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1081. Still on this HAV Build - in General Discussions [original thread]
Some of the best HAVs I have been in are ones with Active Scanners. It really helps to spot and pick off infantry and has saved my butt against AV grenade lobbing flankers a ton since I put one on my Soma. A lot of swarm launcher users, especial...
- by Borne Velvalor - at 2013.10.19 06:34:00
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1082. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
Protocake JR wrote: You could also add a little something about Armor plates with speed penalties. You see, with damage mods and shield extenders, there is no reason I shouldn't be using top tier, complex, modules. But with armor plates, i'm ...
- by Borne Velvalor - at 2013.10.19 06:15:00
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1083. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
I edited the post due to confusion over Assault Rifle efficacy bonus. I thought it was +10% against Armor and -10% against Shields but it seems to be the opposite. I guess I'm just tired. This somewhat changed the last two points and slightly bala...
- by Borne Velvalor - at 2013.10.19 06:03:00
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1084. Shield Extender and Damage Mod scaling across tiers is inconsistent - in General Discussions [original thread]
This post shows some inconsistencies with how modules scale in effectiveness across tiers. I mainly have problems with how damage mods and shield extenders scale as they are the most inconsistent and affect the balance of the game the most. Here'...
- by Borne Velvalor - at 2013.10.19 05:47:00
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1085. Still on this HAV Build - in General Discussions [original thread]
You should have an Armor Repair Unit.
The Damage Control Units won't be as effective as just stacking Armor Hardeners when the crap hits the fan.
A Fuel Injector can help you flee once the AV comes out. In Ambush, you can flee with you...
- by Borne Velvalor - at 2013.10.19 04:35:00
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1086. Calling out Nyain San - in General Discussions [original thread]
I get proto stomped all the time in STD gear. I deal with it by playing in squads as much as possible and my K/D is positivie, even after all the proto stomping, with a STD Amarr logi. Don't complain about proto stomping to proto stompers, because...
- by Borne Velvalor - at 2013.10.18 23:19:00
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1087. Why is it easier for me dodge any other weapons beside the AR - in General Discussions [original thread]
Shion Typhon wrote: Tek Hound wrote: AA with 3sec ttk crutchmode 3 seconds is such a mind bogglingly long TTK that if it take you 3 seconds to get behind cover or start dodging you need to consider other games. Most FPSs have a 0.1-1s TT...
- by Borne Velvalor - at 2013.10.18 21:55:00
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1088. Why I honestly don't believe that HAV can ever be balanced. - in General Discussions [original thread]
I'm not for altering maps, because altering the map structures and ranges can significantly change how other weapons play on said maps.
- by Borne Velvalor - at 2013.10.18 20:52:00
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1089. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
Broxx Nexular wrote: Borne Velvalor wrote: Broxx Nexular wrote: -snip- CreoDron Breach does 374 damage a second, base. Duvolle does almost 470 a second, base. Standard Assault Rifles do 425 damage a second, so if you use a CreoDron...
- by Borne Velvalor - at 2013.10.18 20:42:00
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1090. DROP MY EF'N HAV! - in General Discussions [original thread]
That's nothing. Two nights back I called in a HAV and the RDV pilot played ping pong with it. I don't know if it was lag or what, but it would descend at a random speed and hit the ground, only to be pulled back up before I could get in. This happ...
- by Borne Velvalor - at 2013.10.18 04:19:00
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1091. Why I honestly don't believe that HAV can ever be balanced. - in General Discussions [original thread]
The problem with HAVs is that they are practically immune to all normal infantry weaponry and completely decimated by AV weaponry. Here's how your success in a HAV is measured. If the enemy has AV weaponry of equal "tier" or above (STD for Militia...
- by Borne Velvalor - at 2013.10.18 03:52:00
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1092. Master Recruiter C-II assault dropsuit - in General Discussions [original thread]
I could swear I saw the stats for this suit somewhere. I searched and searched, and low and behold, I had found it. Then I forgot about it because I never bookmarked it. I think it had higher total health than the rest of the suits but had poor ...
- by Borne Velvalor - at 2013.10.18 03:38:00
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1093. Tactical ARs > Lasers, Even in Optimal Range - in General Discussions [original thread]
Ah, now I feel like an idiot for writing so much about a gun that actually isn't that bad.
- by Borne Velvalor - at 2013.10.18 03:34:00
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1094. My first week in Dust. - in General Discussions [original thread]
New players might get stomped regardless, but it's not exactly a fair fight when the other guy has 75% more health and deals 40% more damage. It really is quite discouraging. However, Dust 514 is as much MMO as FPS, so it's to be expected. My adv...
- by Borne Velvalor - at 2013.10.18 03:24:00
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1095. Tactical ARs > Lasers, Even in Optimal Range - in General Discussions [original thread]
Mobius Kaethis wrote: Rogatien Merc wrote: HYENAKILLER X wrote: Rogatien Merc wrote: HYENAKILLER X wrote: Ide go with a glu before tac ar un a heartbeat. cut him off people. somebody gonna call him a cab? Scope+damage+fire rate=...
- by Borne Velvalor - at 2013.10.18 03:13:00
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1096. Tactical ARs > Lasers, Even in Optimal Range - in General Discussions [original thread]
Rogatien Merc wrote: Borne Velvalor wrote: This post is obviously too long to get any attention. so going off the title... I have smacked the **** out of people with a Duvolle TAC plenty. I have had the proto **** smacked out of me wit...
- by Borne Velvalor - at 2013.10.18 02:39:00
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1097. Tactical ARs > Lasers, Even in Optimal Range - in General Discussions [original thread]
HYENAKILLER X wrote: Didnt even bother to read op. No way in hell. Militia ar beats cheadrons ar np. Militia ar will get you stabbed by a nova knife in any other fight. The laser, preheated and at optimal range is a terrible ending. Ide go...
- by Borne Velvalor - at 2013.10.17 20:50:00
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1098. Tactical ARs > Lasers, Even in Optimal Range - in General Discussions [original thread]
PEW JACKSON wrote: Then what about 3% range increase per lvl? Yes, that could work. KING CHECKMATE wrote: The Laser rifle true advantage is not the first kill, but the damage it will do AFTER you got your first kill and your laser is h...
- by Borne Velvalor - at 2013.10.17 20:46:00
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1099. Tactical ARs > Lasers, Even in Optimal Range - in General Discussions [original thread]
PEW JACKSON wrote: Imo a better change would be 10% feedback dmg reduction for amarr assault. tweak the numbers for the heat buildup on all the LRs and I think the weap would be sitting in a comfortable place. This way you're not limited to t...
- by Borne Velvalor - at 2013.10.17 20:32:00
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1100. Who has the most SP? - in General Discussions [original thread]
http://dust514.com/news/2013/09/introducing-the-daily-bonus-in-uprising-1.4/ CPP wrote: If you can sustain the maximum 6000 SP per day bonus, you can earn an extra 42,000 SP a week I've never played 14 days in a row (to build up + sustain ...
- by Borne Velvalor - at 2013.10.17 20:27:00
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