
- by Bradric Banewolf - at 2014.11.08 18:08:00
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167. medium dropsuits = cannon fodder in dust - in Feedback/Requests [original thread]
Am I wrong with this observation? Would love to get others opinion on this. They seem to suffer in every specialty out there. Ewar blind?! I mean seriously how are you assaulting anything if you can't see? Having my assault suit run with scouts ha...
- by Bradric Banewolf - at 2014.11.08 17:48:00
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168. Jump height and plates - in Feedback/Requests [original thread]
Atleast for medium suits there should be a vault mechanic.
- by Bradric Banewolf - at 2014.11.08 17:15:00
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169. CCP WE NEED MORE MAX DROP SUIT FITS!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
james jared wrote: Any one with a few proto suits knows what I am talking about. I cant even have my basic pub fits and PC fits on the list. I have to sacrifice pub fits just to be PC ready in all of my roles. I use all of my fits every day and...
- by Bradric Banewolf - at 2014.11.08 17:03:00
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170. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Holy shitte! Logi Bros haven't even listed any of the actual problems here. They just want free reign to war point farm, and that's why no one is listening?! You sound like tankers, pilots, and snipers right now?! "Gimme back my crutch because a...
- by Bradric Banewolf - at 2014.11.08 16:51:00
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171. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: Bradric Banewolf wrote: Bethhy wrote: If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... I...
- by Bradric Banewolf - at 2014.11.08 16:26:00
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172. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Cross Atu wrote: /a bit off topic Regarding KDR Cross Atu wrote: As I have said more times than I've bothered to count 'kdr' is a bad stat and it should feel bad. It is vague, is it misleading and it is a rather poor measuremen...
- by Bradric Banewolf - at 2014.11.03 05:22:00
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173. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... It belongs to the team as a whole. When your...
- by Bradric Banewolf - at 2014.11.03 05:09:00
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174. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
I agree about the ARR, but would throw in the fact that the cause of the ARR's lack of use is due to the RR's ease of use?! There is currently no other long range weapon of its kind with full auto capabilities like the RR. Where's the Gallente lon...
- by Bradric Banewolf - at 2014.10.24 21:10:00
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175. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Cost change could help with managing spam. Why would a player run proto assault when he can get more for the same price with proto heavy? A medium suit with less going for it cost as much as a heavy suit. Same goes for the light suits. I always ...
- by Bradric Banewolf - at 2014.10.24 20:50:00
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176. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Hector Carson wrote: Bradric Banewolf wrote: Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the pe...
- by Bradric Banewolf - at 2014.10.23 18:25:00
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177. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Bradric Banewolf wrote: CCP Rattati wrote: No Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all...
- by Bradric Banewolf - at 2014.10.23 18:18:00
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178. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the penalty for ehp stacking, and keep the eWAR! I shou...
- by Bradric Banewolf - at 2014.10.23 05:39:00
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179. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
CCP Rattati wrote: No Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, ...
- by Bradric Banewolf - at 2014.10.23 05:35:00
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180. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Spkr4theDead wrote: Atiim wrote: If you don't enjoy reading, then I suggest skipping to the TL;DR. Currently, the only thing required to be successful with a Repair Tools is latch onto an Armor Tanker and hold on for dear life. This doesn't...
- by Bradric Banewolf - at 2014.10.23 04:32:00
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